When the story starts expanding like this, imagining whatís happened and will happen outside what the player can see and interact with, we start to see something bigger take shape. A universe. We get a sense of events acting independently of the player, and that said hero or heroine is part of them rather than an aimless figure stumbling into pre-programmed triggers. Most importantly, we begin to understand that the protagonist we spur onward is not alone. Comrades exist or have existed. Thereís something bigger than the hero. Graffiti isnít just a goofy environmental flare or designer quirk. Because itís not the short messages or cryptic pictures themselves that are interesting, but that their existence indicates a drive from the writers to go beyond just writing a story and instead construct an entire world.
LOOK WHO CAME: