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LONG BLOG

Wild Speculation: Running Wild with the Mega Man Universe Announcement

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For years, fan input for the Mega Man games has come in the form of creating your own bosses to be implemented on that one in a million chance that you get your design picked for the release. What if you didn't even have to be that lucky? What if you could create a boss and have that boss show up in other people's games randomly? What if you could, maybe, rate your favorite bosses as you fight them? What if you could even design your own fight patterns and weapons for boss use and weapon pickup? Seth Killian called this new Mega Man project "rad". Would that not be completely RAD!?

But dang if that doesn't sound complicated. How do you let people design their own bots, bosses and weapons? Templates, color swaps, movement rules and pattern interfaces. If you build your system around it, that's not terribly impossible yeah? If we learned nothing from Destructoid's own Mega Man Boss Maker, interchangeable parts can result in several unique configurations. If you look at the ZX games, the series has already toyed with the idea of setting the pattern of your shots with the fire weapon. And consider the boss fights of every Mega Man game you've played. It all comes does to just a handful of movement routines. Some of them invariably repeat. The spice, of course, is the weapon effect of each bot. Give us a good handful of effects, strengths and weaknesses, and we'll be in business! This isn't impossible. Its incredibly freaking possible.

As we're supposed to be getting more details during Comic-Con, we shouldn't have to wait too long to find out where Capcom's going with this new game. Everything I'm guessing could easily be debunked in a couple hours even. But you've got to ask yourself: what if I'm right? Wouldn't that be SWEET?!?!

You wanted me to dream, Inafune-san. I AM DREAMING!
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About Tubaticone of us since 2:45 PM on 11.13.2006


-Super Meat Boy regarding Super Meat Boy

Hey. Follow me on Twitter! I'll tweet about games! Promise!
Twitter - TubaticPrime

Highlights from my blog include:

-2010 Sucked: Fable III Exemplifies the Year in Disappointement*Promoted Blog
-Keep It Complicated, Stupid
-What Wii Gaming is Like for Me*Promoted Blog
-I, The Author: How I Stole the Declaration of Independance*Promoted blog



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Way of The Samurai, Shadow of the Colossus, Castle Crashers, Jet Grind Radio, ICO, Super DodgeBall, Canabalt, FTL, Final Fantasy VI and X-Com are some of the finest games ever made in ever

Xbox Live: Tubatic
PSN: Tubatic
Wii Console Code: 3554-2775-5012-0810
Tatsunoko Vs Capcom Code: 2107-0561-3043
Brawl Friend Code: 1762-2359-5359 "Tbatc"

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Players can elect to summon "cartoony" versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a club can be used to hit an animal; steak can be attached to a baby to attract lions; rockets can be lobbed at a man).

-From the ESRB description of Scribblenauts

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"Right after getting back to Japan, [Miyamoto] suddenly said: "You know we're including golf now." Apparently he'd stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn't exist in any shape or form!"

-A Nintendo Staffer explaining why Golf was added to Wii Sports Resort

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"I have seen the Summa that everyone talks about. And I want to pour gasoline on him and cut off his ear. "

-Pendleton21 after listening to the disavowed Podtoid 94: So Baller

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"question, did you play with controller or keyboard?

because controller is unplayable"
-Luc Bernard re: the first release version of Eternity's Child on Steam

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"Just because u like a game doesn't mean u have to give it a high score"
-excerpt from the epic trolling on the Prototype review, inFamous/Protoype Wars, June 2009

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