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The Space in-between the Lines

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E for Effort: The Art of Bionic Warfare


But for all those rough edges, you do have a game with that creates a unique and huge world, with atmosphere and more character then the one you play as. For this, I think that GRIN should be commended; they did do a great job on Bionic Commando. Sadly, on August 12th 2009 they closed down there studios, but with great artists of that caliber, I’m sure that they’re working on better titles that will be coming out in the near future.
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About Jason Cabralone of us since 9:04 AM on 01.29.2008

Destructoid News Contributor, 2D/3D artist and all around art nerd. Avid retro game and promotional items collector, and frequent practitioner of Wing Chun Kung Fu.

Disclosure: I have worked on a few iOS and PC indie games, as well as am currently employed at a major North America videogame retailer. My previous and current employment does not and has not affected any of the pieces I have written, but it is something that you, as a reader, should know.
Steam ID:Port_Explosion


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