I’d like to think that one of the reasons everyone loves Quentin Tarantino films is because of his unrelenting ability to go against conventions. He will kill John Travolta half-way through the movie. Robert DeNiro a bad ass? Psh let’s display him as the biggest scum bag ever and have him die for being an idiot. I’d like someone to take that approach and apply it to choices in games, because that’s really how it should be. Knowing that serious ramifications could occur if you act like an idiot makes you think about your choices more seriously.
Choices are in a mindset of constant invincibility right now. Nothing bad ever happens; try doing that with other games. Boot up Starcraft and put in the “power overwhelming” cheat and see how much fun it is. Or try beating GRAW with invulnerability. It isn’t fun, or even interesting. Developers don’t realize that without the ability to fail, the possibility of screwing everything up, the reward for succeeding isn’t there. Because no matter if you made planned and intelligent choices, the twelve year old kid hitting the “mean” option will make it through the game with just as much ease.
I’d like to think we’re a pretty smart group of human beings. I can’t be the only one who’s out-smarted the predefined choice-mechanics and chose a logical solution that was presented as something I did not intend. If anything thousands of gamers every day are revealing the mechanics to be simplified and rudimentary. So why not offer us with more difficult decisions and thought-provoking actions. I think we can handle it, do you?
Please leave a comment and let me know what you think.
-Artie Augustyn (DinosaurPizza)
ADD-ON: I changed all the pictures to be hosted by Dtoid (despite my loathing for its forced resizing that took an hour to work around) and formated them so it doesn't look so cluttered.
LOOK WHO CAME: