In the past decade, the face of the "games as art" movement has been the one-two punch of Ico
and Shadow of the Colossus
. During a GDC '09 panel, Team Ico designer Fumito Ueda said this
in response to that honor:
"My team and I are making a game which is close to art -- that's what people say. Personally I don't think that way. We're making a game to entertain people. Sometimes my personality and my team's might be reflected on the game, and it might look like art, but it is a game to entertain people. That kind of feedback is welcome but it's not what I'm trying to achieve."
Here are three men whose landmark games have had tremendous influence on the shape and direction of this industry, yet not a one would consider what they do "art." If these powerful figures care so little for such a nonessential title, why should the rest of us care?
Please, take Roger Ebert's advice and enjoy your games for what they are. You'll most likely never convince him that games can be art, but maybe that's the lesson we should learn. Drop the circular debate and just play some damn games. Also, stop giving the man crap. I think he knows what's up.
LOOK WHO CAME:
Kyle MacGregor Burleson 1