dark        
Alasdair Duncan blog header photo
Alasdair Duncan's c-blog

Too Hairy Not To Be

Fronts 768Posts 0Blogs 144Following 0Followers 65


 
 

LONG BLOG

Fort Frolic Revisited

   0
With the sequel released in a few days , I've been playing Bioshock on the PC after buying it on the Steam sale.. That's even after I completed it twice on the X-box 360. Why? Well for starters I Bioshock has become one of those special games to me, in the same way GTA: Vice City and Deus Ex are. I can go through the game almost in my sleep, but just to exist in the world they present is so intoxicating that even though the story and gameplay are familiar, the game seeps into my imagination and it becomes a welcoming place despite all the danger and death. And just like the Hong Kong stage in Deus Ex, there is one special level in Bioshock, the kingdom of Sander Cohen, Fort Frolic.

Fort Frolic is interesting because as you arrive, Cohen manages to take you away from your quest to meet and kill Andrew Ryan. Cohen blocks out all radio messages from Atlas and Ryan, and instead commissions you to finish his new work of "art". The word art being used loosely there, as after you arrive Cohen kills a young man playing at a piano by detonating a load of explosives strapped to the piano. Urged to take a phot of the young man's corpse, you then are charged with taking a photo of his remains and posting it on a jumbled collection of frames. Cohen tasks you with killing 3 other individuals who he favoured before they became doubters. Deliver the pictures of their corpses, then you can proceed on your journey.



Replaying Fort Frolic has proven it to be much more enclosed and smaller than other levels in Bioshock, but it's so much more unique and filled with standout moments. The plaster clad splicers stalking you in the basement of the Wine shop. The ghostly and revealing flashbacks in Jasmie Jolene's room, the pac-man cheese on the ground..... Fort Frolic is packed with more character and standout moments than a dozen lesser games. What has me excited about Bioshock 2 is that Jordan Thomas, the level designer behind Fort Frolic (and Thief 3's masterpiece level, The Cradle) is the creative designer on Bioshock 2. If he can fill the game with the same atmosphere and smart designs from Fort Frolic into Bioshock 2, then I'm gonna be a happy man come Thursday.
#Community    #PC   
Login to vote this up!

LOOK WHO CAME:


Alasdair Duncan   
Demtor   1
Perry Simm   1
TheCleaningGuy   1
Bulkmailer   1
Elsa   1
GamesAreArt   1


 
 

  0 COMMENTS

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

 

About Alasdair Duncanone of us since 9:17 AM on 10.13.2007

Alasdair Duncan is that bearded, bespectacled Scotsman that covers PC gaming that is not Fraser Brown. A long time Destructoid community member and forum moderator, he covers adventure, puzzle, FPS and all kinds of games on the PC. Watch, as he adds more games to his Steam library with only the vaguest hope of ever playing most of his games.

Alasdair has been gaming since his mother bought a Commodore 64 back in the early 1980's. He adores Deus Ex, GTA Vice City, Team Fortress 2, Borderlands, Super Mario Brothers 3 and all those weird indie titles on Steam.

You can meet Alasdair at places like PAX where he tries to convince people he isn't a) drunk or b) Irish.

Plus he crave attention via the following:

My Tumblr
My Last FM profile
Follow my incoherent ramblings on Twitter
Check how I'm doing with my Backloggery


Ali D waz on the front page!
Objectivity: Are We All Just Fanboys
Why does my wife write fan-fiction?
P2 Press Start: Teenage Kicks

Gallery


courtesy of ZombiePlatypus



courtesy of PappaDukes
Xbox LIVE:Dtoid Ali D
Steam ID:alasdair25


 

Around the Community

Featured

Posts

Blogs

Support