Everyone knows that no matter where you go, books, movies, games, the villains are complete evil. They need to be improved, because I said so. I took a nice little STFUAJPG break for a while, so now I get to complain about it today! I mean, most evil people either want money or power, and it's boring! Here's a few suggestions:
"Vigilante" type character:
There's no better way to fuck with a player's conscience than give the player a villain the character must defeat/kill/blow up even when the player agrees with his motifs. A antagonist that challenges the law or traditional values, and the player must pursue him, and then the villain tells you his motives, and you learn they are sane and maybe believable (Ignoring Grammar)? Why not just let the entire end of the game let the player choose where he wants to go? It would be cool. I think. I can't think straight today.
Here's one that could definitely be improved. Other games have done the character that becomes the antagonist later on in the game, but they usually use too much foreshadowing or make it too much obvious. To keep a character that seems your friend through the entire game with absolutely nothing to give it away, then it is a real surprise.
Really good and epic conspiracy
What can I say, Everybody loves a good conspiracy.
Evil? To Whom?
The most realistic way to portray a villain is to attack the player with a villain who your side may think is evil but to another is quite the hero. Just take it like Robin Hood for example. If you have to be the one chasing after this thief whose only goal is to feed the chilluns, then who really feels like the bad guy, then?
That's all for now folks. My writing has started to degrade a little bit, so I'll make this one short, mainly because I don't have the time to make anything worth your while. Still, I think it's nice to have list of alternatives to our normal mustache-twirling power-hungry baddie. Whose head we get to blow up. Into little chunks. Very, very little chunks. You could probably eat them...