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We Should Expect Better: Game Design

Iíve decided to continue from my last post with a whole series of posts talking about aspects of video games.

We as humans tend to have a love for grouping and classifying things. What can we say, we love taxonomy. We primarily classify games in very specific tiers or levels, most of which go unnamed and often unconsidered. I have listed them here in as simple a way as possible.

-Macro-Cultural Origin; Western or Eastern
-Base Cultural Origin; Europe and North America most specifically
-Micro Cultural Origin; from individual countries (Australia, Japan, Korea, England, Germany, France, The States, Canada, Poland, Russia, Ukraine etc)
-Gameplay structuring: Turn Based, Real Time
-Non-diegetic Interactivity: player either acts upon or Interacts (adventure games) with the game world
-Diegetic interactivity: How interactive the actual game world is; a gradient from none to very
-Diegetic Relevance: How important said interaction has with the player, world and the narrative.
-Narrative/Spatial constriction: From Open World to Linear.
-Realism: the gradient of which one gauges a game; from arcade to simulation
-Accessibility: a gradient of which a game is considered from casual to hardcore
-Viewpoint: First Person, Third Person, Third Person Omniscient (the sims, strategy games)
-Design Genre: RPG, Shooter, Adventure, Action, Strategy, and any hybrid possible
-Narrative Genre: Science Fiction, Military, Fantasy, Real World Fiction, Crime, etc
-Thematic Genre: Horror, Adventure, Action, Satire, etc

The list can go on forever, getting more specific and anal about little details that ultimately donít matter. The depth of which I have gone into gives all the base points for picturing/describing a game.

For example, take a game such as S.T.A.L.K.E.R.: Shadow of Chernobyl. It is a: Western; European game; from Ukraine; that is Real Time; in which a player acts upon a world; with limited interactivity; But said interaction has great affect upon the game world and narrative. It is a somewhat open world game; with a heavy focus on realism; and hardcore gameplay. It is a First Person; Action-Adventure-RPG-Shooter; Science Fiction Game; with a Thematic focus on Horror and Adventure.

yes this is a mod for UT2004 called out of hell, look it up

Maybe itís just me but when I see amateurs out pacing the professionals, there has to be something very wrong with the gameís industry.

Next up on the We Should Expect Better Series is (not necessarily in this order):

-Sound Design
-Third party Engines
-The business itself
And Finally: Killing the PC (this one will probably be the longest)
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About Bugsportone of us since 12:52 PM on 11.08.2007