Short and sweet: There aren't enough videogames based off of books
You could say that the movie of a book counts, but I'm talking about a real labor of love from the developer's part, not some cheap cash-in. And if any ambitious team of videogame wizards wants to make that game, here are a few ideas for them.
1. Make the plot an alternate plot
If we were to take the Inkworld series for example, wouldn't be so much more interesting to be a resident of Inkworld, than to just be Meggie and her friends fighting countless enemies from the book? It could even be a half prequel, where the first half you are living the events of the Inkworld as normal citizen, then by the next half, Meggie Is transported to the Inkworld, and the plot parallels from there. On that note...
2. Make the world seem living. Since books are half exposistion anyway, try not to make the world feel as though it was built for your story. Give everyone a purpose to be there, and a world that reacts to you appropiately. This also means not making the book's protaganist's story the only thing that seems important. Don't make every NPC talk about the evil lord or the hero and all that. I mean, that should be a general rule for all videogames.
3. Finally, don't screw with the world. Many developers always talk about how when they get licensed properties that they want to add their own touch to it. It almost always goes horribly wrong, like some freak experiment that caused some normal guy to have a big "kick me" on his head, and everybody, trying not to say something about it. If you need help, ask the author, but don't do anything stupid like try to turn the "annoying bitch" character into something good, which usually just turns into an even MORE annoying bitch than before.
Well, that's all for now. No pictures or heavy organization, because I'm typing on my iPod. I'm getting a headache just from trying to not fuck up the spelling.
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