2D Boy's highly acclaimed game World of Goo
is turning 1 year old this week. So how do they celebrate it? By having a birthday sale of course! But this is no ordinary sale. For one week only, 2D Boy is accepting any amount of currency you deem worthy for their game. Yup, anywhere from .01 cent to 5,000, whatever you're willing to pay, that's how much you'll get World of Goo
for. Sounds great eh?
This brings up an interesting look at the pricing for indie games, and how they could handle it. Indie developers have always had trouble putting a price tag on their games. Derek Yu and Alec Holowka shocked everyone when they announced that Aquaria
would be priced at 30 dollars on launch day. I know it only came out roughly 2 years ago, but before Aquaria, most people believed an indie game should be priced at 10 dollars at most. Even 20 dollars would be pushing it, no matter how much work and care the developers put into their game.
So where does World of Goo's birthday sale come in here? For starters, I think it'd be pretty interesting to see how a payment system like this could work if more indie developers started using it. Of course, what would stop the assholes from only handing over a couple cents for their hard work? It's pretty risky to implement something like this that you depend on to pay your rent or medical visits
. A minimum payment could be established at checkout to insure that no one tries to rip you off. Something like 5 dollars would work, no? There are more and more people out there who are starting to support indie developers. I'm sure there are more then a few of them who would throw in an extra 5 or 10 dollars for something that they believe deserves it(RunMan, anyone?).
Ah, but I digress. This is mainly to tell you folks who haven't checked out the fantastic World of Goo yet, that you can grab it on the cheap(or for the recommended 20usd, just sayin'). It's worth it. It really is. Buy World of Goo
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