(*and why that might be a good thing)
Why it might be a good thing:
Right now, the scenario I've written about is all about Modern Warfare 2 being a big commercial success, which is the likely outcome. But, what if it's not? What happens if it sells below the expected total? Will the price be blamed (or will Activison just blame piracy as usual?). If Modern Warfare wasn't sell as expected, and it's expected to shift a lot, then it may send a message to publishers. Expensive games are a no-no and especially at the tail end of the year. Right now, I'm putting 50 bucks in an envelope next to my bed to save up for all those games I listed above (oh, plus Batman Arkham Asylum and Scribblenauts), because I know I can't afford all the game I want at the time of release. But how many gamers won't have that spare cash set aside. Never mind spare cash, what about those amongst us who just can't afford more than one or two games a month at most? Right now, in this economic climate, making your product more expensive because you think it will sell is short sighted. We can send a message to any publisher that expensive games aren't acceptable, but I do fear that it may have little or no effect.