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How used video game sales affect the value proposition of video games and may eventually harm consumers

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I cannot help but feel that the consequence of this is that video games are decreasing in perception as a long-term entertainment product because of the incentive that exists to go through a chain of used games in the way that Gamestop encourages with their business practices. This is why you see so many games with DLC now: publishers know that there are lots of people that buy used and sell quickly and so they feel less compelled to put the "full experience" of the game onto the disc, especially since a large number of gamers aren't "paying" or "holding onto the game" long enough to really care. I just think that the ultimate consequence of this will be ultimately harmful to the consumer. On one hand, we may reach a point where every game is sold via digital distribution and we will be completely at the mercy of content holders. There is also the possibility that publishers will eventually significantly drop the prices of new games but instead, they will pretty much be little more than glorified boxed demos that we will have to pay to access via DLC.

This is probably the shortest post I have ever written but I think that I will conclude here and wait for comments to come in and see what people think.

Again, to restate my point: there is a difference, both actual and perceived, between a new car and a used car that is not threated by the fact that used cars are being sold all the time. There is also a difference, both actual and perceived, between a new video game and a used video game. However, the way in which companies like Gamestop sell used video games are causing a massive shift in public perception which is hurting the value proposition of not just video games but new video games. While I concede that the used video game market may be beneficial to the consumer, I fear that in the long run, the reaction to this will end up really hurting the consumer.
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About Tascarone of us since 9:27 PM on 03.03.2008

Once upon a time, back in the 8-bit and 16-bit era, I was a "hard-core" gamer. Since that time, a variety of factors ranging from money to college to real life significantly cut into my video game time. Nonetheless, I have always retained my love and interest in video games, although to a lesser extent.

At present, my video game time is generally monopolized by World of Warcraft. I play a troll mage named Moor (WoW Armory profile here) on the Nathrezim server where I am a happy member of the guild Sanity.

Current-generation consoles I own include an XBox 360, a Ps3, a Wii, a Nintendo DS, a PsP, and a PC.

I am a huge fan of video game music. In fact, I confess that many of the games I own, such as the Halo games and Rygar: The Legendary Adventure are in my collection solely because I love their incredible musical scores. I have only been able to attend one VGM event, Video Game Live's New York concert on April 26, 2008 which was an amazing experience.

During middle school and high school, I was inspired to attempt music composition after hearing the reprise of Shadow's theme that appears in the ending of Final Fantasy VI by Nobuo Uematsu and "Angel's Fear" from Secret of Mana by Hiroki Kikuta, an attempt that quickly ended due to my lack of talent with little more to show than a crappy five-song musical. The highlight of my musical career as well as my journey through video game geekdom came during an impromptu musician meet-up at the Otakon anime convention in 2003 in which I had the honor of performing the violin solo in Yasunori Mitsuda's incredible "Scars of Time" from Chrono Cross.

I have been a lurker on Destructoid for some time. I am an especially huge fan of Destructoid's three excellent podcasts, which are not only the best video game podcasts I have heard but amongst my favorite podcasts of all time. I give much credit to these podcasts for bringing about a resurgence in my interest in video games and inspiring me to think more about video games. I also give them special credit for entertaining me during a series of hospitalizations in which the only thing I had for entertainment were these podcasts saved on my Zune.

I was particularly inspired by Podtoid and randombullseye and ended up composing the music to randombullseye's game Bonerquest, my first and last foray into video game composing as I quickly came to realize, as I did back in high school, that I lacked the training and talent for the art. Nonetheless, I am grateful to randombullseye for the opportunity to have contributed to a part of an actual finished product as opposed to the unfinished sketches that populate my desk and computer hard drive.

I love writing and I often find myself discussing and writing about video games on a variety of subjects and contexts. As a high school student, I had great difficulty writing long papers or long articles and so I began to force myself to write as much as possible. By the time I was in college, writing huge amounts of text for both school and school-unrelated purposes became not only easy but rather relaxing and unenjoyable. I therefore apologize in advance because I know that a great deal of my writing will probably be far far longer than what is probably necessary or appropriate. In the past, my writings on video games found themselves in a variety of places ranging from the WoW forums, a text file on my desktop, to my friends' Xanga and MySpace pages and for some time, I have thought about consolidating my video game writing at one place, which is why I am happy that I discovered Destructoid. The Destructoid staff and community have greatly influenced my thoughts on video games and opened my eyes to things that I never saw. I hope that many writing can give a fraction of that inspiration (or at the very least some entertainment) back to the Destructoid community.
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