I was rather disappointed when I heard the news earlier today that Blizzard won’t be supporting Starcraft 2 for LAN (local area network). If you told me this a year ago I would tell that you were mean and a bad person. Hell, “disappointed”… I was in shock when I read the statement from someone there who says something like “anyway everyone uses the internet today”.
Reality is that Blizzard seems to be afraid of pirates, and by trying to avoid piracy of a well established franchise is actually going to ruin the multiplayer experience I have come to growth up with and love. So many memories of Starcraft on LAN´s...
You see, I have little idea of how well is going to work Battle.net for the LAN… IF and only IF there is any LAN support at all. But I’m pretty sure that is not going to be very straightforward… I have been in lanparties that have 150 people playing, and one thing was not available, internet (well you can always have a 3G modem).
Let’s say that to play LAN on Starcraft 2 you only need Battle.net for account validation and then the server is on the LAN and not on the Blizzard server. That would be the best case scenario, once all players are gone in the “activation” the actual server is set up on a local machine in the LAN.
How does this helps fight piracy? It annoys the user anyway; pirates will get a workaround this… Hell, we know there will be a pirate version of Starcraft 2 for playing on LAN if Blizzard doesn’t support it and still the one who get screwed is the costumer who paid for the game.
Besides we are talking about Starcraft here; you will get 10 millions copies sold in the first month and that is if you are unlucky.
So yeah, I went and signed an online petition
(I know, I know…), but Blizzard needs to pull its head from their arse on this one. I won’t say anything about Diablo 3 colors because that’s a creative decision I’m not in a position to judge.
But to deny the sequel of a game that is what it is because of LAN support of it? It’s a crime and it annoys me.