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Prototype - Quick Review


Let me start by saying that Prototype turned out the be EXACTLY what I expected of it, and your satisfaction may vary based on your preconceptions. In case you don't know, Prototype is a sandbox type game, a variation of the formula that GTA introduced. The game is extremely similar to another of Radical Entertainment's other outings, that being The Incredible Hulk: Ultimate Destruction.I'm not a big fan of the long winded review, so I'll just touch on a few of my likes and dislikes and give a quick summary.
*Disclaimer - I still have about 10 or so events left, and haven't played the game on Hard yet - but feel that completing the story mode and 75% of events is enough for a fair shake.


+ Sense of freedom and speed is fantastic, never gets old.
+ Missions design is interesting.
+ Visuals are a bit dated, but fit the game well and allows the frame rate to stay solid.
+ Upgrades are interesting, powers are fun and varied.
+ Vehicles are reasonably easy to drive.
+ Event system (side missions) are optional, and allow the game to be easily played in short spurts.
+ Web of Intrigue is a great idea, makes you feel actively involved in progression of story.
+ Stealth system shows flashes of brilliance, and can be intensely satisfying.


- Wonky controls at times, can be incredibly frustrating on timed events.
- Story is ridiculous and contrived, almost non-existent.
- Missions and events become very repetitive.
- Devastators (supers) are near useless later in game, as the require a charge that is always interrupted.
- Difficulty varies wildly from mission to mission.
- Boss fights are uninspired and feel tacked on.
- Stealth system is quirky, sometimes too easy and often useless.


Prototype is again exactly what I expected from it: a solid action title with a non-existent story. The controls are a bit frustrating at times, but those shortcomings are only glaringly apparently in the optional timed events. The stealth system feels a bit lacking. but is fantastic when it actually works. I almost get the feeling that Radical ran out of good ideas about 3/4ths of the way through development, and just rehashed much of the earlier portions of the game in order to get it out the door.

Overall Score: 7.0-- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)
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About t0pc0wone of us since 9:26 AM on 04.22.2009

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