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NYCC: 38 Studios is making an MMO, BUT IT'S A SECRET!


Mein Gott in Himmel, is this actual CONCEPT ART? Our cup runneth over.

Maynard, Massachusetts-based developer 38 studios is making an MMO: They will not tell you anything about it ---how it will play, when it's coming out, or even what it's called, but they will repeatedly tell you that this alleged game in clandestine development that you know nothing about is going to be REALLY good. If that weren't enough, their website goes so far as to boast that 38 is going to "bring to life an epic new intellectual property to redefine conventional multi-player gaming as it exists today, and nothing less."

Generally speaking, anyone who's name doesn't end with "izzard" doesn't get to make statements like that and expect to be taken seriously. However, when the developer in question is made up of proven MMO professionals, including former World of Warcraft UI designer Irena Pereira and seasoned art director Thom Ang, you tend to find yourself in the novel position of taking them rather seriously.

The 38 team was there in full force at New York Comic Con on Saturday, and besides informing con-goers about their frigid snow-belt studio and unusual design philosophy (it's all about teamwork, kids), they did a hell of a lot of apologizing for the fact that they were unable to disclose any information about their game at NYCC for the second year running. Apparently the 38 team feels that building expectations prior to the game's release is more harmful than helpful, and if they make a good product, the lack of early publicity won't end up mattering when the game ships.

I have mixed feelings about this approach: You have to respect their desire to deliver product rather than hype, but for such an experienced group, it seems a little naive for them to bank on the fact that building a good product alone will be enough. I've seen enough beloved games suffer unnoticed in a crowded marketplace to know that quality is not always rewarded with sales. Of course, if this blog is any indication, the fact that they're being such secretive bastards about it is a kind of promotional tactic in and of itself.

This is a studio founded by Red Sox Pitcher Curt Schilling, author R.A. Salvatore, and Spawn-creator Todd Macfarlane (seriously), so I guess it's possible that they're counting on that rabid Red Sox watching, fantasy-reading, 90's comics fan demographic (although if the concept art released thus far is any indication, they aren't letting MacFarlane anywhere NEAR this puppy.) Considering the fact that Blizzard was originally concerned about WOW ever turning a profit, you can never predict what's going to happen in the bizarre world of MMOs.

For those who would like to know the exactly two pieces of information released about the actual game at the con, the art direction is aiming for a look that Ang calls "Storybook Reality", and the world of the game will have a hand-painted look.
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About GamingGoddessone of us since 12:13 AM on 08.27.2008

Links to all things Me:

My Personal Blog
Because I occasionally think about things other than games (I know-- for shame!)
Currently doing a 20-year history of Nine Inch Nails, because apparently I don't have enough projects that are HUGE TIME-SUCKING MONSTERS. Anyway, I try to keep anything that's videogames-related on Gaming Goddess, but there's a little bit of inevitable crossover.

My graphic novel, Sterling
There is some videogame-related stuff in Sterling, particularly Final Fantasy, but that's not really the focus. Meant for adults, so don't say I didn't warn you:).

My Twitter I'm very conscious of twitter-spamming, so I try to tweet only when I update one of my blogs or comics. Some people can get away with constantly tweeting charming little witticisms and it's neat, but I think if you have any interest in my twitter at all, it should be useful, never a nuisance.

About the name Gaming Goddess: No, I do not have delusions of grandeur! At least, not about games!
The origin of GG is this: My boyfriend's Mom is REALLY good at Space Invaders and games like that, leading me to dub her the "8-bit Goddess". We decided that 8-bit Goddess would be a really good name for the gaming blog that I wanted to start, except it would be false advertising since I personally suck at 8-bit games. So I changed it to the more general Gaming Goddess-- so I'm good at some type of games, I just don't have to specify which ones:).

Of course, if my boyfriend's awesome mom wants to start a blog, she can be the 8-bit Goddess, and I will bow to her in humble submission.

Favorite Games:
Final Fantasy VII
Final Fantasy VIII
Final Fantasy X
Final Fantasy Tactics
Azure Dreams
Vagrant Story
Parasite Eve
Tomb Raider
Tomb Raider II
Resident Evil 2
Metal Gear Solid
Izuna: Unemployed Ninja
X-Men Legends
X-Men Legends II
Tenchu: Stealth Assassins
Tenchu 2: Birth of the Ninja
Diablo II
.hack (the first batch)

Currently Playing:
I have decided to change this section to only what is in my consoles AT THE MOMENT as opposed to every game I'm technically in the middle of. Accuracy FTW.

DSi: Final Fantasy IV (It's amazing! Why did I wait so long?)
DS: ARMY OF MOOGLES, I mean, Final Fantasy VI
PS2: Odin Sphere
PSOne: Azure Dreams, Parasite Eve, Tomb Raider

Latest Fan Art:

Yeah, something new! Rydia's cool, people complain about the graphics in the new DS version of FFIV but I love the way the characters look...well, except for Rosa. The girl could use pants.

About Me:
I'm a starving artist/freelance writer/comic book artist/insert other vocation that makes very little money. If you're on Destructoid, chances are I am older than you. That kind of pisses me off.

Anyway, I'm working on some projects that I think might be of interest to some Dtoid readers, but I think I'll keep most of that stuff in my profile section, so the Cblogs won't be taken up with self-promotional posts from me. I'll add the info to my profile when I start my new comic and things like that.