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Review: The Blackwell Legacy


You know, for my next adventure game, I want to play a master thief with a SKELETON KEY. People can just TRY to trip me up by locking stuff!

The puzzles are mostly intuitive, by which I mean that even the ones I was temporarily stuck on seemed obvious in retrospect. The NPC conversations can be a tad frustrating, because it's not entirely clear when the same question will yield a new response based on new information, so it's easy to talk to people several times to hear their reaction to your newest clue, only to find out that no one has anything new to share, but that's a minor annoyance at most.


The character portraits are unusually expressive, and most of the environments look great. If you're expecting something that looks at home on the PS3 you will be disappointed, but this is a game where the graphics are perfectly suited to conveying the story, without necessarily pushing any technological boundaries while doing so.


Great ambient music and electronica; Composer Peter Gresser hits the mark. My only complaint about the music is that I wish there were more of it.


This game is pretty short. It only took me about five hours to complete TBL, and due to some embarrassing brain failures I actually was stuck on a few puzzles for a while, so seasoned adventure gamers might actually complete it even faster. Given the care that obviously went into every aspect of this game it's hard to complain, but the fact remains that I wanted more when the credits started to roll. In fact, the way that the game was broken up into "Days" made me think that there were going to be several, a la Parasite Eve, so I was unpleasantly surprised when the game did end. I understand that this is the first installment in an episodic series, but that didn't stop me from wanting more from the episode.

Of course, that kind of criticism is really a backhanded compliment-- you don't want a game to be longer unless you're really getting into it, and at $14.99 on Wadjet Eye's store, it isn't overpriced despite the short playtime. Lastly, there's a commentary track available upon replay, and it's one of those robust ones where the creator actually talks to you instead of saying "Yeah, I remember working on this level!" a bunch of times, so that adds replay value for me. I'm not sure how many other people find commentary tracks as endlessly fascinating as I do, but at the very least it's an additional feature.

Finishing the game also unlocks something humorous, which I won't spoil. You'll thank me later.

What it All Boils Down To:
There would be some sort of extremely pithy final paragraph here about how TBL is great and you should all play it, except I'm currently too busy ravenously devouring the sequel, Blackwell Unbound, to worry about it. I'm sure I'll be able to get some juicy info out of Joey this time.
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About GamingGoddessone of us since 12:13 AM on 08.27.2008

Links to all things Me:

My Personal Blog
Because I occasionally think about things other than games (I know-- for shame!)
Currently doing a 20-year history of Nine Inch Nails, because apparently I don't have enough projects that are HUGE TIME-SUCKING MONSTERS. Anyway, I try to keep anything that's videogames-related on Gaming Goddess, but there's a little bit of inevitable crossover.

My graphic novel, Sterling
There is some videogame-related stuff in Sterling, particularly Final Fantasy, but that's not really the focus. Meant for adults, so don't say I didn't warn you:).

My Twitter I'm very conscious of twitter-spamming, so I try to tweet only when I update one of my blogs or comics. Some people can get away with constantly tweeting charming little witticisms and it's neat, but I think if you have any interest in my twitter at all, it should be useful, never a nuisance.

About the name Gaming Goddess: No, I do not have delusions of grandeur! At least, not about games!
The origin of GG is this: My boyfriend's Mom is REALLY good at Space Invaders and games like that, leading me to dub her the "8-bit Goddess". We decided that 8-bit Goddess would be a really good name for the gaming blog that I wanted to start, except it would be false advertising since I personally suck at 8-bit games. So I changed it to the more general Gaming Goddess-- so I'm good at some type of games, I just don't have to specify which ones:).

Of course, if my boyfriend's awesome mom wants to start a blog, she can be the 8-bit Goddess, and I will bow to her in humble submission.

Favorite Games:
Final Fantasy VII
Final Fantasy VIII
Final Fantasy X
Final Fantasy Tactics
Azure Dreams
Vagrant Story
Parasite Eve
Tomb Raider
Tomb Raider II
Resident Evil 2
Metal Gear Solid
Izuna: Unemployed Ninja
X-Men Legends
X-Men Legends II
Tenchu: Stealth Assassins
Tenchu 2: Birth of the Ninja
Diablo II
.hack (the first batch)

Currently Playing:
I have decided to change this section to only what is in my consoles AT THE MOMENT as opposed to every game I'm technically in the middle of. Accuracy FTW.

DSi: Final Fantasy IV (It's amazing! Why did I wait so long?)
DS: ARMY OF MOOGLES, I mean, Final Fantasy VI
PS2: Odin Sphere
PSOne: Azure Dreams, Parasite Eve, Tomb Raider

Latest Fan Art:

Yeah, something new! Rydia's cool, people complain about the graphics in the new DS version of FFIV but I love the way the characters look...well, except for Rosa. The girl could use pants.

About Me:
I'm a starving artist/freelance writer/comic book artist/insert other vocation that makes very little money. If you're on Destructoid, chances are I am older than you. That kind of pisses me off.

Anyway, I'm working on some projects that I think might be of interest to some Dtoid readers, but I think I'll keep most of that stuff in my profile section, so the Cblogs won't be taken up with self-promotional posts from me. I'll add the info to my profile when I start my new comic and things like that.