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Quick Ass Review Time: The Force Unleashed and QoS

So, a few months ago I started a blog series where I reviewed games I rent from GameFly. Unfortunately, working in the real world sucks and I find myself with little time to blog any more. I prefer to play games rather than write about them. It's why I'll never make a living at this. Oh well.

To catch up, I've reviewed all the games I've played since then and will post them in blocks of two, to catch up. Last time I wrote about Dark Sector and Saint's Row 2, if you're interested. Without further ado, here they are...

Star Wars: The Force Unleashed

Unleashed had some potential. All the technology that was touted as changing gameplay blah blah blah really made me want to witness it for myself. As a huge Star Wars fan, I also wanted to kick some ass with Jedi Force powers unlike I had ever experienced before. Unfortunately, the game suffered from some horrible design decisions.

For one, the controls SUCKED harder than any game in recent memory (yes, even worse than Overlord). The act of using Force Grab to lift objects was tedious and, in the heat of battle, almost impossible to perform on the intended target. The camera was the single worst I’ve ever seen. And, to top it off, the much-touted technology had no legitimate impact on my gameplay experience. Sure, some shit reacted “like it does in real life” (not like I ever had time to stop and watch it, most of the time that would result in being shot by a cheap enemy), but when I swing a lightsaber at a fucking tree or bush I expect some shit to get cut down. Fuck force fields or armor, Stormtroopers should coat themselves with the plants from half the planets in the universe and they’d be totally immune to a Jedi’s blade of hot death. Plus, “enemies flailing for their lives” really doesn’t matter. In hindsight, I never once saw a single enemy “trying to save themselves” from a Force Grab that looked realistic, let alone one that couldn’t have been a simple canned animation. The technology just didn’t impact my experience in a noticeable manner whatsoever.

That ugly mug is barely worth hiding behind a wall, but at least he can do so, right?!

One thing I noticed was that the multiplayer was a decent knockoff of Call of Duty 4 (the engine it’s built off of), with purchasable upgrades and gadgets and such available and a good mix of levels and modes. One thing that sort of sucked was that at no time in multiplayer did it feel like a Bond game. “Gadgets” are actually Perks from CoD, so instead of having laser watches and grappling hooks like some of the previous EA titles, you get increased sprint distance or reduced damage. Not really what I would consider a “gadget,” but whatever. Also, the servers were mostly British people. Just so you know, in case your Live connection suffers when connecting to people not in the same country as you, which happens.

Quick ass review score: 7.5/10

Up next will be Far Cry 2.

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About B-Radicateone of us since 3:01 PM on 04.12.2007

My name is Brad. My DToid name and GT are both derived from my nickname, B-rad. Not Radicate the Pokemon. Shame on you.

MechaMonkey says: "I think we have a winner."

*~<Current Favorites>~*

Game(s): Assassin's Creed: Brotherhood - feels far too similar to 2 right now... not sure I'll finish it.

Movie: N/A

TV Show(s): Archer - Watch it.

Book: The Walking Dead vol. 6 - 5 was so good! I can't wait to find time to read this one.

Album(s): N/A

Song: N/A

Story of my life:


PSN: B-Radicate

Xbox LIVE:B Radicate
Mii code:Wii has online play?


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