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A Time To Build: Rollercoaster Tycoon


I have a love/hate relationship with simulation games. Some of them, such as The Sims and the Animal Crossing series, just can't hold my attention and gradually bore but on the other hand, games like the Sim City series and Civilization series could keep me occupied for hours, trying to have the perfect city, hospital etc. The most rememorable game for me in the latter category was Rollercoaster Tycoon, where the hours would just fly by.

I got this game as a gift when I was about 6 or 7 and the objective of the game was simple: run a successful theme park and make it the best theme park of all time. However beyond that simple task was a ton of depth. There was many different kinds of rides that you could build and more would become available as time passed by and new attractions were researched. You also had to build the other parts of the theme park like the scenery and roads and you even had to hire staff to help in the park. For example you needed to hire caretakers who would keep your park clean and clean up any puke that had just come out of a customer's mouth.

Speaking of customers, they were pretty irritating. You could double click on them to see how they were feeling and most of the time they wouldn't be satisfied. Luckily, Rollercoaster Tycoon included the ingenius idea of being able to kill your customers. A simple click over them would pick them up and then you could promptly drop them in a pool of water and watch as they drown and best of all, there were no punishments. Sure you'd just lost a potential amount of money, but in my eyes it was their fault for complaining in the first place. There weren't room for complaints in my totalitarian theme park. The other way to kill them was via rollercoaster. In Rollercoaster Tycoon, as well as having the pre-built rides, you could build your own log flume, train track or even a rollercoaster. Since this was a video game physics weren't a problem so you could build any kind of crazy contraption based on what track pieces were available. However you could finish half of a rollercoaster and then open it for the public. These unsuspecting victims would then accelerate up a slope only to fly off because the rest of the track wasn't build. The poor little guys would then be blow to smitheerens by the exploding carriages. Oh what fun.

I've only touched on the surface of this game but Rollercoaster Tycoon was a fun, little addicting title and it was rewarding once you had an awesome looking theme park. Unfortunately I lost Rollercoaster Tycoon since and haven't had the chance to play either of the sequels. However I still have those great memories of building rollercoasters and killing customers.

(Bonus fact: This game was the first time I encountered a loan. At the time I thought that it was just free money when I first loaned money out in the game. That was until I found out that the $500,000 you'd loaned had to be repayed.)
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About Gibboone of us since 2:12 PM on 12.31.2007

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