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Braid... and other stuff.


Now that we've gotten that out of the way, Braid reminded me of a game that came out fairly recently but I couldn't quite remember which game it was. All I could remember was that it was a gorgeous game with a great story, but it had a problem. That problem was gameplay and then I remembered the game was Bioshock.

Now before you run to conclusions, I think Braid and Bioshock are some of the most influential games of all time but that doesn't mean we all have to like them. Bioshock quickly became easy, repetitive and stale, (in my opinion) but does that mean I hate the game? No! I rather like Bioshock for what it did well, story and atmosphere, but that doesn't mean we can't speak out about the games flaws. Such as that you could beat the entire game with the wrench and it wasn't that much harder to do. Hell, I killed a big daddy with a wrench just because I could.

This brings us back to Braid. The graphics in the game are flat out amazing and I love the way the game tells the story, time consuming yes, but I think it's effective. The main reason I don't like Braid however, is that it's easy. I don't think that trial and error is challenge, I think it's annoyance. In the "Jumpman" level you get a key and there is a door right next to this key, you would naturally put the key in the door, that's what keys are for after all. Wrong. If you put the key in that door it breaks and the only way to fix that is to leave the room. That my friends is not challenge and it's not fun either. Fun is what games are supposed to be right? But the great part is that some people think that's fun and we should be able to agree to disagree.
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About NotAZombieone of us since 8:45 AM on 03.18.2008

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