Even regular gamers like certain features where you can log in for 5-10 minutes, do this or that to accomplish some goals, and log out again while letting a skill or gain churn in the background. While you are off seeing a movie, you are gaining *something*. An auction house is a great example. Ultima Online had "unattended macroing", which was actually rather popular.
Zynga banks on this type of gameplay, logging in for 5-10 minutes and acomplishing things. I think it's still a great supplimental type of gameplay to have, but not THE main and only gameplay in a game.
On the bright side it looks like I can cross Zynga off my list of dev/pubs I wished would die in a fire :)
To be honest one of the reasons I left EvE was the AFK leveling.
You queue up your skills and they level. Nothing you do in or out of game has any effect on them. There was something cool about being able to level something when you weren't even logged into the game. However there was also something soul crushing knowing that what you were actively doing in the game had no effect on what you were currently lvling.
Have scanning(insert number) queued up but you are mining, well sry you are only getting points in scanning. Have mining queued up and you are actually mining ..... too bad no boost for actually doing whats in your queue in game.
It all eventually boiled down to "why am I even here?"
Admittedly they may have changed that since I last logged in.
I do like that idea. I feel like skill gain should work better if you are online actively doing it. The whole EVE Online aspect being tied to the clock only didn't really work for me either. When I heard that SWTOR would allow companions to craft things while you were offline, I saw a huge potential opening up. However, it ended up not being at all what I imagined, with companions working on things the whole time you were gone, albiet slower than if you were there helping.
Back to the whole Zynga thing, I think it's fair to say that without more substantial gameplay there, people's interest can wane quickly. AFK gameplay should be just a flavoring, not the main course.
One can only wish the employees good luck though, if shit truly hits the fan, since the surrounding F.U.D. impacts their lives and families. Not knowing if you'll be able to pay your bills and mortgage in the foreseeable future, or be out of a job; that sucks some major balls. Meine schadenfreude only extends zat far!
BTW, what took you so long, Destructoid? This was all over the news 6 days ago, an eternity in internet time.
It seems like people are always talking up the free to play model but how many CONSUMERS are really excited for it and how much money is there to go around for it. A few established games like League of Legends seem to be able to pull it off, but I suspect alot of those games are just like WoW with the subscription model, its an outlier not the new norm.
I believe I actually said this was going to happen... In a comment about Micheal Pachter saying "social gaming will rise, Nintendo will fail"(Or something like that)
Of course, this was a while ago, so my memory may fail me...^_^;
Secondly: BOOSH you evil bastards. I feel horrible for all the people under you though. People who's talent and hard work you leeched off. May they find better jobs.
Secondly: BOOSH you evil bastards. I feel horrible for all the people under you though. People who's talent and hard work you leeched off. May they find better jobs.
Look at PopCap, they made some really original and addictive casual games(in contrast to Zynga), which can be enjoyed by anyone(Plants vs. Zombies, Peggle etc.), that are miles better than your average, shallow Angry Birds/Farmville bullshit.
*Freude schöner Götterfunken, Tochter aus Elysium*
It's like the people at the top aren't gamers in the slightest nor understand the simple fundamentals of what actually makes a game 'good'...oh wait, yeah.
Only thing it makes me think is that even F2P business can/is just as fucked as the regular industry and its all business issues and the people at the core of it. Same as it ever was.
Zynga just failed to execute properly and put all of its eggs into the Facebook basket. As soon as Facebook cut off their ability spam users with invite, it cut Zynga's growth. Combined with Facebook's stalling user growth, it was doom for Zynga whose entire valuation was based on continued massive growth.

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