A Zuma sequel is happening. PopCap Games recently blew the lid off of Zuma Revenge, a proper follow-up to the 2003 downloadable success Zuma. The title hits PC on September 15th for $19.99, with a Macintosh planned to hit at some point after.
Revenge will have the same ball-popping action with a few twists and tweaks. Several fresh game modes are being introduced (including a Challenge mode) and more special powers have been added. Think of it like Zuma PLUS, except with a snappier name ... and boss battles. Popcap creative director Jason Kapalka breaks down the new stuff in his press release quote.
“The original Zuma has millions of fans around the world,” Kapalka said, "so there was a lot of pressure when doing the sequel to really deliver something they’d love, without wrecking the classic Zuma gameplay. Zuma’s Revenge! adds a ton of variety to the mix, with over 60 new maps, all new power-up balls like the Laser Frog and Lightning Color Nuke, and a half dozen custom ‘boss battles’ against giant, evil tiki spirits. Plus we’ve added several new modes, including a speedy ‘blitz’-style challenge game and the fearsome Iron Frog gauntlet for the most elite players.”
We’re always down with more Zuma. We can’t wait to get our hands on this one, unless the frog can turn from stone to slimy with some power-up. Slimy things are, like, so totally gross.
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must.not.make.poop joke
The "original" Zuma is Magnetica (Or Puzzloop) and was released by Mitchell years before PopCap released Zuma. This sequel is also a little rank-smelling of rip off too. Have you played Luxor? It looks exactly like this.
Mitchell never went through with a lawsuit against PopCap because of the difficulty of international copyright lawsuits (Japan vs USA) and the costs associated.
I'm disappointed in Pop-Cap, really. They had a chance to redeem themselves with this sequel, and they just ripped yet another game off.
We have nothing to "redeem ourselves" for - we've never taken credit for inventing the game mechanic underlying Zuma. Heck, we've never sued any of the hundreds of makers of games that are derivative of Bejeweled, our flagship franchise (and the first Match-3 game, a genre we did invent), despite many of those "clones" bearing more resemblance by far to Bejeweled than Zuma does to PuzzLoop. We're all about taking a given game genre or mechanic and making it as good as we possibly can. Maybe we could "redeem ourselves" in your eyes by making a family-friendly FPS? :)
Garth Chouteau
PopCap PR Flak
"The casual space should be encouraging a huge amount of creative design but there's a lot of imitation and that's a shame," he said."
http://www.eurogamer.net/articles/popcap-attacks-copycat-designs
Again, those are the words of Jason Kapalka, your founder. Apparently it is only a shame when your properties are imitated.