I have to disagree Jim. I think most of us are familiar with the "combat fatigue" phenomenon in gaming. You can't just spend an entire game shooting at shit. You get sick of it and need moments of whatever else to break it up. For some games that whatever else is exploration, some do platforming, some do puzzles, etc.
I think touchscreen puzzle solving is a great idea for a combat fatigue breaker. It engages your mind and your hands and gives you a chance to recover a bit before tossing out more zombies. I dig the idea quite a bit actually. Granted I haven't played it though so this is all speculative on my part. Dunno if you've had your hands on it yet or not.
Despite my previous hate-filled comments about the WiiU, I want it to succeed now. But I think that Nintendo is relying far too much on the GamePad.
Zombies are by nature stupid creatures, you will never feel stalked in the same way as you probably would in amnesia. So how to get you truly terrified has to be tweaked.
Let´s take a example, you try to get loot for a box, you look to the screen, but you can give a quick look in the TV to see if any danger is comming.
Or a quick look in the invetory, you look what is in your backpack to grab things but you still can look to see any zombies trying to get you
I think this can be easily incorporated in a lonely screen in the living room or monitor, but if is what they have in my mind sounds good to me.
If Ubisoft can use the touch input in a way that feels like it's a natural part of the game and not an arbitrary requirement to stop everything and fiddle around, I'm all for it. I remain skeptical at the moment. Hopeful, but skeptical.
Horror hasn't even been horror yet because you've always needed a tablet in front of you to make it scary. It took Nintendo to finally realize all these years that this is what the world needs for horror.
Imagine in Aliens that YOU got to hold the scanner the entire movie? How fucking scary would that be? Fucking scary right? RIGHT!?
I just hate the industry PR bullshit that spins crap like that making new product X sound like it is needed to make something work.
lowest review: 3,0 by Destructoid
Trolling aside, I think it looks promising....fingers crossed !!!!
I'd say this perfectly defines the word "gimmick", in that nearly all the features it brings could be done on a single, traditional set up, and some if the things it changes do nothing new, but make existing functions more tedious and/or less accurate.
The game premise is fantastic, though. If they can port it to another platform where mini-maps and inventories are on a quickly accessible menu, a responsive button press away, with the action blurry and barely visible on the outskirts of the screen during tense sections, then then this game offers all of the tension and functionality of the de-tablet hardware.
and yes games like Amnesia didn't happened on consoles, but Nintendo platforms are the only ones that can support those types of experiences, neither Xbox nor Playstation have an open-minded audience to support ballsy and risky projects. Wii and DS already proved that years ago. Wii already had it's fair share of slow paced horror games that were all about exploration and puzzle solving years ago and when you look at ZombiU it's clearly an evolution of those games.
let's face it, you want generic shooters and action games you buy playstation/xbox. you want original titles that take huge risks you buy nintendo consoles.
Nintendo platforms are the only ones when games like Call of Duty can coexist with 2D/3D platformers, RPGs, text adventure games, strategy games etc. and all of those can sell millions of copies.
If you are suffering combat fatigue, you aren't playing a survival horror. Maybe a spooky shooter which has largely absorbed the genre, but not a horror survival.
That being said, I love how the Nintendo Cycle is already starting.
1. People complain a Nintendo system has no games
2. Said Nintendo system gets a few really interesting games
3. People demand that all the interesting games get ported to other systems.
Next-gen, here we come!
you're going to piss off more than a few people saying shit like,"neither Xbox nor Playstation have an open-minded audience" and "let's face it, you want generic shooters and action games you buy playstation/xbox" We have Journey and Okami, dude.
-Also, "the WiiPad functionality is the most interesting part of this game along with the pacing of it."
Try:" the WiiPad functionality is the ONLY interesting part of this game. It's another zombie game for fucks sake. what Jim said about killing your last character to get your items back was pretty rad though.

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