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Zipper talks SOCOM 4: Lessons learned from MAG photo

Between the development of the 2006 PSP title SOCOM: Fireteam Bravo 2 and the upcoming SOCOM 4, Zipper Interactive released one game: MAG, which launched just over one year ago to critical acclaim. That ambitious shooter set a new standard for online multiplayer on consoles with support for up to 256 players in one match, and I figured that the studio might have learned a thing or two that would be applicable to the development of SOCOM 4.

So I asked SOCOM 4 designer Ben Jones about what kinds of lessons the team took from MAG, and aside from the obvious -- "on the networking side, we've perfected that technology, and we're able to route a ton of players and get them into games super-quickly" -- Jones noted that MAG taught Zipper a lot about how to design objective-based multiplayer modes.

"We learned a lot about what kind of objectives are necessary, what number, how to assign them, [and] how they [worked] with larger groups of players in MAG," he told me. While Zipper "had an idea before" of how to implement objectives, Jones explained, the unprecedented scale of MAG allowed the studio to try "a bunch of new stuff" and "really [perfect] it."

But MAG wasn't the only source of inspiration and paradigms to follow for SOCOM 4. According to Jones, Zipper not only looked at its own previous titles, but also at other games within Sony.

Thank God for MAG. Because we know what SOCOM is, and we've done it for a long time, and I think we've done it really well. But in adding a lot of the new elements that we did, I think we looked to titles that we've developed internally ... and said, "What are they doing that players have really latched on to, that has made the game better for them?" And [we] looked to incorporate some of those elements as well.

One of those elements is an increased focus on making the tactical gameplay of SOCOM accessible to modern shooter fans. For more details, hit up my preview. SOCOM 4 launches for PS3 on April 19th.








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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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21 comments | showing # 1 to 21
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Epic-Kx's Avatar - Comment posted on 02/10/2011 17:23
Epic-Kx
DO FUCKING WANT.
Sexualchocolate's Avatar - Comment posted on 02/10/2011 17:24
Sexualchocolate
The idea of MAG style dynamic objectives in SOCOM makes me wet.
Max-'s Avatar - Comment posted on 02/10/2011 17:26
Max-
I trust they'll make something awesome with the multiplayer! :)
pokota's Avatar - Comment posted on 02/10/2011 17:28
pokota
Elsa, I'm sorry, but I think you were a guinea pig.
Elsa's Avatar - Comment posted on 02/10/2011 17:29
Elsa
Are they talking MAG style dynamic objectives for S4?... or just referencing MAG and what they learned??
Sexualchocolate's Avatar - Comment posted on 02/10/2011 17:32
Sexualchocolate
Just watched a video interview, they're definitely showing at least a sabo type mission structure in one game type!
amtalx's Avatar - Comment posted on 02/10/2011 17:38
amtalx
MAG Lesson:
More players != More fun.

That said. I'm interested in SOCOM for the first time ever.
Soaring Eagle Hitchiking Weasel's Avatar - Comment posted on 02/10/2011 17:39
Soaring Eagle Hitchiking Weasel
Socom 4 or Battlefied 3.... I have to made up my mind on this!

Note: I play both MAG and Bad Company 2, I rarely join the 256 players maps now due to its long waiting time and lack of players, BC2 have less players.
Juwaan Armstrong's Avatar - Comment posted on 02/10/2011 18:01
Juwaan Armstrong
I'm still kinda confused as to why they wear Jeans...
Gaidenrider's Avatar - Comment posted on 02/10/2011 18:08
Gaidenrider
@Soring Yuki Hitchhiking: Ok, which one is an exclusive and which one can you play on any other console? Socom 4? Then buy Socom 4. If you wanted to play Multiplatform games, I'm sure you would have bought a gaming pc a long long time ago :D. Consoles are for exclusives (as a priority, IMO)
Stephen Beirne's Avatar - Comment posted on 02/10/2011 18:12
Stephen Beirne
The fucking audacity of this man...
Elsa's Avatar - Comment posted on 02/10/2011 18:12
Elsa
@Sexualchocolate... ok, my interest in the game is more piqued than before...
Soaring Eagle Hitchiking Weasel's Avatar - Comment posted on 02/10/2011 18:46
Soaring Eagle Hitchiking Weasel
@Gaidenrider

Well, I'm not really into exclusivity, I'll play games that actually fun and entertaining for me.

Let see, BF3 will have frostbite engine 2(or 3), means the environmnetal destuction is getting better and better.

Socom 4 learned it lesson from MAG, and MAG is fun, but I hope they learn from MAG and give us MORE maps.

Decision decision...
brainderailment's Avatar - Comment posted on 02/10/2011 18:49
brainderailment
"we're able to route a ton of players and get them into games super-quickly"
Can you please teach that to EVERYONE else?
killah2010's Avatar - Comment posted on 02/10/2011 20:34
killah2010
zipper if you fuck the way your goin with this game your company will hit the ground like a ton of bricks
Senger's Avatar - Comment posted on 02/10/2011 21:09
Senger
Ya they know what Socom is, that is why they took out lobby, forced you into quick match, and taken out a lot of things that made previous Socom games Socom.
Juwaan Armstrong's Avatar - Comment posted on 02/10/2011 21:11
Juwaan Armstrong
Lenigod's comment is all that needs to be here.
CelicaCrazed's Avatar - Comment posted on 02/11/2011 01:11
CelicaCrazed
I showed my roommate a video for this game today, which he didn't even know was in development, and now he's ready to buy a PS3 of his own. I may hold off on this for a bit considering that I'll be buying at least two shooters in the next month but if it is popular I'll be on it.
Sexualchocolate's Avatar - Comment posted on 02/11/2011 04:49
Sexualchocolate
@Lenigod - OMG EPIC! Count me in!

@Elsa, looks like...

1) hold 3 control points - when held an enemy base opens up.

2) You have 2 mins to plant an airstrike marker, if you fail, it goes back to the three control points.

So kinda like Sabo, but more, SOCOM!
LittleBigD's Avatar - Comment posted on 02/11/2011 07:55
LittleBigD
Socom was the first online multiplayer game I ever played, and actually had fun with. Instabuy!!!!!
gamergod203's Avatar - Comment posted on 02/22/2011 13:17
gamergod203
Hopefully they learned that while more players equals more fun, they need to put more work into their map detail and layout otherwise it's going to be a cluster all over the map. I'll give this one a shot - literally. lol.

Knowing it's going to be Sharpshooter compatible on the Move is going to make this game sick!
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