While this might not be the freshest news out of the box, we here at Destructoid had not brought this little tidbit of information to you, the readers, attention yet. While running down what we know about Zelda Wii so far Zelda Informer listed the fact that the game had been in development for going on five years. That's before Twilight Princess launched and, if true, makes this Zelda have the longest development time in the series since Ocarina. We all know how well that turned out.
The information comes from an old copy of Game Informer, which came out in January of 2007. In the pages the magazine mentioned that a Zelda game specifically for the Wii has been in development for a year already. That means if it comes out at the end of this year it will have had around five years of development time and if it lands in 2011 it will be nearing six. With a development cycle like this and all the talk about change in the series we might be seeing a brand new take on Zelda come this Christmas (please, please, please).
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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This begs the question, in my mind: does Nintendo even have traditional crunch time like western developers anymore?
I'm so excited!
I think back when they released Majora's Mask they took too many of its criticisms to heart and weakened the challenge and puzzles of Wind Waker and Twilight Princess to appease the people who found Ocarina and MM to hard.
Spirit Tracks is as intuitive and challenging as Majora's Mask without overwhelming the player with a deadline (not that it bothered me, really, I always found I had more than enough time). It doesn't play pattycake with you in terms of challenge and many of the puzzles are among the most clever of the series. Yeah, even if sometimes requires blowing into the mic.
lol, Majora's Mask is my favorite Zelda and Minish Cap is my least favorite. But I too am looking forward to this.
And on the subject at hand, yes, yes, I look forward to this game as well and hope it is of quality.
By the way, has anyone ever gone to that "privacy" website all those "wow dude, totally awesome" comments with some privacy address on them? I've always wondered what was there, but I'm way too fond of my private numbers to go in.
Just kiddin. I hope this game isn't as easy as Twilight princess, but coming on the wii console, where miyamoto himself said he wouldn't be making the game too hard(You know why) I guess it's just wishful thinking.
Maybe they have a small team doing idea's, and prototypes for the first year, or so, but I doubt its a full huge team working around the clock for the past 4+ years. Mr. Aonuma can only do so many Zelda games at one time, and they told him no don't work on LCT2, just work on Zelda Wii for now. Either way I'm sure it will turn out great no matter how much time it took to make it!
- Dedicated, first party Wii controls
- A developer who will not rest until he has surpassed OoT
This may be a Wii game, which is sort of a forbidden thing for me, considering I can't stand the console, but..
Dear god, this could be good.
Will Wii be able to survive on game fumes until, Link steps in to save the day?
CD-i.
WAAAAAAAAHH!
In other words, F**KING ACE, SON!
Suda's latest bowl of confusion is described 000-111 as a "bizarre" action adventure inspired by the work of existentialist writer Franz Kafka. The plot revolves around a character who finds himself stranded in a strange town full of equally strange locals. As he explores the town and its foreboding castle, he fends off mysterious ghouls with his trusty torch.
Darkness is the name of the game (quite literally, when translated), and Suda hopes to encapsulate a feeling of dread and fear 000-200 throughout the experience. New lighting techniques are being pulled out of the woodwork to keep this sense of trepidation going, and the artistic style is being deliberately designed to evoke a suitable level of creepiness. For a feel of what studio Grasshopper is going for, check out the concept art here.
Sounds potentially nightmarish, and if I know Suda 51, this may be the return to psychological horror that old school Silent Hill fans have been waiting for. Can't wait to see what the mad genius has cooked up 000-377 for us this time.
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