Legend of Zelda producer Eiji Aonuma is known as the man behind the N64's legendary Ocarina of Time, a resume addition that should see any man set for life. Aonuma, however, is no ordinary man. Not content to rest on his laurels, the producer has stated that he won't quit until he creates a game even better than Ocarina.
"I’m happy that a title I worked on some time ago remains highly praised to this day, but that also shows how none of the subsequent games in the series have surpassed it," he explains. "As someone who is still working on the series, I have mixed feelings about that. Because I haven’t yet surpassed it, I can’t quit. Surprisingly, that simple motivation may be the reason I continue to work on the Zelda series."
Now that's a man I can respect. I loved Wind Waker and Twilight Princess, but to see a man so driven to do better, especially in an industry where cheap and rushed sequels have become the standard, is incredibly encouraging. Best of luck to Eiji Aonuma. If he can succeed in his goal, then it's safe to say that we're all going to be winners.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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That way the NINTENDO'S-NOT-HARDCORE-WAAA-FUCKYOU wankers will sit down and shut up.
I'm very glad to know the amount of passion he still holds.
Wind Waker was an amazing experience. The last third of it was epic and, as a zelda fan, down right heartwarming.
Plus, I really did enjoy sailing.
Either way, we all win :)
And call me mother fucking crazy, but it would be nice to see Zelda on a more powerful system. Then maybe we could see a truly MASSIVE and detailed world to explore instead feeling limited as they do at times. This too, will never happen though... which is why they should go back to 2D sprites ;-)
That's just it. Wind Waker stands the test of time better then Ocarina, because while the graphics and gameplay of both (especially OoT) really start to show, Wind Waker has a soul that holds up.
The interactions with characters and environments feel rather empty in OoT. On the reverse, WW has this sort of heart to everything.
I don't know, it's kind of hard for me to explain. Just my opinion, though.
I loved Wind Waker, Twilight Princess, AND Majora's Mask (yeah).I believe that OoT has already been bested by Twilight Princess and most probably by the other 2 too.
Sure, the other games don't instantly blow you away like OoT did in it's time but that's because the subsequent games borrow heavily from it. I believe they are better products overall. Anyway, it's admirable to see that this guy just wants to keep improving! I'll wait patiently for his next Zelda game. =)
Phantom Hourglass was...annoying to say the least. I really didn't like that game for many reasons. =/
Or make a new IP. Whatever works.
and who wins in the longrun? we doooooooo
Also, as people said above, a steampunk Zelda title would be VERY cool.
I hated Link to the Past, and I <i>really</i> hated Ocarina of Time.
gonna have to read up on this
Somehow I wish the new Zelda was delayed so much that it would actually have to be released for the Wii 2, making it possible that the team lent to it thinking, effort and passion enough to make the true OoT surpasser. Such title that could only be achieved by promoting a gaming revolution just like OoT. Besides, it's not like we NEED a new Zelda every 3 years. The series is so adored and highly praised that it was, at least to me, taken to a different level. I'm willing to wait as long as it takes for a brilliant new Zelda that manages to present such greatness that really maskes it stand apart from anything else in the industry. Remember, there were 7 years beetwen A Link to the Past and Ocarina of Time. 2011 seems a good time for a new Zelda, released a while after Wii 2.
In another interview of his it seemed as Twilight Princess was kind of a make-or-break for the company, with the risky release of the Wii and having its entire development cycle through the dim year of the withering GameCube. With enough money and time I believe he will be able to surpass OoT.
It's not like there are not portables and spin-offs to keep us occupied until then.
The only problem is we are impatient as FUCK, mainly when its up on a new Zelda game AND its over a year of difference for release. Hell I am aching for the AstroBoy movie and its 11 months away. Jesus.
http://www.imdb.com/name/nm0648870/#miscellaneousX20crew
Miyamoto was the producer and the man behind LoZ:OoT:
http://ign64.ign.com/articles/066/066649p1.html
http://www.imdb.com/name/nm0594427/#director
http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time#Development
http://en.wikipedia.org/wiki/List_of_Nintendo_games_created_by_Shigeru_Miyamoto
Actually i think sonic team does have the motivation, they are just going about it the wrong way.....poor sonic