I've been thinking a lot about Nintendo, and their long history of introducing a new controller, peripheral, or other device, only to completely abandon it a few months later. They've been doing this since the NES days, when the R.O.B. and the NES Zapper hit the scene in a big way at launch and were barely utilized for anything new after that.
To hear that Nintendo once considered integrating the Zapper into Legend of Zelda's gameplay gives me some faith that they don't always intend to go about things that way. That's just the start of the behind the scenes info in the interview below. We also find out more about the connections between the early Zelda and Mario games, how A Link to the Past originally had three worlds to travel through instead of two, and how adding "more realistic graphics" to that title "a problem", as it caused "the ambiguity (to) disappear".
The men who made Zelda- Staff Interview [Glitterberri.com]
Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer.
Likes
Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3
Meet the rest of the team
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The only recent ones I can think of that had lots of support are GH/Rockband. Surprisingly Kinect seems to be getting some decent support, nothing that really interest me since most of it is casual stuff, but compared to other peripherals it's doing pretty good.
Neither the Power Glove nor the Rock n' Roller were made by Nintendo, thank God.
My mistake. Still I stand by what I said about the Wii Wheel & Balance Board.
Cue 12 more games over the next 20 years. Sigh.
The idea that they didn't like sound actually ended up making it back into the English manual, which made things a little confusing.
The Wii didn't fail Nintendo. Nintendo failed the Wii and so did many 3rd party developers.
I personally didn't like it because it felt uncomfortable to me. I used it for a few rounds of Mario Kart, and after losing God knows how many times, I said "Fuck it" and switched to Gamecube Controller. But that's just me.
@Dv8thwonder
Ok few things:
1. I didn't say anything about the Wii being a failure or not. I'm talking about their peripherals, and how some of them aren't very good, like in my opinion the Wii Wheel.
2. What the hell do sales have to with the quality of a product? I can sell you and 50 million other people bags of dogshit, but it doesn't take away from the fact that you and 50 million people now have a bag of dogshit.
3. Most of those sales come from bundles, like Mario Kart Wii and Wii Fit.
Just some food for thought.
Bird Eye Bullseye on Wii Fit Plus is amazing, and I would gladly pay for fleshed out, retail version of that title.
http://cinemassacre.com/2008/05/14/nes-accessories/
Car Speakers
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