My number one favorite thing in all of videogamedom is a portable strategy role-playing game. It really is my personal favorite gaming experience, hands down. I've said it a million times, but there's nothing I like more than a portable SRPG, especially on the PSP. Knowing this, you can understand why I'm so excited about upcoming Square Enix PSP title Tactics Ogre: Let Us Cling Together. HNNNNGGGGGG!
Final Fantasy Tactics is one thing, but getting back to my geek roots with Tactics Ogre is like a dream. This remake is being developed by the same team that made both games. Director Hiroshi Minagawa joins character designer Akihiko Yoshida and game designer Yasumi Matsuno to make the prettiest version of this fine game yet. The score by Hitoshi Sakimoto and Masaharu Iwata is like icing on the cake! The music is all Tactics-y and epic.
The new trailer will rope in any fellow SRPG fan with its lovely art, music and story setup. And then there's the game footage. Grids, people. Freaking grids!
I can't wait.
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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The only Tactics Ogre game I've played was the GBA one, Knights of Lodis, and it was kickass. This game looks like it has basically the same sprites, which I guess is a bummer if the units look like they stepped out of a GBA game.
Cause seriously, I couldn't finish most battles during my breaks at work.
Your entire first paragraph could have been written by me, word for word. I also love portable SRPGs (and portable RPGs to a slightly lesser extent) more than anything else on this earth. I've already got my wallet out for this game, where do I pay?
DALE CREATE A CONTEST TO SEND ME YOURS! I know you have 30 of them you technophile!
It won't be laggy like FFT - it's not even the same engine nor is it a port or emulator, it's a ground-up 'do over.' Also, unlike FFT, this will take full advantage of the PSP's resolution rather than the upscaled funkiness of FFT.
New gameplay elements include 3D shiftable map, a vastly enhanced Warren Report, and some kind of system that may allow you to revisit major plot decisions and change them, reshaping your playthrough.
Music is being fully redone by the original composers plus new songs.
This is most definitely not a crappy emulated port. It's gonna rock. ;)
I have the PS1 version from back in the day.
I was near completing the game with just a few fights remaining, when I decided to venture down the 100-level dungeon. This is something I don't usually bother with in games. It started off easy enough, but quickly grew weary of the repetition. Well, after 45 floors or so I lost patience and I reduced myself to using a cheat device to essentially stop the enemies. Right on, I thought. Easy. I blasted my way to level 100, got the necro spell I wanted from the final boss, abused it on my characters for a long while with retissue, and was ready to proceed to the end of the game. It was only now that I realized the speed cheating in the 100-level dungeon had somehow messed up the world map. I could could move around the map, but could no longer progress in the story. Many, many hours spent making a kick-ass team for the great finale, and it was all wasted. I think I may have erased my savegame in frustration. I cannot recall.
Now it looks like I'll be doing it again. Hopefully the dungeon will be less monotonous, but I doubt it. I'm such a sap for these kinds of games.