[Update: Just spotted an image of Mimiga Viliiage in polygon form on Nicalis's Twitter and added it to the gallery.]
Cave Story 3D is one of my most hotly anticipated titles at the moment. The promise of new content, designed by Cave Story's creator, is enough to deserve my hard earned dollars. Beyond that though, I'm just curious to see how the game's visuals translate from 2D pixels to 3D polygons. If this exclusive sneak peak of the game's first area is an indication, the translation is a strange, yet wholly familiar success. The game's signature "home made" look is still in effect. It's just being expressed in a different language.
NIS America is having an event tomorrow to show off Disgaea 4 and Cave Story 3D, so if you want to see more of the game, you won't have to wait long. I also just got word that I'll be getting some time with the game at E3 next month, so stay posted.
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