Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.


You should be paying attention to The Darkness II photo

When I heard that Digital Extremes had assumed the role of development for The Darkness II, I wondered how they would try to stand apart from Starbreeze Studios, a company which managed to take a relatively popular comic series and make it into a pretty good, if not flawed, game. It wasn’t for everybody, but it had a certain charm that was hard to ignore.
 
So, when I spoke with 2K’s Seth Olshfski at PAX this year, I asked if a desire to stand out from their predecessor was the motivation for the sequel’s unmistakably more action-oriented and graphic noir style. His response? “It was a little bit more fuck it, we’re gonna go all out.’”
 
I can respect that.

The Darkness II (Xbox 360 [Previewed], PlayStation 3, PC)
Developer: Digital Extremes
Publisher: 2K Games
Release: February 7, 2012 (US) / February 10, 2012 (EU)

The first and most obvious change they’ve made to The Darkness II is a return to the comic book’s characteristic noir style. I personally feel the cel-shading suits the game quite well, adding pops of color to a previously monochromatic scheme and enhancing the game’s paranormal overtones. Digital Extremes brought Paul Jenkins, the original creator of the comic book series, back to pen the story for the sequel, which resumes two years after the events of the first game. 
 
This is now the second demo I’ve seen of The Darkness II, and it picked up where the last one left off, about a quarter of the way into the game, after Jackie has escaped the gang of mobsters who attempted to murder him at the restaurant. He arrives at a brothel located inside of a mannequin factory to meet with Venus, a “lady of the night” who happens to have intel on the men trying to capture him. After Jackie learns about Victor, the leader of The Brotherhood who is so desperate to steal and harness his Darkness powers, he becomes enraged and the brothel scene quickly devolves into an all-out brawl, with Jackie being utterly consumed by The Darkness on one side and bystanders being hacked and slashed and blown into pieces, one by one, on the other.

 
It should be mentioned that we were advised at the beginning of our demo to play the game on Very Easy difficulty. Jose “Fubar” Sanchez of Electric Playground, who happened to be there playing the demo along with me, scoffed at the idea and insisted that he, at the very least, play it on Easy. Oh, but that we could turn back the hand of time!
 
Surprisingly, he only died once, which should lay any doubt about the man’s videogame skills to a monumental rest, because even on Easy the game doesn’t hold any punches. We found ourselves faced with as many as a dozen enemies in one room alone, half of whom shoot at you in between taking cover and the other half of whom charge you. To make matters worse, all enemies respawn when you die.
 
That said, I feel the game’s difficulty is balanced by your special moves and quad-wielding abilities. The quad-wielding, which just refers to your dual-wielding guns and two demon arms, seems intimidating at first but in reality is more intuitive than you’d expect. One demon arm grabs things (LB on the Xbox 360 controller) and the other one slashes things (RB). Your left trigger fires the gun in your left hand, and so on. As long as you remember those basic controls, you can perform any number of combinations with them.

 
One notable addition to the sequel is that of a skill tree, which Olshfski explains was created to encourage a wider variety of player expression. Each of the Talent Shrine’s four branches -- Hitman, Execution, Darkness Powers, and Demon Arm -- contain both active and passive skills which are “purchased” using the Essence you obtain by eating the hearts of your enemies. In this regard, there are some noticeable RPG elements to the game this time around.
 
The Hitman tree contains a heavy dose of passive upgrades which improve the basic properties of all standard guns such as reload time and magazine size. The Execution tree grants both practical skills, like Health Executions, which give health back to the player after performing an execution, and special finishing moves which force a gruesome (and often hilarious) death upon your enemy. The Wishbone execution, for example, splits your enemy in half from the crotch up.
 
In the Darkness Powers tree, it was recommended that we choose the Gun Channeling perk, which deals significantly more damage and provides you with unlimited ammo for a short burst of time. All of the special skills regenerate after a minute or two and each has its own distinct functionality and visuals. Needless to say, watching a swarm of insects spit pools of green acid onto your enemies doesn’t get old.


Last, but certainly not least, the Demon Arm tree contains skills that enhance your demon arms and provide them with special moves, many of which can be combined to perform even more powerful moves. You can suspend your attacker in the air with the Demonic Lift ability and then use the Ground Pound move to slash down on them with your demon arm, causing them to explode. The special Black Hole move from the first game also returns in the sequel as the “pinnacle move” of the Demon Arm tree, with fewer restrictions on when you can use it.
 
The Darklings, a target of criticism in the first game for their poorly directed A.I., return once again as a crucial component of the storyline and gameplay. This time, however, rather than having an army of them at your whim, you control only one. This Darkling is far more powerful than any one you’ve seen before though, showing that more isn’t necessarily always better. It’s also far more interactive, and will waste no time drilling holes and urinating acid onto the heads of your enemies. Even better, certain points during the game not only allow, but require you to enter the body of your Darkling and solve various puzzles to aid Jackie in finding his way around buildings.
 
The character animation looks very good and is particularly evident during heavy combat scenes. In fact, one of the best things about this game is the variety of kills you can do and the various ways in which enemies react to them. You can shapeshift into a Darkling and sneak up behind an enemy to execute them, and the execution style and animation will vary depending where on the enemy you choose to attack.


 
As in the previous game, you will want to avoid light while harnessing the Darkness. When you’re in a well-lit area, the screen will quickly fade to white. Throughout the game, certain enemies can and will throw flash bangs, which create bursts of light that blind you. Part of the fun will be figuring out how to expect and avoid such obstacles.
 
Now that I’ve seen a bit more of The Darkness II and experienced the combat firsthand, I can genuinely say this is on my must-have list of games for 2012. Between the quad-wielding, the addition of a skill tree, and the complete stylistic revamp, everything I’ve seen of the game up until now points to an improved sequel in just about every way. You’d be doing yourself a disservice by ignoring this one.
LAUNCH GALLERY (14 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo









More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Tara Long is a co-host of The Destructoid Show and a previews editor in San Francisco. Tara spontaneously moved to SF in search of adventure after graduating with a degree in Mathematics from Texas, where she went on to pursue a career in the field of scientific research. Likes She is a staunch proponent of kittens, sudoku, Kurt Vonnegut, hip hop music, unrelentless humor, and any game ever made for Sega Genesis. Dtoid aside, Tara spends 95% of her remaining life on Reddit. Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

22 comments | showing # 1 to 22
prev next

Rammstein's Avatar - Comment posted on 10/10/2011 22:04
Rammstein
> Implying I was ever NOT paying attention to it. Rofl(yes, rolf, not rofl)
vance almighty's Avatar - Comment posted on 10/11/2011 11:02
vance almighty
Too late, as I've been paying attention since that guy hinted at a sequel a few years ago. Loved the first game. :)
Allistair Pinsof's Avatar - Comment posted on 10/11/2011 11:04
Allistair Pinsof
Woah, Tera Long preview! I was wondering why the homepage seemed extra sexy today :P
Gwendolyn's Avatar - Comment posted on 10/11/2011 11:10
Gwendolyn
TopCow comics are one of the few American comics that I like (Sorry but I despise all the superhero comics from the 50s up to today) so I must certainly try this game :D Awesome preview Tara, I haven't been able to keep track of anything (besides Prof. Layton) so this really helped me see how to game is coming along.
Jhon Smith's Avatar - Comment posted on 10/11/2011 11:16
Jhon Smith
I loved the first game, the only thing that worries me about the new game is the comic style that they gave him, looks like borderlands not a big fan
SirNinjaFace's Avatar - Comment posted on 10/11/2011 11:18
SirNinjaFace
Great preview Tara, YOU should review the game!

And Yes, I have been paying attention, the first game is probably my favorite game i've played on Xbox.
Hugh G Rection's Avatar - Comment posted on 10/11/2011 11:23
Hugh G Rection
Yeah that goblin peeing on the dead guy pretty much just sealed it for me. Looks cool.
Isshak Ferdjani's Avatar - Comment posted on 10/11/2011 11:27
Isshak Ferdjani
the game looks great, and i kinda liked the first game. i'll never forget watching that movie with the girlfriend in the apartment!
also shooters with colors? YES PLEASE
Fr33Kye's Avatar - Comment posted on 10/11/2011 11:38
Fr33Kye
I am in with the art style. His hand and the woman in the first picture look amazing and so much like a 3d comic book.
VitaminShoe's Avatar - Comment posted on 10/11/2011 12:08
VitaminShoe
yeah its been in my sights for a while. This and Prey 2 seem like they could be sleeper hits that take their franchises to much more interesting places. (though I'm not sure you can call one game a franchise)
TheRedDevil's Avatar - Comment posted on 10/11/2011 12:28
TheRedDevil
The first game was amazing and the second looks even better than the original.
VoltySquirrel's Avatar - Comment posted on 10/11/2011 13:07
VoltySquirrel
I'm just curious if they'll have more section like the one early on in the first Darkness where you just sit and watch TV with your girlfriend. I liked the fact that they were there but totally optional.
Konnery's Avatar - Comment posted on 10/11/2011 13:17
Konnery
@Rammstein

Except you originally said rofl
Street Flighter's Avatar - Comment posted on 10/11/2011 14:27
Street Flighter
Well, I'm paying attention now. Looks most promising. Is the original still worth picking up?
Hugh G Rection's Avatar - Comment posted on 10/11/2011 15:45
Hugh G Rection
Is Mike Patton still doing the voice of the Darkness?
Tara Long's Avatar - Comment posted on 10/11/2011 15:50
Tara Long
@Hugh: Yep.
Tara Long's Avatar - Comment posted on 10/11/2011 15:51
Tara Long
@Street Flighter: Definitely! You should be able to find a used copy of it for $6-8 at GameStop.
gEErawr's Avatar - Comment posted on 10/11/2011 15:59
gEErawr
im really excited for this game. its a shame how underrated the character of jackie estacado, if people gave it a chance they would see that jackie is one of the best video games character ever. his personality and his story telling on the first game was amazing and it keeped me interest. give the darkness 2 a chance people and play it. tara says it good. soo its good.
Street Flighter's Avatar - Comment posted on 10/11/2011 19:10
Street Flighter
£4 on Amazon. And Mike Patton's apparently in it. Sold.
Stinky's Avatar - Comment posted on 10/11/2011 21:35
Stinky
Superb, looks like a breath of fresh air in my favourite genre.
Raukon's Avatar - Comment posted on 10/13/2011 16:00
Raukon
The first game definitely was an interesting experience.
Judas's Avatar - Comment posted on 10/17/2011 09:36
Judas
Looks to be as fun or more than the original. Throwing out black holes although cheap, was fun to watch.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!