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Hack, Slash, Loot  



You need to think about playing Hack, Slash, Loot


5:00 PM on 02.04.2012



Indie game dev. David Williamson's newest project was officially released to the wilds recently, and I'm definitely digging it. Hack, Slash, Loot is a turn-based dungeon crawler with an objective that could not be more plain: hack, slash, and loot your way to the end. I just spent some quality time with the demo (available here) and I'm definitely a fan of the grid-based movement and combat.

As the title implies, there's loot aplenty with new equipment, weapons, or one-use items - scrolls, potions, and the like - waiting for you around every corner. Dungeons are generated randomly each time you start a quest so it's always a new experience and, much like Binding of Isaac, you can get lucky and things just might go your way or you'll get a particularly difficult draw. In the case of the latter, good luck. 

Take a peek at the trailer and screens, give the demo a try, and, if it's your cup o' tea, you can snag the game for $10 for PC, Mac, or Linux. 

You need to think about playing Hack, Slash, Loot  photo
You need to think about playing Hack, Slash, Loot  photo
You need to think about playing Hack, Slash, Loot  photo
You need to think about playing Hack, Slash, Loot  photo
You need to think about playing Hack, Slash, Loot  photo
You need to think about playing Hack, Slash, Loot  photo
You need to think about playing Hack, Slash, Loot  photo
You need to think about playing Hack, Slash, Loot  photo
You need to think about playing Hack, Slash, Loot  photo
You need to think about playing Hack, Slash, Loot  photo
You need to think about playing Hack, Slash, Loot  photo







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