There's a problem with branching paths and moral decisions in videogames: even if they are meaningful (few are), players can usually bypass the system by using multiple save files or other means to go in for another attempt and a different outcome.
While the same is still true for the online flash title One Chance, more work has been put in place to prevent you from "cheating." It's one of those games that doesn't try to be fun, but that's not to say the experience isn't entertaining. In six days, all life on Earth will cease to exist. It's up to you how to spend that time.
I recommend giving it a play. You'd be surprised how tense a game with this aesthetic can be. I'd also like to hear which conclusion you reached, since I'm not entirely sure how many possible outcomes there are.
[Thanks, Matt]
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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By the looks of things, we're the only people on earth to still live.
Also, bitch wife killed herself instead of doing anything helpful.
Talk about depressing.
Also, the cure can be obtained, reading all the comments, only working ALL days... don't know if you can skip the first, but there's no chanche to save the wife and find a cure.
Maybe you have 1 day you can skip... and use it when the wife asks you if you really have to go to work... then work all the other days... I have to try it ^_^
I was a workaholic, and then gave up.
You know what I mean.
I think the no replay mechanic is cool but when any kind of “good” ending is so hard to obtain it feels kind of cheap.
It kind of reminds me of Jim Sterling’s classic, Peaches.
Better die by your co-worker... if you survive, it's LOT WORSE
The game immediately places you into a false dilemma, as if the player's choices will affect the fate of the world; this is not so. The only thing you can change, to even a slight degree, are your daily habits: you can fuck a co-worker on day 3 or work; you can bring your kid to the park on day 5 or work. Every option other than working results in the death of humanity - the constant imperative that you have one chance being not a riddle but a trick. Your one chance is not to save the world, but to enjoy life while you can. Apparantly enjoying life while you can involves interchanging unfaithful promiscuity, ditching work when given the opportunity, and taking your girl to the park, each while forsaking hope for the future.
The feeling I get from this game is of an interesting existential idea wrapped up in terrible exitential game design.
Unless you can actually save everyone, in which case I'm wrong.
Despite my complaint, I did enjoy the game (before the end). Many thanks to Jordan for posting it, it's always good to see these blogs on Dtoid!
I went to work most days, took one day off with this girl when I got home my wife had killed herself, Oh and one of my co-workers jumped off the building..I continued to go to work and took my daughter with me...on the last day me and my daughter went to work she jumped off my back at the start of the building I went into the lab and sat down..and died..
Oh and one of my co-workers jumped off the building..
And spending your time with your family gets you the WORST ending.
After the first run I really appreciated the theme and the narration, but trying all the other opportunities only made me think that it's shit.
If you want to make a game in wich the best ending is not a good one and everything else is death... go play it yourself.
I love the concept though.
And spending your time with your family gets you the WORST ending.
After the first run I really appreciated the theme and the narration, but trying all the other opportunities only made me think that it's shit.
If you want to make a game in wich the best ending is not a good one and everything else is death... go play it yourself.
(It's amusing seeing what other people did - as if somehow it'd work out if they didn't try to save the world).
On a gameplay level, it's dreadfully stupid.
Anyways...Since I can't FUCKING REPLAY IT, can someone tell me what I did wrong, even though I went to work every single day without fail? It was still me and my daughter in the park, it seemed like we were the only two who survived.
Congratulation, you got the BEST ending.
If you want to replay it, right click, settings and set data storage to "nothing" (sorry if it's not exactly this way, I have the Italian interface)
As per wife -The phone rings and this has me thinking its the jumper, but the phone is nowhere!
OK, so the jumper dies, he work the rest of the time, wife dies, he works on the last day and dies.
Reset. this time after the wife dies he takes the daughter to the park... and he looks at 2 graves.
Reset. He doesn't work at all, parties the first day, stays home the rest, says no to flirty co-worker. After staying with family for the two days he goes to work and gets attacked by colleague. He defends himself, lunatic walks away. At the end of the day the wife is dead.
Reset. this time he doesn't defend himself and dies on day six.
And thats it, different variations of everyone dying. There's no way to win because all the actions are clearly identified and there's no avoiding it.
In conclusion, all the endings are bad and the game leaves me asking, how can he possibly save the world?
Play-through 2: Play Hard: Daughter Murdered; Wife Murdered; No Survivors
As in real life when one plays hard there should never be any survivors.
Fucking stupid story. Apparently no one tests drugs anymore. Or quarantines people who are contaminated. And when there's a crisis all the world's leaders tell people to just give up and become emo because there's no hope and the end of the world is coming.
Oh, and I laughed at how forced the death scene in the bathtub was.
Took my daughter the last two days to work and seved her and myslef.
Now looks like we are alone in this world.
Wished I could bang the coworker and work afterward, I mean, a quickie at the work bathroom could have made me work harder and find a cure on the fifth day, but NO, stupid game and it's stupid moral choices wouldn't let me.
Still loved the game,
I died in the park with the kid. On the last day the message said "You had one chance." so I kinda figured I screwed up and went to the park instead of work, turns out I should have continued to go to work.
I knew there had to be a cure so I chose work every time. I managed to find a cure but it was too late, I was the only one left. My daughter died in the lab but and in the end I took her to the park, I think it would have been better if we'd both died there. If only I hadn't been robbed of the day my co-worker killed himself I might have been able to save her.
She's not dead, she's sleeping. Look at her skin color, same color as yours. You're both alive. The rest of the world is pretty much dead however.