I can't be the only one who didn't know you could tip over Brahmin in Fallout 3 by sneaking up and "activating" them. Right? Right!?! Well, to my credit, I was aware that the game's turn-based VATS combat system was influenced by Crash Mode replays in Burnout.
You too can prove your gaming knowledge cred or lack thereof by checking out Game Informer's Fallout 3 edition of Tidbits. As far as I can tell, some of the factoids they list have gone previously undisclosed by Bethesda, while others can be found with a quick Google search. It makes for a terrific mix, honest.
The craziest one has got to be this juicy bullet point: "In the original design, you actually drove Liberty Prime and did battle with a working and floating Rivet City."
Throughout my journeys in the Capital Wasteland, I kept getting this distant feeling that Rivet City (it's an aircraft carrier, for those who aren't familiar) was at one point in development going to become active. But driving Liberty Prime? Nope. Could not have predicted that. No sir.
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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God bless him.
Never got a chance to play 1 or 2 but I'm not sure what's so off with 3 that you can't play it if you loved the other two.
I've told people this thing was real for years and they always tell me I'm full of shit.
While I love Fallout 3 there are some huge departures to the prior two Fallouts without harping on the first-person and realtime thing.
A few fundamental things are that Fallout 3 emphasised exploration while in the first two you fast travelled from settlement/landmark to settlement. This basically made it so every actual explorative area in Fallout 1 & 2 ultra detailed. Additionally the passage of time in Fallout 1 & 2 is in real time (hour for hour) when not travelling rather than an exaggerated passage of time in Fallout 3.
A big one though that many fans of F1 & F2 would say is the prior two Fallouts were more flexible with the story. While Fallout 3 has some options with the main story it's impossible to, unlike in the prior two Fallouts, to find new ways to the end game, in fact in Fallout 1 & 2 it's possible to find a way to make it all the way to the end game without doing the rest of the game. It was a testament to how maleable the game plots were.
I still love Fallout 3 though and think it's worthy of the name Fallout but of the trilogy it's the weakest of the three.
Also wasn't the first concept art for Fallout 3 made earlier than 2004 when a slip of a Black Isle artist showed the Gasbot on his site? Though I guess that doesn't count since that's the original Fallout 3 that never got to see the light of day.
Right you are about the flexible story routes in the first two games. I beat Fallout 1, without ever dealing with that one cult, children of the apocalypse i think it was, who supposedly held vital information to make things a bit "easier"