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You asked for it: Capcom announces new Strider

6:25 PM on 07.18.2013 // Jordan Devore

New game the result of fan demand

[Update: Seven-minute gameplay video added below, showing off Strider's new moves and upgrades like exploding cipher, projectile reflection, and a lot more]

Capcom's San Diego Comic-Con announcement turned out to be an honest-to-goodness surprise. An all-new Strider has been announced for PC, Xbox 360, PlayStation 3, Xbox One, and PlayStation 4 and it's in development at Killer Instinct studio Double Helix. That's some cause for concern, I agree, but I'm willing to have some faith in this. It's all I've got!

"Part of Strider's enduring appeal has been blazing fast gameplay, married with deep environment traversal options," reads the announcement. "For the new game, Double Helix and our partner team in Osaka, Japan, concentrated on an ultra-responsive control system, with incredibly satisfying combat options in every traversal context -- standing, running, wall climbing, hanging, aerial and more."

Double Helix is said to be working alongside some of the "original Strider creative leaders," for what it's worth. Either way, it's been such a long wait that it'll be hard to meet expectations. Fingers crossed. This game also opts for a "massive interconnected world" over traditional, linear levels and has a "deep" system for ability upgrades. Sounds good to me.

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Jordan Devore, Managing Editor
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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory

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more quickposts


destructoid's previous coverage:

  Feb 18

Review: Strider

Hiryu is back, and better than ever

  Feb 05

Strider release date announced

Set for digital release on February 18 and will feature additonal modes

  Nov 21

Can you guess which console these Strider screens are for

Lots of extras are in tow when the game drops

  Oct 08

Strider looks nice when it's being played by a pro

But will that sense of speed remain constant?

View all:powered by:  MM.Elephant

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