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Gamasutra has a really interesting interview up with Sonic co-creator and former Naughty Dog (currently Namco Bandai) designer Hirokazu Yasuhara, discussing his approach to level design, the "freedom from fear" that motivates a gamer and the differences between Western and Japanese players. He discusses some fascinating design philosophies, focusing on how a gamer is driven primarily by the removal of stress and fear, and how that removal is obtained by Eastern and Western markets:
Do check out the full interview, as it's worth a read. What do you think of Yasuhara's summary of the different audiences, however? I must confess that I'm definitely a destroyer, and I find that a round of Dynasty Warriors or any similarly mindless action game is enough to help me wind down after a frustrating day. What about you? Are you a creator or a destroyer? Next page: More Developer stuff stories ![]()
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living the dream since March 16, 2006 |
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2:39 PM on 08.25.2008, 



I think he's slightly right that culture does affect the opinion of the general populace, but one shouldn't run to far in one direction, especially when there isn't very much conclusive data.