Gamasutra has a really interesting interview up with Sonic co-creator and former Naughty Dog (currently Namco Bandai) designer Hirokazu Yasuhara, discussing his approach to level design, the "freedom from fear" that motivates a gamer and the differences between Western and Japanese players. He discusses some fascinating design philosophies, focusing on how a gamer is driven primarily by the removal of stress and fear, and how that removal is obtained by Eastern and Western markets:
You see some cultural differences come to the surface with this, too. For example, a lot of Japanese people attain a feeling of security via creation, or making themselves look nice, or saving money. Not that Americans or Europeans aren't like that, but Americans may be more likely to take a more "destructive" process toward feeling safe.
I think a lot of that is because the things that you "fear" can be very different between nations -- not real, palpable fear, but more the lack of feeling at ease with yourself.
Do check out the full interview, as it's worth a read. What do you think of Yasuhara's summary of the different audiences, however? I must confess that I'm definitely a destroyer, and I find that a round of Dynasty Warriors or any similarly mindless action game is enough to help me wind down after a frustrating day. What about you? Are you a creator or a destroyer?
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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I think he's slightly right that culture does affect the opinion of the general populace, but one shouldn't run to far in one direction, especially when there isn't very much conclusive data.
Fear is defeated with angry shotgun blasts.
I also named our web site. Nuff said.
I think broad sweeping generalizations like this are dangerous. Why can we be both? I like just as much making Boom Blox levels as I do destroying said levels. I doubt the Japanese as a whole are much different.
I like Katamari Damacy because you're simultaneously creating and destroying. Also, everyone loves the King and The Prince even though they leveled an entire city and people were screaming and running away from the object-gobbling ball the whole time.
You guys used to sell vials of menstrual fluid in vending machines, therefore I can never take anything one of you says seriously.
To a certain extent, one could say American games is to destroy, Japanese games is feel up underage kids. Does that mean the Japanese have a fear of little kids.
I also love team multiplayer games far more than deathmatch. And I don't mean 'Team Deathmatch,' but actual classes, with roles to fulfil during the game.
so yeah even in our creationist games that destruction factor is still inherent
eating pills and ghosts, breaking bricks and princesses, shooting ships, whipping zombies, blowing up hitler's face, leveling up, street fighting, crashing cars, breaking metal gears, shooting zombies, mannequin nurses, and pyramid-heads, all on japanese games.
So...we're both the destroyers and creators? Which makes them...?
It's pretty obvious if you look at the two biggest Japanese and North American franchises; Final Fantasy (and Dragon Quest) both involve lots of numbers, class customisation, item collection, questing, and general character management. Halo involves shooting the fuck out of everything in sight as a one man army.
Even in a more macro view the comparison of Japan = RPG and North America = Shooter/Sports shows the same thing.
Get over it already, we've destroyed way more stuff in the decades after those two little incidents.
This interview sound like he's not addressing the real problems in japanese games, for it is the other way around. Bare with me.
The west creates (Unreal 3 engine etc) and the japanese do little but the same, which in turn can destroy (Square and FF look stupid next to Mass Effect, while Mass Effect was flawed in places, Bioware tried to break new ground and take rpgs forward, while Square are not).
I don't see the japanese really innovating in 3d tech. And by his definition games like C&C, Sim City etc should sell a lot in japan.
Personally, I feel I enjoy all kinds of games, now more than ever, I can switch between what he classes as create and destroy games, and get just as much fun from either. As for the japanese gamers, I feel their tastes will also adjust in time and the 360 and MS will play a vital part in all that.
Just how are the sales of C&C in japan, anyway?
Nonsense, those RPG's have you wipe out unnumbered hordes of monsters. The fact that your characters grow over time is fine and all, but it doesn't change the fact that they became more powerful by stepping over the dead bodies of legions of monster corpses.
Of course, most JRPG's just have the monsters disappear in kid-friendly flashes of light or smoke, or something, so it doesn't FEEL as gruesome as it actually ought to be.
I think a lot of people jumped to the conclusion that the interviewee described the West as a bunch of crazy psychopathic destructive forces, hell bent on blowing the shit out of their enemies because we're just that crazy! His actual comments are far more low key.
An American developer could easily say that American games are a result of our interventionist mindset. That we can't stand by and let shit happen. We want to act. Not because we're some kind of heroes but because stuff like the rise of fundamentalism scares us. It scares Japan too but they're very isolationist by comparison and so they recoil back and build up walls around themselves to ward off the things that we deliberately confront. Years ago, before the World Wars, the situation was actually almost the opposite. The dropping of the atomic bomb on Japan was a tremendous shift in confidence for both sides. Neither solution is definitively better. They're just different.
Also important to remember, not all Japanese games are made for strictly their own people. Hence, we've all played Japanese games that had their fair share of going forth and slaughtering our enemies. And American games that focus more on creating stability by focusing inward.
Love making stuff in games like building a house with items in the middle of half life 2. But build with intention to destroy mostly.
But it seems too muh of a sweeping sttement as the goryisr stuff iv seen has come outta japan.