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Yasuhara: Japanese gamers create, American gamers destroy photo

Gamasutra has a really interesting interview up with Sonic co-creator and former Naughty Dog (currently Namco Bandai) designer Hirokazu Yasuhara, discussing his approach to level design, the "freedom from fear" that motivates a gamer and the differences between Western and Japanese players. He discusses some fascinating design philosophies, focusing on how a gamer is driven primarily by the removal of stress and fear, and how that removal is obtained by Eastern and Western markets:

You see some cultural differences come to the surface with this, too. For example, a lot of Japanese people attain a feeling of security via creation, or making themselves look nice, or saving money. Not that Americans or Europeans aren't like that, but Americans may be more likely to take a more "destructive" process toward feeling safe. 

I think a lot of that is because the things that you "fear" can be very different between nations -- not real, palpable fear, but more the lack of feeling at ease with yourself. 

Do check out the full interview, as it's worth a read. What do you think of Yasuhara's summary of the different audiences, however? I must confess that I'm definitely a destroyer, and I find that a round of Dynasty Warriors or any similarly mindless action game is enough to help me wind down after a frustrating day. What about you? Are you a creator or a destroyer?


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30 comments | showing # 1 to 30

EleFlameMax's Avatar - Comment posted on 08/25/2008 14:42
EleFlameMax
I think tastes in gaming, or any artform, can be acquired over time. I'm naturally a procrastinator, so I used to always try and go for The Sims, Animal Crossing and Sonic, rather than Metroid and Mario. I've changed gears, though, after Halo carefully eased me into hardcore gaming.

I think he's slightly right that culture does affect the opinion of the general populace, but one shouldn't run to far in one direction, especially when there isn't very much conclusive data.
randombullseye's Avatar - Comment posted on 08/25/2008 14:46
randombullseye
I know any time I'm the least bit scared, I become a lot more aggressive. Especially when I hear a chainsaw coming at me.

Fear is defeated with angry shotgun blasts.
MrSadistic's Avatar - Comment posted on 08/25/2008 14:46
MrSadistic
I don't know about his philosophy, but I do know that I enjoy anything with gratuitous violence, gore and/or destruction.
Niero's Avatar - Comment posted on 08/25/2008 14:46
Niero
I'm also a destroyer. I am forcing myself through 100+ hours of EDF just so I can get the Genocide Gun and wipe out blocks at a time.

I also named our web site. Nuff said.
MrSadistic's Avatar - Comment posted on 08/25/2008 14:47
MrSadistic
oh and I forgot about gratuitous nudity. NO ONE must forget about gratuitous nudity.
Dexter345's Avatar - Comment posted on 08/25/2008 14:51
Dexter345
But wait, Dynasty Warriors is made by a Japanese development company!

I think broad sweeping generalizations like this are dangerous. Why can we be both? I like just as much making Boom Blox levels as I do destroying said levels. I doubt the Japanese as a whole are much different.
Def JM's Avatar - Comment posted on 08/25/2008 14:55
Def JM
I like to destroy Akrid's especially the asshats that can roll.
A New Challenger's Avatar - Comment posted on 08/25/2008 14:55
A New Challenger
Why do so many shooters come out of Japan? Actually, thinking a bit more from that initial reaction, the bullet patterns are a creative act of sorts, and much of a shooter's gameplay is about avoidance as much as destroying enemies. Compare this to the FPS, the Western choice in ballistics simulations.

I like Katamari Damacy because you're simultaneously creating and destroying. Also, everyone loves the King and The Prince even though they leveled an entire city and people were screaming and running away from the object-gobbling ball the whole time.
Silverback 55's Avatar - Comment posted on 08/25/2008 14:57
Silverback 55
I have one purpose in my video game life, and that is to completely annihilate anyone or thing put in front of me. Oh, and as Sadistic said, ogle gratuitous nudity.
ArrestedDeveloper's Avatar - Comment posted on 08/25/2008 14:57
ArrestedDeveloper
Dear Japan,
You guys used to sell vials of menstrual fluid in vending machines, therefore I can never take anything one of you says seriously.
rabidkeebler's Avatar - Comment posted on 08/25/2008 15:05
rabidkeebler
To a certain extent he is right, but not to the point that I can say he is even 20% correct. Some of the best selling games (Sim City, Civilization, Sins of a Solar Empire, Warcraft, Starcraft, etc), require building and maintaining.

To a certain extent, one could say American games is to destroy, Japanese games is feel up underage kids. Does that mean the Japanese have a fear of little kids.
heretrix's Avatar - Comment posted on 08/25/2008 15:10
heretrix
He's probably right, although I'm really getting tired of the whole "You'll never understand us because were better than you" bullshit.
Blackhat's Avatar - Comment posted on 08/25/2008 15:11
Blackhat
It's bizarre, my favourite genre is FPS, but I love creation and 'upgrading.' I think that's why, while FPS is 'my thing,' I love Deus Ex and Stalker, over say Quake 3 or CoD4 (which isn't the same kind of 'creation' to me.)

I also love team multiplayer games far more than deathmatch. And I don't mean 'Team Deathmatch,' but actual classes, with roles to fulfil during the game.
king3vbo's Avatar - Comment posted on 08/25/2008 15:20
king3vbo
You know, it kind of makes sense
manasteel88's Avatar - Comment posted on 08/25/2008 15:25
manasteel88
gotta say that after I had built my cities in SimCity, I'd then go and create a few natural disasters to mess up the status quo.

so yeah even in our creationist games that destruction factor is still inherent
RICHARD BLOCKER's Avatar - Comment posted on 08/25/2008 15:36
RICHARD BLOCKER
The interview is very intersting. This one part about America being the destroyers and Japan being the creators is a vast generization, but I feel it is somewhat correct. The one thing I took away from it is that this guy would be an awesome Dungeon Master. (If I still actually played D&D, that is)
Mr Jonson's Avatar - Comment posted on 08/25/2008 15:43
Mr Jonson
wtf, I've been destroying crap for the last 20 years mostly on Japanese games:

eating pills and ghosts, breaking bricks and princesses, shooting ships, whipping zombies, blowing up hitler's face, leveling up, street fighting, crashing cars, breaking metal gears, shooting zombies, mannequin nurses, and pyramid-heads, all on japanese games.
Antlerbot's Avatar - Comment posted on 08/25/2008 15:52
Antlerbot
Historical context - America both destroyed Japan utterly and completely rebuilt it afterwards.

So...we're both the destroyers and creators? Which makes them...?
Blind assassin's Avatar - Comment posted on 08/25/2008 15:55
Blind assassin
I read the first few sentences and was ready to make a sarcastic comment about someone from the Sonic franchise talking about Americans destroying video games but after finishing the article, I agree.

It's pretty obvious if you look at the two biggest Japanese and North American franchises; Final Fantasy (and Dragon Quest) both involve lots of numbers, class customisation, item collection, questing, and general character management. Halo involves shooting the fuck out of everything in sight as a one man army.

Even in a more macro view the comparison of Japan = RPG and North America = Shooter/Sports shows the same thing.
Mxyzptlk's Avatar - Comment posted on 08/25/2008 16:14
Mxyzptlk
That was a really interesting interview. And A New Challenger beat me to mentioning Katamari Damacy as a title where you create by destroying.
vrplumber's Avatar - Comment posted on 08/25/2008 17:38
vrplumber
Looks like someone is still pissed about Hiroshima and Nagasaki.

Get over it already, we've destroyed way more stuff in the decades after those two little incidents.
zeroword's Avatar - Comment posted on 08/25/2008 18:01
zeroword
How sophisticated. Japan certainly has no issues with lollies, panty vending machines and tentacle porn.
Cowboy TTop's Avatar - Comment posted on 08/25/2008 18:05
Cowboy TTop
I think he's pushing a very jaded japanese view of things. Don't forget, many japanese still think the U.K is all tea and crumpets.

This interview sound like he's not addressing the real problems in japanese games, for it is the other way around. Bare with me.

The west creates (Unreal 3 engine etc) and the japanese do little but the same, which in turn can destroy (Square and FF look stupid next to Mass Effect, while Mass Effect was flawed in places, Bioware tried to break new ground and take rpgs forward, while Square are not).

I don't see the japanese really innovating in 3d tech. And by his definition games like C&C, Sim City etc should sell a lot in japan.

Personally, I feel I enjoy all kinds of games, now more than ever, I can switch between what he classes as create and destroy games, and get just as much fun from either. As for the japanese gamers, I feel their tastes will also adjust in time and the 360 and MS will play a vital part in all that.

Just how are the sales of C&C in japan, anyway?
RWarrior1CO's Avatar - Comment posted on 08/25/2008 19:59
RWarrior1CO
It's pretty obvious if you look at the two biggest Japanese and North American franchises; Final Fantasy (and Dragon Quest) both involve lots of numbers, class customisation, item collection, questing, and general character management. Halo involves shooting the fuck out of everything in sight as a one man army.

Nonsense, those RPG's have you wipe out unnumbered hordes of monsters. The fact that your characters grow over time is fine and all, but it doesn't change the fact that they became more powerful by stepping over the dead bodies of legions of monster corpses.

Of course, most JRPG's just have the monsters disappear in kid-friendly flashes of light or smoke, or something, so it doesn't FEEL as gruesome as it actually ought to be.
Faust2814's Avatar - Comment posted on 08/25/2008 20:01
Faust2814
It's too broad of a generalization in my opinion. At times I play aggressive games to wind down, but I also play games like Harvest Moon for the same reason. Regardless most games with supposed destruction in them that I've played were Japanese. Games Like Kuon, Silent Hill, Metal, etc..
Faust2814's Avatar - Comment posted on 08/25/2008 20:02
Faust2814
Metal Gear**
Bus's Avatar - Comment posted on 08/25/2008 22:45
Bus
Why do we make generalizations like this? So we can actually say something sweeping that helps us understand things about the differences between groups of people. Generalizations are unfairly demonized but, as long as you remember their respective level of validity, there's nothing wrong with contemplating the widespread differences between people.

I think a lot of people jumped to the conclusion that the interviewee described the West as a bunch of crazy psychopathic destructive forces, hell bent on blowing the shit out of their enemies because we're just that crazy! His actual comments are far more low key.

An American developer could easily say that American games are a result of our interventionist mindset. That we can't stand by and let shit happen. We want to act. Not because we're some kind of heroes but because stuff like the rise of fundamentalism scares us. It scares Japan too but they're very isolationist by comparison and so they recoil back and build up walls around themselves to ward off the things that we deliberately confront. Years ago, before the World Wars, the situation was actually almost the opposite. The dropping of the atomic bomb on Japan was a tremendous shift in confidence for both sides. Neither solution is definitively better. They're just different.

Also important to remember, not all Japanese games are made for strictly their own people. Hence, we've all played Japanese games that had their fair share of going forth and slaughtering our enemies. And American games that focus more on creating stability by focusing inward.
Burnt Meatloaf's Avatar - Comment posted on 08/26/2008 02:27
Burnt Meatloaf
Think about this every time you stomp on a retarded turtle's head!
Murumasa123's Avatar - Comment posted on 08/26/2008 06:00
Murumasa123
Depends really.
Love making stuff in games like building a house with items in the middle of half life 2. But build with intention to destroy mostly.
But it seems too muh of a sweeping sttement as the goryisr stuff iv seen has come outta japan.
zeroword's Avatar - Comment posted on 08/26/2008 09:14
zeroword
Let's not forget the Japanese obsession with Slavery in games like Pokemon, Digimon, etc....
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