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Just like Minitroid from a few days back, Mega Man Vs. Street Fighter has been around for a while, but somehow I totally missed it. It's definitely getting better as time goes on. The first work-in-progress video against Ryu is cool, but you'll see big improvements by the time you get to the second vid, and the stuff in the third video (seen above) conquers all. That boss fight against Dhalsim is the stuff that dreams are made of. I'm particularly impressed with the fact that the bosses have super meters. They even get close ups during their supers, just like in Street Fighter 4. To quote Guile's win quote from Street Fighter Alpha 3 "I'm impressed."

I'll be keeping a close eye on Jgonzo's blog over at Capcom-Unity for more updates on this budding project. I know he wont let me down. He's awesome like that. Both of the other Mega Man Vs. Street Fighter videos can be seen below.

Mega Man Vs. Street Fighter Part 2: Dhalsim's Stage- [Capcom-Unity]








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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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20 comments | showing # 1 to 20
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KingSigy's Avatar - Comment posted on 08/24/2010 19:53
KingSigy
I really wasn't impressed. The level design made no sense and the music didn't even match the said character. Dhalsim is also worthless as a boss.
killias2's Avatar - Comment posted on 08/24/2010 20:00
killias2
"I really wasn't impressed. The level design made no sense and the music didn't even match the said character. Dhalsim is also worthless as a boss."

I respectfully disagree. It was sweet.
CapnCrunk's Avatar - Comment posted on 08/24/2010 20:05
CapnCrunk
I'll agree the level design was a little weird. It's a little upsetting for the player to be given big branches to take with no clear indication of which is the way forward and which is a beaten side road. Especially if the way forward is left. Still I'd check it out if it was free...
Ceruleanraven's Avatar - Comment posted on 08/24/2010 20:07
Ceruleanraven
@KingSigy: I definitely agree with level design and music. They should have MIDI of Dhalsim theme.

As a boss he was only ineffective because there was the upper platform, the author should make the battleground a flat surface for more challenge.
Monodi's Avatar - Comment posted on 08/24/2010 20:16
Monodi
SLOWDOKEN!
JT Murphy's Avatar - Comment posted on 08/24/2010 20:19
JT Murphy
In my experience, it's often not worth it to get excited about a fan game preview. So much of it fades away before the product is ever finished.
Harris Hatsworth's Avatar - Comment posted on 08/24/2010 20:40
Harris Hatsworth
While it looks cool it looks incredibly easy. The Street Fighter characters are pathetically weak. Being able to just shoot down Ryu's hadoken makes him pretty worthless. Especially since he's also slow and his shoryuken is easy to dodge and is his only air attack. Then his Shinkuu hadoken is slow as hell and can be cancelled out if Ryu shoots another hadoken from behind it. Pretty crap.

I would like to see it if he tightened up the boss difficulty on level 3.
EnigmaticHarle's Avatar - Comment posted on 08/24/2010 21:00
EnigmaticHarle
If only this was a full retail game... Nevertheless, it still excites me and makes me sweat energy pellets. Now how about an X version? Or a new X game? Maybe ssX4? My gaming habits are not pleased with my thought process.
Kimicario's Avatar - Comment posted on 08/24/2010 21:19
Kimicario
That fact that it used Mega Man 2 as it's boss theme makes me sad.
mascot1063's Avatar - Comment posted on 08/24/2010 21:33
mascot1063
That music was from Gem Fighters :D
EdgyDude's Avatar - Comment posted on 08/24/2010 21:40
EdgyDude
WTF? needs moar "You Got: Hadouken" screen!
EdgyDude's Avatar - Comment posted on 08/24/2010 21:41
EdgyDude
P.S. other than my previous complain a pretty cool mod.
Wedge's Avatar - Comment posted on 08/24/2010 22:17
Wedge
Ha ha. Ryu has met his match in fireball spam.
DrButler's Avatar - Comment posted on 08/24/2010 23:16
DrButler
The Ryu stage was tight, but Dhalsim is a better boss. Tighten up the AI, and get Dhalsims theme in there, damnit!
neoREgen's Avatar - Comment posted on 08/25/2010 01:21
neoREgen
I think they need to redo how they programmed Dhalsim's boss patterns.

I may be wrong on this, but from what I've seen, every Mega Man boss has a set pattern based not around Mega Man's position, but the stage itself. A Capcom programmed boss would never find itself tricked into blowing fire into a wall because they don't worry about altering the boss' movements to home in on Mega Man. Certain attacks might- but not the position of the boss itself from what I've seen.
Capcom programmed bosses are so effective because they create patterns that require the player to navigate them by moving into certain positions, many of which are a set up to getting hit by the next attack. They literally play a sort of strategy game with you- they don't try to be intelligent. They try to require intelligence by being preset puzzles.
neoREgen's Avatar - Comment posted on 08/25/2010 01:33
neoREgen
If they want to make Ryu's fireball destroyable, and I'm not entirely set on that notion, I think it should require at least a partially-charged shot.
Ryu's hurricane kick should raise him off the ground just high enough to require Mega Man to slide underneath it rather than jumping over him. That way it'll change up the gameplay a little- jump over fireballs and slide under his kicks, then fire a charged shot as he spins by.

In fact, I say he should spam indestructible fireballs that block Mega Man's bullets until Mega Man jumps over each of them to get close enough to Ryu to hit him with a shot, after which Ryu will immediately switch his strategy to doing hurricane kicks. Ryu also needs another type of move or two...
eskimo bob's Avatar - Comment posted on 08/25/2010 03:39
eskimo bob
hey look -- that guy jumps through the doors!
catsithx's Avatar - Comment posted on 08/25/2010 06:40
catsithx
That was pretty epic . Yes I know it could have been better, but this fan mad so what do you exoect the greatest thing ever. Your going to get something like this. Also I would love to see all who's complaining do better. Cause I know I couldn't. If I could I would but since I can't I just enjoy what people put out.
Jonathan Holmes's Avatar - Comment posted on 08/25/2010 06:54
Jonathan Holmes
To go along with what catsithx is saying, if you guys have ideas for how to improve the game, you should get in touch with the creator via Youtube. Maybe you could help him, and by "help" I don't mean "tell him what to do." I mean, actually do some of the lifting.
Ashend's Avatar - Comment posted on 08/26/2010 07:43
Ashend
Fun, but little to no difficulty from the looks of it.
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