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Xseed: Losing Muramasa opened the door for Fragile photo

Like many games developed by small Japanese studios, Vanillaware's Muramasa: The Demon Blade has something of a shaky history. Questions about whether or not it would be imported, and by whom, created quite the kerfuffle among Western hopefuls. It only got worse when the game played publisher musical chairs a few months ago, bouncing from Xseed to Ignition Entertainment, who now have the rights to publish the game in North America.

Given the amount of hype and positive press Muramasa has been getting (Burch 'n Davis' ho-hum E3 impressions notwithstanding), Xseed ought to be a little bummed about dropping the title. However, it seems that, quite the contrary, losing Muramasa allowed them to publish other Japanese titles in the States. 

“As much as it hurts to lose Muramasa that does open us up to give more resources to other titles. That gave us a little more energy to focus on securing Fragile and other titles as well," explained Ken Berry (Director of Publishing at Xseed), speaking with SiliconEra at E3. “In the end when it comes down to the consumer: they are still going to play Muramasa. It’s still going to come to North America. We’ve gone out and gotten a title like Fragile, which I doubt any other publisher other than Namco Bandai USA themselves could have licensed for the US.”

Berry's altruism aside, Fragile has been getting a fair share of positive press in its own right, and I'm sure that Xseed will enjoy the profits made when they distribute Gungho's Ragnarok Online DS in the United States -- it's got a built-in audience of 3.14 million.

[Via SiliconEra]


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12 comments | showing # 1 to 12

NihonTiger90's Avatar - Comment posted on 06/09/2009 21:15
NihonTiger90
At least they took that lemon and made some kick-ass lemonade out of it :D
Monodi's Avatar - Comment posted on 06/09/2009 21:35
Monodi
Well, that's perfectly reasonable, and better yet as we are getting both games. Fucking kudos to both Ignition adn XSeed to remind us Japan is not a limit.
Shin Oni's Avatar - Comment posted on 06/09/2009 22:08
Shin Oni
what Nihon said.

I forgive Xseed for my small outrage of wondering how i'd get my translated Muramasa fix. Now I can enjoy Muramasa and Fragile.
Corak's Avatar - Comment posted on 06/09/2009 23:02
Corak
Good news, and I'm really looking forward to Muramasa.
Magnalon's Avatar - Comment posted on 06/09/2009 23:24
Magnalon
I liked this at E3, but in my opinion, it's just a prettier (looking, not character design wise), and dumber version of Odin Sphere.

If you guys are salivating over this, and are disappointed upon release, go get Odin Sphere. Oh, and the PS2 controller kicks the shit out of the Wii-mote/chuck, especially if Muramasa gets NEARLY as hard as OS.
tigerfangred91's Avatar - Comment posted on 06/09/2009 23:33
tigerfangred91
I'm really looking forward to this game. I loved Odin Sphere, so hopefully this will be similar.

By the way, does anyone else think it'd be cool if games in the vein of Odin Sphere or Muramasa were ported to the DS? I'd buy it.
Magnalon's Avatar - Comment posted on 06/09/2009 23:40
Magnalon
@tiger
Even better, if the one that started it all is ported to the DS, I'll sell my soul.
Rainbowblack's Avatar - Comment posted on 06/10/2009 03:32
Rainbowblack
I would give up demon blade and 5 other highly anticipated Wii games for Fragile
jpgamer's Avatar - Comment posted on 06/10/2009 07:59
jpgamer
Having played Fragile from beginning to end the weekend following release, I can say from experience that this is not the game you are hoping for. The first three hours more less deliver on the atmosphere promised by the promotional materials, but after that the game runs out of compelling content, forcing the player to repeatedly backtrack and face the same enemies over and over again. The remaining environments seem to be a sadistic joke on players determined to actually finish the game. At one point you run forward for a good 10 minutes down a dark, unadorned hallway, with an occasional enemy popping up to impede your progress (I just ran around them and it still took an eternity). It doesn't help that the story falls apart at the end, eliminating the game's only chance at redemption.

I commend Xseed for trying to localize Japanese games that might otherwise be forgotten, but there are obvious signs here that Fragile was as much a creative failure as it was a commercial failure. To the point, the game was selling used for less than $30 within a week of release, and quickly dropped to about $20 the week after, which is a staggering loss of value for a game that was retailing for over $60 at the time. A quick perusal of user comments and forums similarly points to a game that wasn't acclaimed at all in it's homeland.
Gen Eric Gui's Avatar - Comment posted on 06/10/2009 08:28
Gen Eric Gui
If Muramasa was the thing that was getting in the way of Fragile, then screw Muramasa. I mean, yeah, it's best that we're getting both, but if Ignition didn't pick it back up I'd have wanted XSEED to drop it anyway for the delicious Fragile.

@jpgamer: A lot of the people I've seen complaining about Fragile didn't seem to know what it was aiming for. It's an exploration game; the whole point is just to take in your surroundings and come to understand the world. I mean, originally there wasn't going to be any combat at all.
jpgamer's Avatar - Comment posted on 06/10/2009 09:19
jpgamer
@Gen Eric Gui : Yes, that's what it was supposedly aiming for, and that's why I bought it. However, after the first few areas (the ones you see in screenshots and videos) the exploration elements are relegated to hunting down empty corridors, empty sewers, and other boring, nondescript areas for little items the relate fragments of stories that are mildly entertaining, but almost completely unrelated to the main story.

The bottom line is that poor combat overwhelms the exploration elements of the game, and the mysterious story, which when finally explained is head-slappingly stupid, disappoints on spectacular level.
Chronic Logic's Avatar - Comment posted on 06/10/2009 09:59
Chronic Logic
Screw Fragile, I want Muramasa.
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