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XNA Express: YouTube for games

11:42 AM on 12.13.2006   |   Nick Chester

XNA Express: YouTube for games photo

Speaking yesterday at a launch event, Chris Satchell (general manager of Microsoft's game developer group) expressed the desire to take the popular YouTube concept and bring it to video games:

"Where our vision's really heading is taking that YouTube concept and bringing it into games. Think about a Community Arcade, being able to share your own games with the whole community on Xbox Live."

Look, I'm all about giving power and freedom to the end user. There's no doubt that by offering up the tools to create content and a forum to distribute it, we're going to find some excellent stuff and reveal a whole world of talent that we otherwise might not have been privy to. Knytt is a great example.

But for every diamond in the rough found on something like YouTube, there's at least nine videos of someone's dog taking a dump that we have to be subjected to. How will it be possible for Microsoft to control quality, if they'll even try? I have faith that the community can regulate itself, but the minute an "outsider" gets his/her hands on a freeware Pac-Man clone called Dr. Poopants, M.D. Eats Fart Burgers LOL, it's going to be hard to erase that experience from their mind.

Which leads to another question -- how many intellectual properties are going to get stepped on before the lawyers (and their cease-and-desist orders) burst from the ground to feed like the Locust hordes?

That said, any Destructoid readers working on any original XNA titles you think could be the next big thing? Send us an e-mail -- we'd love to hear about your projects ... provided it doesn't involve your dog doing anything toilet related, of course.

[via gameindustry.biz








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5 comments | showing # 1 to 5
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HertzaHaeon's Avatar - Comment posted on 12/13/2006 13:24
HertzaHaeon
Obviously there has to be some kind of system to rate games and to show them off to others. I bet it'll work just how like the best (or worst) YouTube vids get noticed.
Darren Nakamura's Avatar - Comment posted on 12/13/2006 14:24
Darren Nakamura
When my dog poops, it rarely has anything to do with a toilet.
Jordan Devore's Avatar - Comment posted on 12/13/2006 15:43
Jordan Devore
Messed with XNA when it initially became public, but I've come to find that Gamemaker is so much easier.
Kartzan's Avatar - Comment posted on 12/13/2006 15:52
Kartzan
I'm working with a team right now on developing a game using XNA. We have some really cool stuff going on...
gamehunter101's Avatar - Comment posted on 12/13/2006 16:05
gamehunter101
nick dude ms checks the game for that stuff before it releases
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