Also I hope this is going to be something like SWAT 4, but with aliens.
...
::nerdrage::
look, the unit is called X-Com. I want to be on the multinational team called X-Com. If I'm playing as an FBI agent, then I'm going to be doing it wrong for a good portion of the game.
Also, while I'm at it, who ever told PR that X-Com is about telling a tale? X-Com is about its fucking systems, through which a story ends up being told/created.
WTF is this bullshit?
::end nerdrage::
Promise I'll be civil for the rest of this game's release cycle. For reals... but dang it, yall...
I don't see how you could use the term "True to it's roots" and "First Person Shooter" when describing an XCom reboot. Maybe the game will end up great and that'd be nice but that's you know...it'll still be an FPS in Xcoms clothing.
So...sure, it could be cool. And Bioshock 2 was competent, so it's not like it's in the hands of a bad developer.
god damn it I just want a DS version or something not just another horror FPS oh well maybe the "strategic core" will include squad mechanics RPG elements and research/technology and a flight sim interceptor component. lol a man can dream
But if they try to make it another story-based run through a corridor sort of FPS game, it's going to suck as much as Enforcer, and they will be ruining their chance of reviving one of the best franchises in video game history.
Yeah... but that's different! :)
The story of X-Com is pretty interesting...someone linked a cool article earlier today somewhere around here detailing the history of the franchise.
Basically there was one really good game (the first, a turn based strategy), a couple of cash-in cloner sequels, like three off-shoot different genre games (a flyer and an action shooter?), and very nearly a "true" sequel to the first by the original guys. But that go cancelled.
Honestly, I can conceive a few ways to make it true to the original and keep it primarily FPS... but the sinking feeling fans of the series (or just the original, even) have isn't completely unwarranted. :/
I'll wait and see, but X-Com without bases and resource management + FPS pov just makes it an "aliens on earth" game...
@Reginald You've only read about them? Why not play them? They still hold up. Or at least UFO defense/the-underwater-version-of-it do. Ya hafta walk in dese shoes to unnastan how dey feel.
@MaxDemage I am more distressed by you using Halo as either a mispelled Hello, or as the game (of many) that has aliens and guns in common with the X-COM world.
There's some good and bad from this announcement, but the key thing is 2k Marin is a pretty okay studio, and more attention to the franchise sits well with me.
The FPSness threw me off as well, because I expected Levine's crew to attempt another overhead view game (Freedom Force!). Probably makes huge sense from the financing-less-new-tech perspective (ie. get another Unreal license and use old Bioshock code).
- built customized bases from modules
- planned base placement on world map to intercept as many alien craft as possible
- sent fighters to shoot down ufos
- sent in soldiers to kill the surviving aliens and gather alien tech
- defended cities and your bases when the aliens invaded
- hired scientists, engineers, soldiers
- balanced budget
- customized fighter planes, attack craft and soldier equipment
- researched alien technology which yielded new weapons, tools, base modules, fighters etc
In short, it was a strategy game and like most strategy games, it hasn't aged. It looks like shit, but if you play it today, it's still exactly as great as it was back in the day. In fact, everyone should go play it right now:
http://www.impulsedriven.com/xcom1
Aww sorry, I just misspelled "Hello" - my Polish (L1) just jumped in coz all of the frustration with this being a fps.
Well enforcer wasn't really fps but tps, nonetheless as a shooter it sucked... and I payed for it...
*
Right now my almost all time fav title jumped into my mind: Battlezone2 - I don't know if anyone remembers it. It was a FPS with strategy and vehicles. IF and I repeat IF new XCOM would be like Battlezone 2 - now that WOULD be GREAT. Otherwise. NO!
If we are to hope for a REAL X-Com reboot, it has to be by someone willing to bet on the PC for distribution. I always hoped the guys behind Shadowgrounds would somehow end up with the license, since they seem to have the tech, and the grasp for top-down-ish view that actually works. This FPS crap is gonna satisfy my desire for an X-Com game as little as Fallout 3 did. They might be great shooters - but they have nothing to do with the original game(s).
Remember the last time they tried to make XCom anything other than an isometric strategy game? Yeah, me too unfortunately.
I'll wait and see...

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