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XCOM: Enemy Unknown

XCOM: EU for iOS won't go overboard with in-app purchases

3:30 PM on 04.09.2013 // Jordan Devore

'I'm not sure I would be able to sleep at night'

Considering the game's unforgiving difficulty and meaningful character losses, it's all too easy to imagine a mobile version of XCOM: Enemy Unknown that runs wild with microtransactions in a hugely successful way. Thankfully, that is not at all what we're getting in the upcoming port of the excellent console and PC strategy title.

When asked by IGN about the potential for in-app purchases that would, say, improve squadmate performance, lead designer Jake Solomon had a rather amusing response: "Oh God, please... no. I'm not sure I would be able to sleep at night. My food would taste like ashes in my mouth." Instead, Enemy Unknown will appear on the App Store with a "premium, up-front, fair price."

"We've proven [big console-quality experiences] can be recreated on mobile," said Solomon. "Now we just have to see how the market responds... If it works, I'll love it. As a gamer. I love games like FTL, Mark of the Ninja, SimCity... I would play the shit out of them on mobile. I want to see that happen."

XCOM on iPhone and iPad Will Have No Paid Power-ups [IGN]

Jordan Devore, Managing Editor
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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory

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destructoid's previous coverage:
XCOM: Enemy Unknown

  Jun 29

Critical Hit! XCOM: Enemy Unknown finally out for Macs

Running a paramilitary organization has never looked this trendy

  Jun 20

Review: XCOM: Enemy Unknown (iOS)

Relive the despair of permadeath on the go

  Jun 11

Massive sale on PSN keeps good times rolling for Sony

More hot deals than can shake a PS Move controller at

  Mar 23

PAX: 'Full port' of XCOM comes to iOS this summer

Developer Firaxis Games also teases next project

View all:powered by:  MM.Elephant

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