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XCOM: Enemy Unknown screenshots and details photo

Firaxis Games' XCOM: Enemy Unknown was a pleasant surprise for the people who wanted the series to come back, but not in the form of a first-person shooter. Game Informer has the first screenshots for the new game, described as a re-imagining of the beloved UFO: Enemy Unknown.

One image shows what the turn-based, on-the-field gameplay looks like. Pay special attention to the HUD, which gives a few clues as to how Firaxis is going to make this style of XCOM work on consoles.

For all the complaining on both sides, I'm eager to see how this game and 2K Marin's XCOM stack up, critically and commercially. I do not envy either company, knowing full well how difficult it will be to meet fans' every demand.

First Screens And Details Of XCOM: Enemy Unknown [Game Informer]








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20 comments | showing # 1 to 20
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Nathan Champion's Avatar - Comment posted on 01/09/2012 13:59
Nathan Champion
Some of the comments in the linked article make me feel old...
niftynugget's Avatar - Comment posted on 01/09/2012 14:01
niftynugget
2K Marin - wtf are you thinking stupid FPS generic bs i hope your studio gets carpet bombed

Firaxis - good luck. You're off on the right track with the re-imagining of the whole strategy, tactical aspect. You have quite a challenge ahead...appeasing the rabid xcom fans like myself is no easy chore. im hoping the gamble will pay off with a great game
Epic-Kx's Avatar - Comment posted on 01/09/2012 14:17
Epic-Kx
Looks boring. I'll get the FPS X-Com.

i am the Worst Gamer in the World.
Chongomaster's Avatar - Comment posted on 01/09/2012 14:29
Chongomaster
So they're going to get twice the hate for double the price?
Ragnar Dragonfyre's Avatar - Comment posted on 01/09/2012 14:35
Ragnar Dragonfyre
2K Marin isn't wrong in their assessment that there isn't much demand for turn based strategy. Heck turn based anything usually bores the pants off me these days... And I used to be a huge fan of turn based RPGs.

Making the franchise FPS worked rather well for Fallout. I think it'll work just fine for XCOM. Anyone stating otherwise is a grumpy old curmudgeon who pines for the supposed "glory days" of gaming.

I'll likely end up getting both. The FPS looks really cool from the early play through I've seen.
plaguechild's Avatar - Comment posted on 01/09/2012 14:40
plaguechild
fans of X-com or anyone interested should check out Ghost Recon:Shadow Wars for 3ds. Julian Gollop from the OG x-com designed it. I think it might give everyone an idea what a streamlined x-com could be like. It's darn good.
killias2's Avatar - Comment posted on 01/09/2012 14:49
killias2
"Making the franchise FPS worked rather well for Fallout. I think it'll work just fine for XCOM. Anyone stating otherwise is a grumpy old curmudgeon who pines for the supposed "glory days" of gaming. "

There are big differences here. Fallout was turned from a Real-Time or Turn-Based (you had the option) RPG from a stellar RPG company to a Real-Time or sorta pseuedo-turn-based (sorta) stellar RPG from a stellar RPG company. It also built on the universe and the story, even if Fallout New Vegas did a better job of handling certain elements... (*cough*mutants*cough*)

X-Com went from a hardcore mixed strategy/tactics games to a copy of Bioshock from the developer of the crappy Bioshock sequel. It also entirely unrelated in every way, and essentially has nothing to do with X-Com.

I still enjoy this comparison I made before: "Imagine a new Monopoly. However, it's not a board game about amassing wealth and property. Instead.. it's a FPS about space marines protecting Mars from Demons! We'll call it "Monopoly Nu: Monopoly of Terror"."

Literally, it just makes no sense at all.


As for the Firaxis one, I'm starting to get a little optimistic.

A little.

Worst comes to worst.. there's always the originals.. and Xenonauts.. and the crappy UFO After- trilogy.. and UFO Extraterrestials.. and its sequel.. and UFO Alien Invasion.. and mods and patches and custom projects for all of the above.
MrFloppyknickers's Avatar - Comment posted on 01/09/2012 14:53
MrFloppyknickers
There's actually a very delight GBA XCOM style strategy game out there. Complete with invading aliens. Sadly I don't know the name off the top of my head, you could probably google it. Lord knows where I put that cart..
Mr Andy Dixon's Avatar - Comment posted on 01/09/2012 14:57
Mr Andy Dixon
If anyone (besides Microprose) can do it, it's Firaxis.
MrFloppyknickers's Avatar - Comment posted on 01/09/2012 15:02
MrFloppyknickers
For those wondering the GBA game was Rebelstar: Tactical command. Wasn't a huge release but you should be able to find a cheeply priced one somewhere.
TheNephilym's Avatar - Comment posted on 01/09/2012 15:11
TheNephilym
Hmmm. I don't know what to say about those Xbox controller icons on that screen. It makes me wonder just how much "streamling" they're going to be doing. Not like I give a shit. My favorite part has always been the combat anyway. And that's pretty much just "find alien and kill it before it kills you."

Anyway... I'm pretty stoked.
Davidfoundation's Avatar - Comment posted on 01/09/2012 15:26
Davidfoundation
Get your damn turned based crap outta here we want real games like xcom fps! Haha joking aside I trust firaxis this is going to be another amazing game. I'm just happy it's coming out consoles.
MrFloppyknickers's Avatar - Comment posted on 01/09/2012 15:54
MrFloppyknickers
Controller shouldn't matter. I played the first XCOM on PS1. It played just fine back then with a controller.
Darren Nakamura's Avatar - Comment posted on 01/09/2012 16:30
Darren Nakamura
Oh my goodness it is hex grid based. SOLD.
homohabilis's Avatar - Comment posted on 01/09/2012 17:07
homohabilis
@killias2 only fallout: tactics had a realtime option; one and two were both turn-based only as far as combat.
Aside from that, I completely agree with you.
TheNephilym's Avatar - Comment posted on 01/09/2012 18:35
TheNephilym
@MrFloppyKnickers

Yeah, after looking through the menus and commands for the original game, there's really not a lot there. You could easily fit all the battlescape and geoscape commands onto a controller. And everything else is just a bunch of menus. I imagine a lot of the "tedium" they are cutting out are some of the ridiculous menu systems for things like research, manufacture, and equip craft; it takes three or four screens to do things you could have done on just one.
Bucket of Sorrow's Avatar - Comment posted on 01/09/2012 19:15
Bucket of Sorrow
I've just shed a tear of nostalgia. Does this have online coop?
Davedude's Avatar - Comment posted on 01/09/2012 21:13
Davedude
It's already loads better than the FPS. Hopefully it has a lot of stuff to it, not like 6 weapons and 3 aliens or some bull. Mechanically, it sounds great. I'm glad to see base building back along with the geoscape. Hot.
Davedude's Avatar - Comment posted on 01/09/2012 21:33
Davedude
On a side note, perhaps you might want to institute some kind of Captcha
MrBoBo1's Avatar - Comment posted on 01/10/2012 11:52
MrBoBo1
Consolized for teh tiddles.
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