Firaxis - good luck. You're off on the right track with the re-imagining of the whole strategy, tactical aspect. You have quite a challenge ahead...appeasing the rabid xcom fans like myself is no easy chore. im hoping the gamble will pay off with a great game
Making the franchise FPS worked rather well for Fallout. I think it'll work just fine for XCOM. Anyone stating otherwise is a grumpy old curmudgeon who pines for the supposed "glory days" of gaming.
I'll likely end up getting both. The FPS looks really cool from the early play through I've seen.
There are big differences here. Fallout was turned from a Real-Time or Turn-Based (you had the option) RPG from a stellar RPG company to a Real-Time or sorta pseuedo-turn-based (sorta) stellar RPG from a stellar RPG company. It also built on the universe and the story, even if Fallout New Vegas did a better job of handling certain elements... (*cough*mutants*cough*)
X-Com went from a hardcore mixed strategy/tactics games to a copy of Bioshock from the developer of the crappy Bioshock sequel. It also entirely unrelated in every way, and essentially has nothing to do with X-Com.
I still enjoy this comparison I made before: "Imagine a new Monopoly. However, it's not a board game about amassing wealth and property. Instead.. it's a FPS about space marines protecting Mars from Demons! We'll call it "Monopoly Nu: Monopoly of Terror"."
Literally, it just makes no sense at all.
As for the Firaxis one, I'm starting to get a little optimistic.
A little.
Worst comes to worst.. there's always the originals.. and Xenonauts.. and the crappy UFO After- trilogy.. and UFO Extraterrestials.. and its sequel.. and UFO Alien Invasion.. and mods and patches and custom projects for all of the above.
Anyway... I'm pretty stoked.
Aside from that, I completely agree with you.
Yeah, after looking through the menus and commands for the original game, there's really not a lot there. You could easily fit all the battlescape and geoscape commands onto a controller. And everything else is just a bunch of menus. I imagine a lot of the "tedium" they are cutting out are some of the ridiculous menu systems for things like research, manufacture, and equip craft; it takes three or four screens to do things you could have done on just one.

surf dtoid with 

Rising (10+)
People you follow



























follow









