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Like Gears of War 2, Fable 2 was only being demoed out to everyone in attendance at the Xbox 360 Showcase. Peter Molyneux is on hand and gives us a small preview of the game. He first goes into detail on the story of Fable 2. It’s Peter’s goal to make the story for the game one of the most dramatic stories ever told. The game starts off with an FMV cinematic sequence. The opening focuses on this cute little bird as he flies through the Fable 2 world.

The thing about cut scenes is, they’re all very serious. They’re incredibly serious, these cutscenes and I really wanted to make a statement to that seriousness so we end our cutscene like this ... Peter says.

As the opening sequence closes out, the cute little bird takes a poop mid-flight, and the camera focuses on the poop as it falls towards the ground and onto the main protagonist’s head. More after the jump.


The main character you play as is a powerless, weak, street urchin living in the slums of the city with his older sister. Peter wants players to start off this way so they can feel what it’s like to be that hero as you go from a simple child to the world’s greatest hero. In order to do this, though, Peter has to tell the story in a very different way than in Fable 1:I felt the story in Fable 1 was, well, rubbish.

One of the new mechanics being introduced in Fable 2 gives you complete freedom in how you will get engaged in the story. The cutscenes are all in-game and fully interactive. You can walk away at any point in a cutscene or get completely involved. At any point, you can laugh at a person who is talking, which will change how the cutscene goes. Other options will include farting, hugging someone and more — all of which will change the scene you're involved in.

So for instance, if someone comes up to you begging for help because their son got lost in the woods, you can actually hug that person to try and reassure them everything will be all right. Or, you can be a total dick and point and laugh at the person’s misery. And of course, you can always just kill that person. You have complete control over all these types of instances to react how you would like it to react.

Another new aspect to the game is the freedom to fully explore everything. A new system called the Breadcrumb Trail is shown off, and it essentially is like a GPS guide where you see a golden sparkly line appear on the ground showing you where you should go in the game to progress the story. The game will know if you like using the Breadcrumb Trail so if you use it a lot, it will stay very bright. However, if you wish to not use it, the trail will start to fade away until you can barely see it. You can also completely turn it off if you want.

The cities are filled with houses and locations, all of which are fully explorable. Once you’re tired of exploring and side quests, all you need to do is follow the Breadcrumb Trail back to your main quest.



The quests will also have dramatic consequences for the cities you’re in. Peter gave this as an example: A guard has lost his warrants on five criminals. You can find the warrants for the guard so he can arrest the criminals, keeping that specific region happy and prosperous. Because the criminals were arrested, they never had a chance to develop and corrupt the region. If you’re feeling evil, though, you can always sell the warrants to the criminals themselves. This will cause that region to succumb to criminal organizations and dramatically change the region into a evil place.

At this point, the story is fast-forwarded a little and we’ve been asked not to spoil this next part as it’s a major spoiler. I can say that this final part of the game with you as a young child is a very dramatic scene and you will be shocked by some of the events that occur.

Several years have passed since the dramatic events that transpired, and this is where the game really starts. At this point, we’re shown the free-roaming aspect of the game in more detail again. You can go anywhere you want in this new region. Explore dungeons, go on side quests, whatever you want. The region is fully alive, too, and people will live out their lives. The camera leaves the main character and goes to this Gypsy camp that is nearby. The Gypsies are living out their lives, cooking, interacting with one another and so forth. There’s even a group of kids playing with each other, and they’re actually performing a play based on the first Fable.

Nothing is stopping you from going to this camp, winning over a lady from the camp, marrying her, banging her and having kids with her. The kids will share your traits and act good or bad, depending on you. You can move your family wherever you want to and eventually become the Gypsy master of the camp. It’s all up to you.

Next up, we’re shown the fighting system for the game. Fighting has been fine-tuned so core audiences and casual players can both play. The combat system is extremely simple now, yet it can also be very deep for advanced players. The X button will be used for swords and other similar weapons, Y will be used for guns and projectiles, and B is used for magic. Enemies are dropped into the location and we’re shown some of the fighting aspect. As you fight, you gain experience like any RPG and you can upgrade all of your attacks.

We’re also shown some of the co-op aspect here and players can drop in or out very easily. We’re shown this very briefly and Peter also hints that a big big BIG surprise is going to be revealed about the co-op soon.

Finally, we’re told about the money system in the game. The only way you can earn money now is by actually taking on jobs, such as becoming a blacksmith, bartender, woodsman, assassin and so forth. Another big twist is that there are some upcoming Xbox Live Arcade games where when you win money in the games; you can transfer that money over to Fable 2. Some of these games will be arriving before Fable 2 is out, so players could potentially have a huge amount of money as soon as they start Fable 2. There is about one hundred million dollars worth of stuff to buy in the game, so people shouldn’t have to worry about the balancing issue here.

All in all, I was impressed by what I saw but have a feeling that we're still in a long wait for this to actually drop.  

LAUNCH GALLERY (6 IMAGES)
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Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy. Likes Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo Meet the rest of the team



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32 comments | showing # 1 to 32
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Rhacodactyls's Avatar - Comment posted on 05/15/2008 17:43
Rhacodactyls
You had me at Bird poop
Volomon's Avatar - Comment posted on 05/15/2008 17:50
Volomon
You had me at Peter
Revolt in Colour's Avatar - Comment posted on 05/15/2008 17:54
Revolt in Colour
"Street urgent?" Typo? Or phrase I'm not familiar with? Street urchin perhaps?
wonderfall's Avatar - Comment posted on 05/15/2008 17:55
wonderfall
Hopefully the so called big big BIG surprise about co-op is not how co-op players can have their own kids in the game. =(
Rockvillian's Avatar - Comment posted on 05/15/2008 17:58
Rockvillian
*flies over Peter's head and poops*
king3vbo's Avatar - Comment posted on 05/15/2008 17:58
king3vbo
I want to be as evil as possible, ITS GONNA BE SWEET
Holyetheline's Avatar - Comment posted on 05/15/2008 18:01
Holyetheline
I read the whole thing. The game sounds like it's shaping up to be amazing. I want to know what the Big co-op surprise is going to be!
Hamza CTZ Aziz's Avatar - Comment posted on 05/15/2008 18:22
Hamza CTZ Aziz
Revolt: Thank you. Damn, I'm amazed that that's been my only error so far today.
Schmo0zle's Avatar - Comment posted on 05/15/2008 18:22
Schmo0zle
You had me at Fable.

I liked the first Fable. I don't care what anyone says...It was a decent game. Mind you, I never heard about all the hype around it, so I couldn't be let down, but still...I thought it was decent.

For example, everyone praises Oblivion...But I thought THAT game was kinda' lame.

*Shrug* I'll certainly be flogged, but oh well.

I'll be buying this I'm sure. Unless it drops when Spore drops...Then it'll have to wait.
moocow21's Avatar - Comment posted on 05/15/2008 18:25
moocow21
I think Peter should just stop talking about the game and promote it like they did with GTA4 - What I mean is stop giving away all these small awesome details that are going to be in the game and let us be delightfully surprised to discover them ourselves when we play the game. He's just driving the hype train out of control like with Fable 1 (maybe not THAT much, but still) and setting people up for disappointment.

Of course I could always just not read all this stuff, but that would be too hard :(.
Aberrant Thought's Avatar - Comment posted on 05/15/2008 18:39
Aberrant Thought
I am disappointed to find that you do not get gold for quest completion, however I am a big fan of fable, currently playing, and look forward to this release.
Sharpless's Avatar - Comment posted on 05/15/2008 19:01
Sharpless
I'm Peter Molyneux's bitch. Bird poop, it's like candy.
TrailerParkJesus's Avatar - Comment posted on 05/15/2008 19:10
TrailerParkJesus
Can you hug enemies? or random citizens? That would be sweet.

I just got Fable Lost Chapters, gotta get through that before this comes out.
Chaoticwolf's Avatar - Comment posted on 05/15/2008 19:12
Chaoticwolf
I thought the first Fable was very meh. So I think I'll pass on this one.
Maurice Tan's Avatar - Comment posted on 05/15/2008 19:27
Maurice Tan
Man, I hope it lives up to the promise this time around. Time to keep an extra eye out on the dates of those XBLA games :)
AgentMOO's Avatar - Comment posted on 05/15/2008 19:28
AgentMOO

SERIOUS BUSINESS.
ArrestedDeveloper's Avatar - Comment posted on 05/15/2008 20:00
ArrestedDeveloper
Holiday 2008 can't come soon enough.
Dogen's Avatar - Comment posted on 05/15/2008 20:26
Dogen
I've been waiting to hug people in video games for years!
Qraze's Avatar - Comment posted on 05/15/2008 21:35
Qraze
these cutscenes and i? i absolutely love the first fable but is guy fncking retarded? he just talked about this game as if it had an opinion as to what it wants. he's fncking crazier then a shithouse rat.
Demtor's Avatar - Comment posted on 05/15/2008 22:14
Demtor
If they pull of those great concepts while having fully functional and realized plotlines for co-op, I would be very, VERY fucking impressed.
BlackSunEmpire's Avatar - Comment posted on 05/15/2008 23:04
BlackSunEmpire
Street Urchin to hero?? Wow, he's sailing uncharted waters this time, I wonder if this idea will catch on in other RPG's.

After fable 1 promised so much (and delivered some of it), I'll reserve judgment until after this game is out.
akathatoneguy's Avatar - Comment posted on 05/15/2008 23:05
akathatoneguy
He keeps talking about these XBLA games and how they cross over into Fable, but what no one is talking about is PRICE. How much? I think that unless they're mind-blowingly addictive games that stand on their own regardless of Fable, they should be free. If they try to sell them for $10 a piece, they're basically tacking $20 of content onto Fable 2 that is the equivalent of a flash game.
OhJAM's Avatar - Comment posted on 05/15/2008 23:09
OhJAM
@Qraze:
The space between genius and lunatic is created entirely from shades of gray. That's why they seem to make insane claims, and then somehow make them possible, even on the most base of levels.

I'm looking forward to this game, just to see if there's any backbone to the meaty claims. I'd love to be proven right.
Unicorn's Avatar - Comment posted on 05/15/2008 23:44
Unicorn
you WOULD'VE had me at euphoria....

i'm still feeling the burn from the first fable. uh, or lack there of, still wondering what this graphically beautiful world is supposed to be besides something to look at, as it lacked any of the depth Peter promised.
Misanthrope's Avatar - Comment posted on 05/16/2008 00:31
Misanthrope
Im not gonna be suckered in anymore, I believe this features will be in the game when the finished product is released, I remember just how much they flatout lied about the first Fable and how it got turned into your basic bioware clone of "I am noble" "i am so evil I spit at planes" and "I will romance you now" choices to supposedly make the plot open ended...

Show me the finished game with half the features hyped and I might give it a rent or download, otherwise its all bs in my eyes.
Jetsetlemming's Avatar - Comment posted on 05/16/2008 04:22
Jetsetlemming
I see they're still using the same model and texture for the bandits. Lol Xbox. The new hobbes look alright, though.

I don't believe one word out of Peter Molyneux's big fat mouth, though. I mean, c'mon, he started off his entire presentation by lying to you about bird poop.
Pixel Blue's Avatar - Comment posted on 05/16/2008 07:35
Pixel Blue
1) The man has clearly lost his mind, but Fable 2 is looking great, so I don't care!

2) It's getting prettier and prettier, whoo.

3) I want this game really badly because you can finally be a girl. I thought that was a ridiculous omission in Fable, love the game though I do.
mistic's Avatar - Comment posted on 05/16/2008 09:04
mistic
that peter is such a strange fellow...

I totally loved Fable 1 but the experience was seriously brought down for me due to all the stuff that wasn't there...
PetiePal's Avatar - Comment posted on 05/16/2008 10:17
PetiePal
Sounds awesome. I really can't wait for it and I hope they don't delay the release.
Darren Nakamura's Avatar - Comment posted on 05/16/2008 16:57
Darren Nakamura
Looking forward to it.
Bob Muir's Avatar - Comment posted on 05/17/2008 00:16
Bob Muir
"The main character you play as is a powerless, weak, street urchin"

Obviously, if he's getting shit on birds.
Aziel13's Avatar - Comment posted on 05/19/2008 02:16
Aziel13
oh cod so DO WANT!!!!1!!
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