Fact: There's more space on a Blu-ray disc than a standard DVD. So there's that.
According to Lost Planet 2 producer Jun Takeuchi, this fact became a bit of an issue when developing Lost Planet 2 for both the Xbox 360 and the PlayStation 3. According to Takeuchi, "significant" content was cut, and the team had to "wrestle with disc space." It was so hard for the team, says Takeuchi, that it was on the "verge of crying."
When contacted about the cut content, Capcom issued us this statement:
Capcom’s development teams have a reputation for creating some of the highest quality titles in the industry such as Resident Evil 5 and Street Fighter IV. Editing the amount of content released with the final version of any game is a standard practice during game development. Edits to the initial concept of a game can come from a number of sources including the amount of time given to develop the title, hardware constraints, story elements, or other factors that can detract from the experience.
We are confident that consumers will not be disappointed with Lost Planet 2 and the variety of massive Akrid, powerful vital suits, beautiful environments and deep level of customization included in the final product.
What's unclear is if both versions of the game will feature the same content, or if Xbox 360 gamers will get less Lost Planet 2 content on their discs. If the latter is the case, will it be available as downloadable content somewhere down the line?
We've contacted Capcom for a follow up, and we'll let you know when we know more. In the meantime, feel free to pull out your PS3/Blu-ray flags and let 'em fly.
Capcom Wrestles With Xbox 360 Disc Restrictions [Kotaku via Edge]
Put it on 2 discs and shut the fuck up.
You're whining about something EVERY OTHER DEVELOPER has found a way around. Either you're just lazy, or you suck at your jobs.
Christ.
I am noticing more and more of my PC games come on multiple discs. Heck, even Aliens Vs. Predator came on 2 discs and clocks in at 15GB, much higher than the allowed space on 360 and likely the reason reviews of the 360 version bash the low-res textures.
Blu-ray has it's own downsides too. I'll elaborate after the second half of my statement gets slowly uploaded to my HDD.
a)you simply release the game in 2 discs
b)you're an idiot so you cut stuff
c)you're Capcom level assholes so you cut stuff and release it as DLC
Gee, i wonder what they did for the X360 version, i'd like X360 owners to just give Capcom the finger on this one but i doubt that will happen.
@EdgyDude The reason most are not willing to go beyond 2 discs is because MS charges per each disc a fee, apparently this fee is significant enough to avoid. Also you can't cut some stuff and put it as DLC, things like GRAPHICS can't be redone and put as DLC, things like sound can't be cut and redone as DLC, things like level size for maps can't be redone and put as DLC, things like CUTSCENES can't be redone and put on as DLC. There are just somethings that can't be done as DLC.
Though it could just be an inferior system over all.
Not a chance.
For comparison's sake, there are FIVE full games in The Orange Box. Five. And how many discs did that come on? Yeah, one.
Now, I know the Source engine is old, and I know that The Orange Box is probably compressed all to hell. But seriously? How big is this fucking game that they can't fit it?
Let me see if I understand them correctly:
Half-Life 2 + Episode One + Episode Two + Portal + Team Fortress 2 <= 1 DVD
Lost Planet 2 > 1 DVD
Hmm. That's a big fucking game.
Now, I understand that, being a Capcom game, Lost Planet 2 will probably be cinematic-heavy, and it probably takes up a lot of extra room making the controls as asinine as possible, but I just can't believe that a co-op buddy shooter is bigger than three Gordon Freeman games.
Breathe, Andy. Breathe.
OK, I'm done.
That would make sense if this weren't a highly anticipated game for a lot of people, especially people like me who loved the first to death. Capcom needs to stop making excuses and just do what is necessary to get the product on both systems. God forbid it costs them extra for the second disc, if they'd shut the fuck up and release it with all the content the game would sell more than well enough to cover that. It's a bullshit cop out. Don't blame 360 for lackluster PS3 titles. It still doesn't explain how the majority of games this gen have run and played better on 360. Capcom just doesn't want to put in the extra effort for the 360, the system that HAD Lost Planet first anyway (which still ran smoother on 360 based on people I asked). Way to fuck over a long time fan of the first game, Capcom.
This isn't new, Capcom did it for SFIV and RE5, the two examples they themselves gave. Because as we all know, the 128 Kb needed to fit one extra costume per character in SFIV was IMPOSSIBLE to do and fit it on a DVD, so they released it as DLC for $12! Fuck you, Capcom. /rant >_>
@Volomon: ...lol
Wrong copy.
FUCK.
Look it doesn't effect just one game.
You guys are clearly blinded by the fact that this is a cash money business, Capcom has been putting out flops (Bionic Commando, Dark Void) companies can't be shelling out X extra cash PER copy sold. The only ones that have been doing that have gotten a pass from MS. So no one is special in this category except a mighty few who have bitten the bullet for more discs.
The only reason you guys are even bothering with this is because Capcom said something. Most of the time you never find out and a none the wiser.
My point to the screens was to prove the BS reason that blu-ray guarantees better graphics, i have also seen cases where PS3 does a far better job that X360 and you know why that is? developers giving a better effort, not disc capacity, that said i'm glad to be able to get FF13 (provided the review shows it's not a turd as has been said).
Not to mention it's a fighting game and the graphics is already a staple of Capcom's Xbox360 proprietary engine anyway. Which I'm kind of sad about, Resident Evil's split screen is a stable of this engine. It's in general poor, with Lost Planet 2 they have started to rework some of the engine but it's more optimization than improvement. This underlines the whole issue.
They can't get a fee exception it has to be exclusive or a MAJOR title.
The reason I brought it up is because Capcom is full of shit if they say that they are cutting content because it can't fit on a DVD when they clearly cut content from any number of their games, ONE of which was SFIV. Never once did Capcom say 'SFIV is too big for a DVD so we can't include costumes, so we're going to charge $12 for them.' Get my drift on how douchebaggy Capcom is? Now go back to the SDF teet.
while they may make great games, Capcom are total bastards about nickel and diming you for DLC. afterall, i seriously doubt it was space issues that caused them to sell Versus Mode in Resident Evil 5.
hey here's an idea! use two you lazy asses
Any way I'm going to make this last post as a finisher move (mathimatics):
Xbox360 uses DDR2 @700mhz
PS3 uses XDR @3.2mhz and GDDR2 (think @800mhz): with this the PS3 can achieve 4x the speed of the Xbox360 also unlike some people will tell you the graphics can offset on the CPU some calculation which are increasing.
The PS3 CPU has up to 2.5MB of onboard (SPE on the cell) allocatable cache this is not RAM (random access) this is a must program for memory. The Xbox360 has 32kb cache.
No offense but Capcom's graphic engine has always been shit, I could say cause it was developed for Xbox360, well I guess I did. Hence I'll never buy a Capcom game until they redo their graphics.
I guess I can see why you would think they should just buy another license, even though no one else in the industry does it, did I mention this happens all the time?
RAGE is a game that I don't understand much. If a game like Fallout can fit on one disc, why can't a game like RAGE? If the content is really that much larger in scope, they simply don't need to make a 360 version. The fact that they dumb down the game to increase sales has nothing to do with the 360, it's just business. I'll say this again too, 360 has DVD support because 360 released well before the HD formats were available readily in the US. To hate on it for that seems pretty stupid. It opens up a whole list of arguments that could be fired at every company, ever. If you can't fit your vision on a given format, then don't. If they choose to anyway, blame the company, NOT THE SYSTEM OR FORMAT.
Cool math, bro.
I'm wondering: How much of that Extreme Calculating Power is needed to force anti-aliasing in the PS3 version of any given game?
If a system specs don't support you games don't release it on that system. Happens often with Wii games. The DVD space limitations are being used as a scapegoat.
From what I've gleaned, MS allows for free DLC in different circumstances. If Capcom really cared about gamers they'd find a way to make that content (that was developed and planned as part of the game) for free.
But what matters to them is $. And that's fine .But to act like they have no choice nut to offer it as premium DLC is insulting. Curious to see what route they take with this. I wonder how the Capcom PR handlers are going to twist this around.
Oh ho someone wants to start talking system specs.
While I have much love for the marginal gains the PS3 can sometimes gain over the 360 due to it's Core structure, there's simply no denying the fact that when you're talking RAM quantity is vastly more important than speed. As far as this is concerned the PS3 has a massive bottleneck of only being able to allocate at maximum 256mb of RAM to CPU and 256 to the GPU, while the 360 is capable of allocating it's entire 512 dynamically.
Now while the PS3 has faster throughput, 360 has a greater load, so for instance, if we're talking about a texture/bump mapping for a large area, the 360 is able to hold higher resolution textures in fast access memory. So what does this mean, for the PS3, small, low res textured areas load lovely and quick, but in large environments with large high res textures the 360 will load them faster and can have higher res textures to start with. The PS3 "could" have the same res textures, but without some really clever programming or other CPU based rationale (which is additional CPU load) you will expect to see a bit of tearing and texture popping (for instance if you pull a quick 180 twice in some areas the 360 will have loaded the entire areas texture but the PS3 would have to load only the section you're looking at each time).
Always found it ironic that the PS3 could have larger textures via blue ray, but the 360 would display them better.
Jesus guys pls try using a bit more brain power and don't assume solutions are so simple. There's a fucking good reason game companies Are going down, developing for different systems at once cost millions of dollars just to please gamers.
Now if the 360 started out with bigger HDDs (and no Arcades) this would be a whole different story. Just double disc that mofo, force a mandatory install, and badabing badaboom problem solved.