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Xbox 360 Lost Planet 2 content  due to space limitations photo

Fact: There's more space on a Blu-ray disc than a standard DVD. So there's that.

According to Lost Planet 2 producer Jun Takeuchi, this fact became a bit of an issue when developing Lost Planet 2 for both the Xbox 360 and the PlayStation 3. According to Takeuchi, "significant" content was cut, and the team had to "wrestle with disc space." It was so hard for the team, says Takeuchi, that it was on the "verge of crying."

When contacted about the cut content, Capcom issued us this statement:

Capcom’s development teams have a reputation for creating some of the highest quality titles in the industry such as Resident Evil 5 and Street Fighter IV. Editing the amount of content released with the final version of any game is a standard practice during game development. Edits to the initial concept of a game can come from a number of sources including the amount of time given to develop the title, hardware constraints, story elements, or other factors that can detract from the experience.

We are confident that consumers will not be disappointed with Lost Planet 2 and the variety of massive Akrid, powerful vital suits, beautiful environments and deep level of customization included in the final product.

What's unclear is if both versions of the game will feature the same content, or if Xbox 360 gamers will get less Lost Planet 2 content on their discs. If the latter is the case, will it be available as downloadable content somewhere down the line?

We've contacted Capcom for a follow up, and we'll let you know when we know more. In the meantime, feel free to pull out your PS3/Blu-ray flags and let 'em fly.

Capcom Wrestles With Xbox 360 Disc Restrictions [Kotaku via Edge]








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91 comments | showing # 1 to 50
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next 50 comments

Xzyliac's Avatar - Comment posted on 02/18/2010 17:23
Xzyliac
Oh here we go.
faneriewar's Avatar - Comment posted on 02/18/2010 17:24
faneriewar
well that freakin sucks(for 360 gamers) :P
RenegadePanda's Avatar - Comment posted on 02/18/2010 17:25
RenegadePanda
Hey, Capcom.

Put it on 2 discs and shut the fuck up.

You're whining about something EVERY OTHER DEVELOPER has found a way around. Either you're just lazy, or you suck at your jobs.

Christ.
NateT's Avatar - Comment posted on 02/18/2010 17:25
NateT
D L C. For free.
StingingVelvet's Avatar - Comment posted on 02/18/2010 17:26
StingingVelvet
Sticking with the DVD format was kind of silly, only because they wanted the 360 to last for a decade this time or what-have-you.

I am noticing more and more of my PC games come on multiple discs. Heck, even Aliens Vs. Predator came on 2 discs and clocks in at 15GB, much higher than the allowed space on 360 and likely the reason reviews of the 360 version bash the low-res textures.
Klarden's Avatar - Comment posted on 02/18/2010 17:26
Klarden
accidentaly xbox360 content
mizzougrad01's Avatar - Comment posted on 02/18/2010 17:29
mizzougrad01
Providing the cut content via xbl for fee is the obvious fix. I dont understand why its that big of an issue for the dev. Just have a release day patch/download. Or how about this...2 discs ie Mass Effect 2. There has got to be a back story and some exterior motivation behind Jun's statement. Its not the kind of thing a producer would announce right before their game release?
Corduroy Turtle's Avatar - Comment posted on 02/18/2010 17:31
Corduroy Turtle
Aren't there other options? Multiple discs or the aforementioned DLC?

Blu-ray has it's own downsides too. I'll elaborate after the second half of my statement gets slowly uploaded to my HDD.
manasteel88's Avatar - Comment posted on 02/18/2010 17:31
manasteel88
I'm sitting here wondering if that content which would be on the disc is now ours as paid dlc. I can't wait for the backlash.
EdgyDude's Avatar - Comment posted on 02/18/2010 17:31
EdgyDude
What do you do when 1 DVD is not enough to fit a game?

a)you simply release the game in 2 discs
b)you're an idiot so you cut stuff
c)you're Capcom level assholes so you cut stuff and release it as DLC

Gee, i wonder what they did for the X360 version, i'd like X360 owners to just give Capcom the finger on this one but i doubt that will happen.
ThorsteintheStaffstruck's Avatar - Comment posted on 02/18/2010 17:31
ThorsteintheStaffstruck
This is why PS3 owners get mad. Because of another system's format limiting their own experience. Why punish gamers because of the system they bought is what I heard before when a certain publisher explained why the games are identical.
EdgyDude's Avatar - Comment posted on 02/18/2010 17:36
EdgyDude
@StingingVelvet: Sure, cuz PS3 installs are so much better, fuck, if i wanted to install a game everytime i wanted to play i would have stuck to PC. Is more than 1 disc so hard to do? Mass Effect 2 did get a 10 and Nicholson as well as other reviewers didn't seem to give to bits about switching discs at mid game.
Oliver Nelson's Avatar - Comment posted on 02/18/2010 17:37
Oliver Nelson
Yet another reason for me to invest in a PS3.
EdgyDude's Avatar - Comment posted on 02/18/2010 17:39
EdgyDude
@ThorsteintheStaffstruck: Are you fucking kidding me? Capcom pulls the most BS excuse to cut content and sell it as DLC and you buy their story? this is why i'm afraid to get a PS3 next year, i'm beggining to suspect it lobotomizes you and drops your IQ to 2 digit levels.
Corak's Avatar - Comment posted on 02/18/2010 17:40
Corak
Should I get some popcorn on this one? Hmm too soon to tell.
Volomon's Avatar - Comment posted on 02/18/2010 17:40
Volomon
@ThorsteintheStaffstruck Preach it brother, I've been saying it for years. Lower graphics, poorer sound, less cutscenes, less maps, pretty much less of everything. Ultimately EVERYTHING requires space.

@EdgyDude The reason most are not willing to go beyond 2 discs is because MS charges per each disc a fee, apparently this fee is significant enough to avoid. Also you can't cut some stuff and put it as DLC, things like GRAPHICS can't be redone and put as DLC, things like sound can't be cut and redone as DLC, things like level size for maps can't be redone and put as DLC, things like CUTSCENES can't be redone and put on as DLC. There are just somethings that can't be done as DLC.
Volomon's Avatar - Comment posted on 02/18/2010 17:42
Volomon
Also I meant beyond one disc.
BerserkerX's Avatar - Comment posted on 02/18/2010 17:43
BerserkerX
I was excited for this game but i could careless now so much better stuff coming out now. I dont mind installing my ps3 games i like it less loads or faster loads always good I dont know why people make a big deal of it. Im sure they will release it as paid DLC does anyone care about this game anymore? I want a monster hunter on ps3!
EdgyDude's Avatar - Comment posted on 02/18/2010 17:46
EdgyDude
@Volomon: Yeah apparently PS3 always has better ones due to blu-ray
Volomon's Avatar - Comment posted on 02/18/2010 17:47
Volomon
@EdgyDude Some games get a pass on the fee, namely exclusives (Mass Effect/Gears/Halo if I'm not mistaken Final Fantasy 13 also got this deal which is why it jumped ship (with who knows what else). Just something to think about with that high IQ, since you got all the facts. Oh and even then Final Fantasy 13 isn't an exact copy of the PS3 version and its on THREE discs.

Though it could just be an inferior system over all.
Mr Andy Dixon's Avatar - Comment posted on 02/18/2010 17:47
Mr Andy Dixon
I understand the fact that a Blu-ray disc is bigger than a DVD. But you know what ISN'T bigger than a DVD? Lost Planet 2.

Not a chance.

For comparison's sake, there are FIVE full games in The Orange Box. Five. And how many discs did that come on? Yeah, one.

Now, I know the Source engine is old, and I know that The Orange Box is probably compressed all to hell. But seriously? How big is this fucking game that they can't fit it?

Let me see if I understand them correctly:

Half-Life 2 + Episode One + Episode Two + Portal + Team Fortress 2 <= 1 DVD

Lost Planet 2 > 1 DVD

Hmm. That's a big fucking game.

Now, I understand that, being a Capcom game, Lost Planet 2 will probably be cinematic-heavy, and it probably takes up a lot of extra room making the controls as asinine as possible, but I just can't believe that a co-op buddy shooter is bigger than three Gordon Freeman games.

Breathe, Andy. Breathe.

OK, I'm done.
Strandli's Avatar - Comment posted on 02/18/2010 17:48
Strandli
If it's DLC for 360, the 360 people can say "we got Lost Planet 2 dlc!", no matter if the PS3 got the stuff included on the disc or not.
RenegadePanda's Avatar - Comment posted on 02/18/2010 17:49
RenegadePanda
@Volomon

That would make sense if this weren't a highly anticipated game for a lot of people, especially people like me who loved the first to death. Capcom needs to stop making excuses and just do what is necessary to get the product on both systems. God forbid it costs them extra for the second disc, if they'd shut the fuck up and release it with all the content the game would sell more than well enough to cover that. It's a bullshit cop out. Don't blame 360 for lackluster PS3 titles. It still doesn't explain how the majority of games this gen have run and played better on 360. Capcom just doesn't want to put in the extra effort for the 360, the system that HAD Lost Planet first anyway (which still ran smoother on 360 based on people I asked). Way to fuck over a long time fan of the first game, Capcom.
Volomon's Avatar - Comment posted on 02/18/2010 17:50
Volomon
@EdgyDude Your using games that has issues not only on the PS3 but the Xbox360 as proof that the Xbox360 is better? Why don't you list all the games from 3rd party from it's launch date then. That IQ must not be to high.
Rammstein's Avatar - Comment posted on 02/18/2010 17:52
Rammstein
What RenagadePanda said, times a thousand. Mass Effect 2. That is all.

This isn't new, Capcom did it for SFIV and RE5, the two examples they themselves gave. Because as we all know, the 128 Kb needed to fit one extra costume per character in SFIV was IMPOSSIBLE to do and fit it on a DVD, so they released it as DLC for $12! Fuck you, Capcom. /rant >_>

@Volomon: ...lol
RenegadePanda's Avatar - Comment posted on 02/18/2010 17:55
RenegadePanda
WAIT, Not Volomon.

Wrong copy.

FUCK.
Volomon's Avatar - Comment posted on 02/18/2010 17:56
Volomon
@RenagadePanda That is true Lost Planet was made first on the Xbox360 which if any amount of thought was applied would explain why it ran better. This isn't the case for Lost Planet 2 any game would be better if there wasn't an Xbox360 version. Any game.

Look it doesn't effect just one game.

You guys are clearly blinded by the fact that this is a cash money business, Capcom has been putting out flops (Bionic Commando, Dark Void) companies can't be shelling out X extra cash PER copy sold. The only ones that have been doing that have gotten a pass from MS. So no one is special in this category except a mighty few who have bitten the bullet for more discs.

The only reason you guys are even bothering with this is because Capcom said something. Most of the time you never find out and a none the wiser.
's Avatar - Comment posted on 02/18/2010 17:56
Diyana
Mrrandydixon wins!!!!
EdgyDude's Avatar - Comment posted on 02/18/2010 17:56
EdgyDude
@Volomon: Funny, so Capcom instead of (at least trying of) pushing for fee exemption, decides to stick it to us and as usual PS3 fanboys fall for it hook line and sinker and blame it on the X360 owners instead of Capcom, yeah, i stick by the 2 digit theory.

My point to the screens was to prove the BS reason that blu-ray guarantees better graphics, i have also seen cases where PS3 does a far better job that X360 and you know why that is? developers giving a better effort, not disc capacity, that said i'm glad to be able to get FF13 (provided the review shows it's not a turd as has been said).
Sebastian Baba's Avatar - Comment posted on 02/18/2010 17:57
Sebastian Baba
Chocccooooolate, where areeee youuuu?
Chronic Logic's Avatar - Comment posted on 02/18/2010 17:57
Chronic Logic
wut? Are they telling me that they had not problem with storage for Street Fighter 4 and Resident Evil 5, but they're having a god damn awful time trying to fit Lost Planet 2 and already started cutting off stuff?! Just use two discs already.
Volomon's Avatar - Comment posted on 02/18/2010 18:00
Volomon
@Rammstein No offense but your clearly nontechnical to bring up costumes, no ones talking about LOW LOW level items, not to mention 128kb for a costume is a compressed graphic. Which just further shows you don't know wtf your talking about when we're talking pure full HD graphics uncompressed.

Not to mention it's a fighting game and the graphics is already a staple of Capcom's Xbox360 proprietary engine anyway. Which I'm kind of sad about, Resident Evil's split screen is a stable of this engine. It's in general poor, with Lost Planet 2 they have started to rework some of the engine but it's more optimization than improvement. This underlines the whole issue.
Volomon's Avatar - Comment posted on 02/18/2010 18:04
Volomon
@EdgyDude So you expect me to look at your link but you won't look at mine? Final Fantasy 13 uses THREE discs and STILL because of HARDWARE limitations, not disc storage is inferior. Now imagine if your limited by bother HARDWARE and STORAGE, port that to PS3, you don't see why we would be upset a little? Why should we buy a superior product only to get Xbox360 left overs? If you played the original Final Fantasy 13 from the DEMO from JAPAN, this new version is even inferior to that, which just happens to be the time they start the whole Xbox360 production.

They can't get a fee exception it has to be exclusive or a MAJOR title.
Rammstein's Avatar - Comment posted on 02/18/2010 18:06
Rammstein
I wasn't directing that comment at you but thanks for insulting me anyways.

The reason I brought it up is because Capcom is full of shit if they say that they are cutting content because it can't fit on a DVD when they clearly cut content from any number of their games, ONE of which was SFIV. Never once did Capcom say 'SFIV is too big for a DVD so we can't include costumes, so we're going to charge $12 for them.' Get my drift on how douchebaggy Capcom is? Now go back to the SDF teet.
ramon-the-race-car-driver's Avatar - Comment posted on 02/18/2010 18:14
ramon-the-race-car-driver
i read an extended transcript of his comments on another site and believe he followed up his sad thoughts about having to cut content with the happier thoughts of having it offered as premium DLC later (ok, so maybe the 'happy' part of that was more implied)

while they may make great games, Capcom are total bastards about nickel and diming you for DLC. afterall, i seriously doubt it was space issues that caused them to sell Versus Mode in Resident Evil 5.
EdgyDude's Avatar - Comment posted on 02/18/2010 18:14
EdgyDude
@Volomon: I visit that site often, i had seen that info already as well as the one about S-E releasing manipulated screenshots, thank you. And like i said, it happens, sometimes PS3 is better, sometimes X360 is better, my point was that disc capacity doesn't make a fucking difference, how much developers work to adapt the game to the console strengths and weaknesses is what does, my other point is that Capcom is getting guilt free by releasing a BS excuse as a smoke screen by pitting console owners against each other instead of them sadly, PS3 owners are totally falling for it as this thread proves.
DrWaSaBe's Avatar - Comment posted on 02/18/2010 18:16
DrWaSaBe
wow one doesn't fit? really?
hey here's an idea! use two you lazy asses
Volomon's Avatar - Comment posted on 02/18/2010 18:20
Volomon
@Rammstein They do suck and I understand the whole industry does underhanded things like this, but even I'm inclined to believe they couldn't fit it on a DVD9. Have you ever tried to burn stuff to a DVD9, man it's like you run out of space before you start using it.

Any way I'm going to make this last post as a finisher move (mathimatics):

Xbox360 uses DDR2 @700mhz
PS3 uses XDR @3.2mhz and GDDR2 (think @800mhz): with this the PS3 can achieve 4x the speed of the Xbox360 also unlike some people will tell you the graphics can offset on the CPU some calculation which are increasing.

The PS3 CPU has up to 2.5MB of onboard (SPE on the cell) allocatable cache this is not RAM (random access) this is a must program for memory. The Xbox360 has 32kb cache.
Volomon's Avatar - Comment posted on 02/18/2010 18:24
Volomon
@EdgyDude I don't play Capcom games, I was more prodding the fire as it were, also hence I don't really care about this overall story.

No offense but Capcom's graphic engine has always been shit, I could say cause it was developed for Xbox360, well I guess I did. Hence I'll never buy a Capcom game until they redo their graphics.

I guess I can see why you would think they should just buy another license, even though no one else in the industry does it, did I mention this happens all the time?
RenegadePanda's Avatar - Comment posted on 02/18/2010 18:25
RenegadePanda
@Volomon

RAGE is a game that I don't understand much. If a game like Fallout can fit on one disc, why can't a game like RAGE? If the content is really that much larger in scope, they simply don't need to make a 360 version. The fact that they dumb down the game to increase sales has nothing to do with the 360, it's just business. I'll say this again too, 360 has DVD support because 360 released well before the HD formats were available readily in the US. To hate on it for that seems pretty stupid. It opens up a whole list of arguments that could be fired at every company, ever. If you can't fit your vision on a given format, then don't. If they choose to anyway, blame the company, NOT THE SYSTEM OR FORMAT.
EdgyDude's Avatar - Comment posted on 02/18/2010 18:30
EdgyDude
@Volomon: don't avoid the point with a spec attack, because like i said even with all that raw power there are still games that manage to look worse on PS3 than X360. Had Capcom really wanted they would have released the whole damn game on PS3 and go for the 1 disc + paid DLC on X360, but you know why they didn't? because the backlash would have been EPIC, instead they do the cutting stuff trick (and get more money in the process) on both version and shift blame by spurring the old console wars, and you know why that works? people like you.
Mr Andy Dixon's Avatar - Comment posted on 02/18/2010 18:32
Mr Andy Dixon
@Volomon

Cool math, bro.

I'm wondering: How much of that Extreme Calculating Power is needed to force anti-aliasing in the PS3 version of any given game?
D-Nez's Avatar - Comment posted on 02/18/2010 19:01
D-Nez
^^ What Renegada Panda & EdgyDude said.

If a system specs don't support you games don't release it on that system. Happens often with Wii games. The DVD space limitations are being used as a scapegoat.

From what I've gleaned, MS allows for free DLC in different circumstances. If Capcom really cared about gamers they'd find a way to make that content (that was developed and planned as part of the game) for free.

But what matters to them is $. And that's fine .But to act like they have no choice nut to offer it as premium DLC is insulting. Curious to see what route they take with this. I wonder how the Capcom PR handlers are going to twist this around.
Wraggles's Avatar - Comment posted on 02/18/2010 19:02
Wraggles
@Volomon
Oh ho someone wants to start talking system specs.

While I have much love for the marginal gains the PS3 can sometimes gain over the 360 due to it's Core structure, there's simply no denying the fact that when you're talking RAM quantity is vastly more important than speed. As far as this is concerned the PS3 has a massive bottleneck of only being able to allocate at maximum 256mb of RAM to CPU and 256 to the GPU, while the 360 is capable of allocating it's entire 512 dynamically.

Now while the PS3 has faster throughput, 360 has a greater load, so for instance, if we're talking about a texture/bump mapping for a large area, the 360 is able to hold higher resolution textures in fast access memory. So what does this mean, for the PS3, small, low res textured areas load lovely and quick, but in large environments with large high res textures the 360 will load them faster and can have higher res textures to start with. The PS3 "could" have the same res textures, but without some really clever programming or other CPU based rationale (which is additional CPU load) you will expect to see a bit of tearing and texture popping (for instance if you pull a quick 180 twice in some areas the 360 will have loaded the entire areas texture but the PS3 would have to load only the section you're looking at each time).

Always found it ironic that the PS3 could have larger textures via blue ray, but the 360 would display them better.
KwikPwn's Avatar - Comment posted on 02/18/2010 19:04
KwikPwn
Capcom charged $5.00 for versus mode for RE5. They could have easily used a second disc, they chose not to.
Crunshii's Avatar - Comment posted on 02/18/2010 19:10
Crunshii
Wow. This surprises me. Capcom should hire all of these really smart flamers with such brilliant answers. I am sure capcom NEVER thought of that! Sheesh you guys are such tards, If y'all learn to read they specificly mentioned they were short of time and budget and space. If the original design of the game was to be in one disc then the whole development was to do just that. Not "OH we out of space, let's go back and split everything and redo the game story n mechanics"

Jesus guys pls try using a bit more brain power and don't assume solutions are so simple. There's a fucking good reason game companies Are going down, developing for different systems at once cost millions of dollars just to please gamers.
Black Nexus's Avatar - Comment posted on 02/18/2010 19:12
Black Nexus
So just cut the content on the 360 and sell it to em as dlc or just forget about it and keep it on the ps3, remember MS said DVD would be fine, they made their bed let them sleep in it.
Cahuatijo's Avatar - Comment posted on 02/18/2010 19:19
Cahuatijo
it's that shitty 360 making people cry again... I'd say just do a DVD and rip everyone off for the DLC, another thing to blame the 360 for, but also make the PS3 install last 2.75 hours; everyone is happy.
Threaded's Avatar - Comment posted on 02/18/2010 19:25
Threaded
I hope I'm not the only person who thinks trying to double disc a multiplayer / co-op centric game would be a horrible idea.

Now if the 360 started out with bigger HDDs (and no Arcades) this would be a whole different story. Just double disc that mofo, force a mandatory install, and badabing badaboom problem solved.
EdgyDude's Avatar - Comment posted on 02/18/2010 19:27
EdgyDude
@Crunshii: that story could have flown before they released RE5 vs mode as DLC when it was already on disc, with Capcom, i reserve the right to have my doubts.
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