According to John Carmack, id’s Xbox Live Arcade rendition of Quake Arena has been put to bed. The information was relayed to an audience at this year’s QuakeCon, and thunderous applause was not the response. Carmack outlined that all is not lost for another utilization of Quake if their browser based Quake Live catches on and performs well with users. Carmack cited the reason for the cancellation was publisher unresponsiveness.
…right now the publishers aren't all that interested in a multiplayer-focused game on [XBLA], and they're probably right. Quake for this coming year is Quake Live.
I haven’t got into the beta for the browser-based
Quake Live, but I have a feeling that the game will be just as populated with excessively skilled players as older Quake games, thus making a good experience for me impossible. It’s interesting that Carmack cites unwillingness on the publisher side for a “multiplayer-focused” XBLA game. I guess
Uno and
Texas Hold’em got pushed out of the door at just the right time.
[via
Eurogamer]
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Porting old PC shooters to the 360 isn't that great of an idea anyway. Most of them just look old and don't compare gameplay-wise to the newer generation of console shooters. As a console gamer, I also don't get a nostalgic feeling from PC games I've never played, but I would buy Goldeneye or an online remake of Halo 1 in a second.
Also seconded on Goldeneye. Fuck you Nintendo for fucking that one up. Assholes.
Is the in-game advertising intrusive, or haven't they put it in yet?
The ad-system is basically a few billboards strewn about the maps in a very integrated style.
Whether they're intrusive or not, however, depends on the player, really. When I'm in the zone and concentrating on a duel I never notice them.
The first I heard about Quake Live was when I looked in the games magazine in the post today.