Among the sounds of machine guns and reloading pistols echoing at X10, you'll find one of the original men responsible for taking first person shooters on consoles to the next level.
Quietly sitting and admiring the latest HD build of Perfect Dark on Xbox LIVE Arcade, Ken Lobb -- the creative director for Microsoft Game Studios -- reveals how Rare made some critical errors when launching a "day one" game, and how it's avoiding the same mistakes with Perfect Dark on Xbox 360.
Ken goes down a grocery list of things that they left alone, changed, and perfected for the HD-evolution of this amazing first-person shooter classic. Toss in Robin Beanland, Goldeneye, and Perfect Dark Zero development stories, and you're in for quite the video treat!
We played Binding of Isaac: Rebirth because we haven't had a good cry in a while
7:00 PM on 11.19.2014
Here's how Nintendo's amiibo figures work, and how they interact with Smash Bros.
11:01 AM on 11.19.2014