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X10: Hands-on with Dead Rising 2 photo

I loved the original Dead Rising, and it is a really wonderful thing to see that the game is making a solid return to gamer's minds with Dead Rising 2.

Capcom and Blue Castle Games are clearly making a title that is going to be a hit with fans and probably wrangle in a few more. At X10 last night, I had the chance to get some hands-on time with the game, and even without hitting the jump, I can tell you that it's just as much fun as you'd expect.

But I know you, like a shambling zombie, are going to click that link to see some more... right?

Dead Rising 2 (Xbox 360, PlayStation 3)
Developer: Blue Castle Games
Publisher: Capcom
To be released: August 31,2010

It is unfortunate that I was unable to play more than what I did of Dead Rising 2. You see, the game is damn fun, and running around the upper area of Fortune City was a real joy. Fat, old person zombies shamble alongside strippers, musicians, cops, and a whole gamut of undead types. Weapons are all over the place, and it looks like Blue Castle has done an amazing job of making them as insane as before.

With 1,200 zombies in each area, it is positively loaded with fodder for your guitars, knives, carts, paddle saws, squirt guns, party beads, and much much more. It's a joy to just run around and kill. I have to say, having goals like killing a certain amount of zombies within a certain amount of time was actually kind of cool, and I hope that these objectives are common in the game.



It's know that the camera system is long gone with Frank West, and it's been replaced with more things to earn PP, the game's experience point system. For example, living it up like only you could in a casino town, Chuck Greene can go into peep shows for $1000. Or create new weapons for outlandish kills to rack up those abilities. Money plays a role in this game for sure, so everything you do will certainly cost some loot.

One of those costly things are the pawn shops. These are the are where you can buy many of the combination items used to design weapons, however they can also easily be made in the customization areas. Example: Metal rolling balls and rakes are easily electrified with a car batter attached. Super fun! I'm interested in seeing how many different combinations end up in the final game, but for less creative players, recipe cards can be found in the game to point you in the right direction.

Also, outlandish costumes can be found, and I saw more than one player pointing Chuck to the nearest sex shop, and fitting him with assless chaps and matching leather vest. Kinky.



I asked about the save system, and they would only go as far as to promise that fans would be pleased. You can still restart the game entirely if you die, and while the save system won't be as... "stupid" as it was in the original, it should still retain that element of stress and difficulty.

Dead Rising 2 also looks incredible, a clear upgrade from the original title. In the section of The Strip I played in my demo, everything had an unnatural neon glow, a bluish tint that bathed everything in the surreal tint of the city's lights. What they have done with the lighting is pretty neat, and with the onslaught of ridiculous colors everywhere, this (surprisingly) may be one of the most colorful games I have ever played. While grainy in screenshots, the game has a surreal look that looks incredible in action, giving it the look of no other game that has come before it.

Now, like I said, I'm sad to say I wasn't able to get as much time with the game as I would have liked. It looks to be a much better designed, much larger game than the original, and if it can tap into that bizarre and insane interpretation of America that the original glorified in, we'll be good to go.

Dead Rising 2 ships on Xbox 360, PlayStation 3, and PC on August 31.

LAUNCH GALLERY (12 IMAGES)
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23 comments | showing # 1 to 23
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Daxelman's Avatar - Comment posted on 02/12/2010 11:04
Daxelman
Looks pretty awesome.

That last pic never ceases to make me laugh.
TheStripe's Avatar - Comment posted on 02/12/2010 11:04
TheStripe
I liked the original's save system.
Usedtabe's Avatar - Comment posted on 02/12/2010 11:04
Usedtabe
GOTY for me.
Usedtabe's Avatar - Comment posted on 02/12/2010 11:07
Usedtabe
I think it's great they're keeping the same system for the most part. Most people didn't grasp that this was a survival horror game, just set in an open mall scenario. And there were save points in every section of the mall, save for outside. Now I'm going to have to go back and replay the first all over again because it's amazing.
J03yyz's Avatar - Comment posted on 02/12/2010 11:13
J03yyz
probably my most anticipated game

however, pawn shops and people pointing me in the direction of peep shows? i dont like the sounds of people running business as usual during the zombie apocalypse
HEL105's Avatar - Comment posted on 02/12/2010 11:15
HEL105
The save system of the first game fit the experience perfectly. I hope this one does the same.
Occams electric toothbrush's Avatar - Comment posted on 02/12/2010 11:33
Occams electric toothbrush
I hated that save system and wanted to dickpunch the designers for making saving a bitch. Kudos for having the patience to find a bathroom in a zombie hell mall but I couldn't stand it.

Also, reeeeeally looking forward to this.
RenegadePanda's Avatar - Comment posted on 02/12/2010 11:37
RenegadePanda
Man, that looks nice. Say what you will about graphics, but we have some amazing looking titles coming in the near future across both the HD consoles. Gameplay sounds like it's shaping up to be an updated version of the first, which I fully support.

I'd like the removal of time constraints, if nothing else. 3/4th's of the fun in DR was killing zombies, which you couldn't do for very long without missing an appointment somewhere.
Mr Andy Dixon's Avatar - Comment posted on 02/12/2010 11:42
Mr Andy Dixon
I'll second HEL105, et al. I liked the save system, and hope it remains intact.

I'll also second RenagadePanda. Please remove the goddamn appointments. I'm fine with a light amount of "reach person X before he/she dies" appointments, as well as an "endgame" appointment, but the rest of them only ruined the fun for me.

That said, holy shit am I ever excited for this game.
Jack8274's Avatar - Comment posted on 02/12/2010 11:49
Jack8274
PC MODS, FUCKING PC MODS. Just imagine the possibilities for sandbox fun in this game.

Also, I really am looking forward to playing the multiplayer portion of this game. From what I've seen it looks absolutely hilarious with the blenders on heads.
Themightylebeau2009's Avatar - Comment posted on 02/12/2010 11:50
Themightylebeau2009
Please fix the AI, so they dont get stuck and follow you properly. I think I know Willamette Mall better than any Mall near me now.
Uther's Avatar - Comment posted on 02/12/2010 11:59
Uther
Knife Gun
Knifegun!
No?
Calleh's Avatar - Comment posted on 02/12/2010 12:07
Calleh
Playstation 3?
Huh.
The 1st one isn't even on Derp
Sir playedallot's Avatar - Comment posted on 02/12/2010 12:21
Sir playedallot
I hope its as challenging and rewarding as the first one!
CaptainApocalypse's Avatar - Comment posted on 02/12/2010 12:27
CaptainApocalypse
Boxing gloves + knives = win.
KingSigy's Avatar - Comment posted on 02/12/2010 14:13
KingSigy
Seems like the complaints regarding save system and combat are being fixed, so this should easily be GOTY material.
LukienAkeela's Avatar - Comment posted on 02/12/2010 15:38
LukienAkeela
Awesome, awesome, and awesome.
TheDirtyHobo's Avatar - Comment posted on 02/12/2010 16:48
TheDirtyHobo
@Jack8274

I hope this is true, but it also depends entirely on how moddable the engine is. If they provide anything similar to Source, Gamebryo, or X-ray engines, I fully expect this game to last for years.
The Grudge's Avatar - Comment posted on 02/12/2010 20:35
The Grudge
I wanna!!! What system did he preview it on?
Bigworld 41's Avatar - Comment posted on 02/13/2010 00:45
Bigworld 41
I have been looking forward to this game since it was announced. But the more I see and hear about the progress, DR2 is shaping up to be one of my most anticipated titles of 2010. The replay value and shear fun seem to be endless.

But Capcom, for the Love of Dr Lights white, fluffy, wisdom filled beard, no Otis... No one like Otis... No calls...


If you must put in a call system, don't punish the player when you miss, or don't take a call. The last thing that anyone wants during a zombie apocalypse, is a needy and annoying bastard constantly calling you and bitching about how you didn't take their call.
El Supremo's Avatar - Comment posted on 02/13/2010 22:25
El Supremo
Wait, you could save in the bathrooms? wow, I always returned all the way to the hideout. No wonder I found the game so hard. Although, in my book, that's a good thing, I like my survival horror games as hard as posible, and to be chased by hungry zombies while rescuing dumb survivors and attending to Otis's calls, was sheer joy to me.
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