hot  /  reviews  /  videos  /  cblogs  /  qposts

X10: Breaking things down with Crackdown 2

6:20 PM on 02.15.2010 // Ben Perlee

Looking at Crackdown 2, it's pretty clear that developer Ruffian Games wants to make the game that much bigger and that much better than before. While that's all grand and good, Crackdown 2 is really aiming to take what was once great and make it utterly fantastic.

While Crackdown 2 could be called “more of the same,” there are quite a few little details that were uncovered at X10 that should bring fans of the original back for more. From helicopters to zombie freaks, this isn't exactly the game you played back in 2007.

Hit the jump for my impressions.

Crackdown 2 (Xbox 360)
Developer: Ruffian Games
Publisher: Microsoft Game Studios
To be released: 2010

Fans of the original Crackdown are going to find themselves right at home in Crackdown 2...literally. Plot-wise, the game is ten years after the original, and things have not gone so well for Pacific City. Buildings that once stood tall are now piles of rubble, and even worse, the zombie-esque Freaks from the first game have now taken over the city.

People wandering around are no longer a source of attacks, it's these Freaks that will remain your biggest problem. The opposing group, Cell, is still around causing problems, but these Freaks will keep things complicated. Considering they may only come out at night, there is a new day/night dynamic to keep you on your toes.

So between these new primary enemies and a massive city in disrepair, there are some new vehicle options for the game. Helicopters can now take things to the skies, and they should offer new mission types for the game.

Also new is some of the suit technologies. For example, one suit you could wear will allow you to jump off buildings and glide around to the ground. It reminded me very much of Prototype's gliding elements, where a quick tap of the button will send your character into a slower, more controlled free fall. For fans of jumping off buildings in sandbox games, this'll do.

Graphically, the game is even more good looking than before. The bold lines return, and everything looks great. However, the draw distances have been boosted even more. Fly up in a helicopter, and the whole city will be on view for you. When playing 4-player co-op, what was really stunning is that you can see these little pixels bouncing around and shooting stuff way off in the distance. Considering those are the other players, Ruffian Games has done a good job making sure the whole game works and looks well, especially for co-op.

Continuing with multiplayer, there is the 4-player co-op, as well as 16-player versus. Also added is a new party-system, which could be anything with regards to communication with other players.

Finally, those collectible orbs are making a triumphant return to Crackdown 2. This time, other than the static ones ready for you to jump around and find, there are new “Renegade Orbs” which provide a different challenge. One that I saw was racing around a dockyard, and the only way to collect it if I wanted was to be in a high speed race and grab it with my car. Expect all sorts of these types of dynamic Orbs to make collecting them all that more interesting.

By and large, I was impressed with what Ruffian Games has done here. It looks like the solid foundation of the original game has been great for this sequel. If Crackdown 2 is as much fun doing random things and boosting your skills, then there should be nothing to worry about when it launches later this year.

Photo Gallery: (9 images)
Click to zoom - browse by swipe, or use arrow keys

Ben Perlee,
 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

gajknight avatargajknight
I fart, therefore I am.
extatix avatarextatix
Working on my next collection blog and holy shit, I should sell some stuff already.
Myles Cox avatarMyles Cox
My first word was "fart".
GoofierBrute avatarGoofierBrute
Philosophical question: if the only way to get Batman: Arkham Knight to run decently on my laptop is to lower all the settings and have it run windowed, am I really playing it?
Mike Martin avatarMike Martin
I'm farting right now.
Pixie The Fairy avatarPixie The Fairy
I farted in Gamestop today and wasn't blamed!
Jed Whitaker avatarJed Whitaker
I have never farted. #TrueLies
From Must Git Gud avatarFrom Must Git Gud
Getting banned soon!
Here's to hoping Nintendo makes mobile games as compelling as Pac-Man 256...
ScreamAid avatarScreamAid
I hate when a new game comes out and D-toid gets flooded with stuff about a game I don't know anything about and I'm just stuck here, sitting with myself and my freeware games...
Dreggsao avatarDreggsao
It is the middle of the night and Yu-Gi-OH is on TV. Are children with insomnia so common these days?
SeymourDuncan17 avatarSeymourDuncan17
My hair's done did and my Teddie cosplay is officially ready for next weekend's Comic-Con! Do I impress you, Sensei? [img][/img]
ShadeOfLight avatarShadeOfLight
Replaying Tales of Symphonia for the first time in years, I only just now realized how random the plot is. Our goals are decided at Lloyd's whimsy, while we get major revelations just 'whenever'. Still a good game, but I'm proud to be #TeamBatenKaitos.
Dr Mel avatarDr Mel
Question Time! What's YOUR MGSV Helicopter music?
GoofierBrute avatarGoofierBrute
Today at work, I made a reference to the DK Rap in one of my news pieces. Any day that I get to do that is a good day.
gajknight avatargajknight
Everyone's playing MGSV...and I've just arrived in Skellige in The Witcher 3. At this rate, I'll get 'round to MGSV when the PS7 arrives.
RadicalYoseph avatarRadicalYoseph
Currently learning Little Trinketry from Valiant Hearts: The Great War on piano. [youtube][/youtube]
Retrofraction avatarRetrofraction
MGSV is literally the Skyrim of stealth. 15 hours 3%... #Sneaker'sdelight
ThinMatrix avatarThinMatrix
The Kickstarter campaign is now live for Socuwan – the quirky indie MMORPG created by the community, for the community!
ScreamAid avatarScreamAid
Excellent video game OST's for the week (no particular order): 1) Super Stickman Golf 2 2) Lethal League 3) Crypt of the Necrodancer
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -