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Writers Guild of America to celebrate videogame writing photo

The Writers Guild of America, the organization for all those people who try to write movies (myself included), has announced that they will be presenting a video game writing award at the 2008 Writers Guild Awards. The ceremony, to be held on February 9th, is meant to "encourage storytelling excellence in videogames, to improve the status of writers, and to begin to encourage uniform standards."

“Videogames are written and many are written very well. By recognizing the skill and craft of videogame writing, the Writers Guilds intend to raise the profile of these writers so that they can get WGA contracts and benefits for this work. We aim, we shoot, we score,” commented WGAW President Patric M. Verrone.

The submitted scripts will be judged by peple in the WGA's New Media Caucus and some of the WGA's veteran members, all of which will have had some experience in videogame writing. Right now, they are accepting submissions for anything that was put out in the last year, and will accept material that was produced by non-WGA members. In the future, though, they want videogame writers to join the WGA, and will only accept submissions from members.

Submissions can be made by not only the writers themselves, but their representatives, as well as the developer or publisher. Now, which stories do you readers want submitted to this award? Also, do you think this is a major move for the industry towards shutting up critics like Ebert?

If you want to know more about the submission guidelines, check out the full press release after the jump.

[Via GamesIndustry.biz]

LOS ANGELES, NEW YORK -- Recognizing the essential role of writers behind the creative, cultural, and commercial success of the videogame and new media industries, the Writers Guild of America, West (WGAW) and the Writers Guild of America, East (WGAE) have announced the creation of the WGA's inaugural Videogame Writing Award to be presented for the first time ever at the Los Angeles ceremony of the 2008 Writers Guild Awards on February 9, 2008.

Developed by the WGA and spearheaded by the guild's New Media Caucus “to encourage storytelling excellence in videogames, to improve the status of writers, and to begin to encourage uniform standards” within the gaming industry, this new award aims to spotlight a wide range of quality work by videogame writers, raising their profiles and validating their contributions to this rapidly maturing medium.

“Videogames are written and many are written very well. By recognizing the skill and craft of videogame writing, the Writers Guilds intend to raise the profile of these writers so that they can get WGA contracts and benefits for this work. We aim, we shoot, we score,” commented WGAW President Patric M. Verrone.

“Writers are finally being recognized and valued in the videogame industry. Both artistically and financially, videogames matter - and videogame writers matter to the WGA,” commented WGAW New Media Caucus member Jay Lender.

 “This is the first time game writers have been honored by their peers in the writing community, and it's an important step toward the WGA's goal of covering everything that moves on a screen,” added fellow caucus member Micah Wright. Both Wright and Lender were instrumental in making the Videogame Writing Award a reality this year.

Qualifications to be eligible for the WGA Videogame Writing Award include:

  • The award will go to the writer(s) of the best qualifying script from a videogame published in the previous year. To be eligible for entry, games must have been released between 12/1/2006 and 11/30/2007. Submission deadline is November 21, 2007 - 12:00 p.m. (Noon) PST.
  • This year, work that was not produced under WGA jurisdiction may be submitted.
  • Submitted games must have separate credit for writing (i.e., Written By, Story By, Writer, Story Designer, etc.). While there is no limit on the number of credited writers a particular game may have, credits not specifically tied to videogame writing are not acceptable (i.e., Lead Designer, Designed By, Produced By, etc.). Note: Writers of source material are not eligible for awards consideration.
  • All submissions must be made in the name of the credited writer(s), and not the game itself. Scripts may also be submitted by the developer/publisher of the game, or by writer representatives, i.e., agents, managers and publicists.
  • At the time the script is submitted, the credited writer(s) of the game must be, or apply to become, a member of the WGA's New Media Caucus.

Preliminary judging for the Videogame Writing Award will be done by panels comprised of New Media Caucus and/or WGA members active in the field of videogame writing. Final judging will be handled by a special panel of writers from the New Media Caucus and/or guild members who have been active in writing for videogames.

The 2008 Writers Guild Awards will be held on Saturday, February 9, 2008, simultaneously at the Bonaventure Hotel in Los Angeles and the Hudson Theatre at the Broadway Millennium Hotel in New York City.

For complete information about the 2008 Writers Guild Awards submission process, guidelines, and official entry forms, visit WGA.org's Awards section  or www.wgaeast.org.

Further inquiries about the WGA Videogame Writing Award may be directed to Melissa Gage in the WGAW Awards Department at (323) 782-4571; email: Melissa Gage, or to Marsha Manns in the WGAE Awards Department at 212-767-7805, email: Marsha Manns.

For press inquiries about the 2008 Writers Guild Awards Los Angeles show, please contact Gregg Mitchell in the WGAW Communications Department at: (323) 782-4574, email: Gregg Mitchell.

For press inquiries about the 2008 Writers Guild Awards New York show, please contact Sherry Goldman in the WGAE Public Relations Department at (718) 224-4133 or email: Sherry Goldman.

The Writers Guild of America, West (WGAW) and the Writers Guild of America, East (WGAE) represent writers in the motion picture, broadcast, cable, and new media industries in both entertainment and news.








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24 comments | showing # 1 to 24
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LarkOhiya's Avatar - Comment posted on 10/03/2007 13:57
LarkOhiya
what is ZERO?
AgentMOO's Avatar - Comment posted on 10/03/2007 13:58
AgentMOO
While that is a funny excerpt from Super Paper Mario, the writing in that game was awful. I stopped playing that game half way through because the text read like an extended version of a bad children's show.
LarkOhiya's Avatar - Comment posted on 10/03/2007 13:59
LarkOhiya
FIRST of all. this is awsome!
LarkOhiya's Avatar - Comment posted on 10/03/2007 14:00
LarkOhiya
EEP curse you time! I like this news a lot. makes me wonder what game writers have been doing up until now eh?
Cowzilla3's Avatar - Comment posted on 10/03/2007 14:03
Cowzilla3
This is fantastic, while video game writing is far behind where great screenplays are there is fantastic writing out there that needs to be recognized and hopefully it will inspire more great writers to write for video games.
Morrius's Avatar - Comment posted on 10/03/2007 14:05
Morrius
Street Fighter II: Hyper Fighting.

Also, how about Bioshock, Deus Ex or Psychonauts?

We'll all admit that writing in videogaming as a whole needs its average standard raised a fair bit. I only hope that distinctions of this calibre help to do this. What's to stop celebrated scriptwriters moving to the medium? There is a wealth of untapped potential when it comes to this aspect of gaming. So much we could be made to feel, which film and TV couldn't replicate, which so far has been barely exploited. How much more weight would a genuinely thrilling narative carry if the player were forced to make the choices which compel them to play on?

The sooner we transcend the linear 'level, cutscene, level, cutscene' pattern, the richer we'll all be for it. (and this is why I'm interested in the potential of Mass Effect... come on Bioware!)
Brad Rice's Avatar - Comment posted on 10/03/2007 14:08
Brad Rice
Moo, part of the charm of the game was its self-referrentialness. While I didn't enjoy it a ton, I still think they put a lot of work into the writing.
SourGr8pes's Avatar - Comment posted on 10/03/2007 14:15
SourGr8pes
Zero Wing needs to win the Lifetime Achievement Award
atheistium's Avatar - Comment posted on 10/03/2007 14:17
atheistium
YAYAYA :D
CaffeinePowered's Avatar - Comment posted on 10/03/2007 14:24
CaffeinePowered
How would they choose a winner?

Would it be just this years games, last 5 years, 10 years, or any video game ever made up to this point?

I nominate FFVI :)
AgentMOO's Avatar - Comment posted on 10/03/2007 14:26
AgentMOO
@dmv
That's true, you can tell that there was a lot of work that went into building a consistent universe within the game. It just wasn't my cup of tea.
mikecs83's Avatar - Comment posted on 10/03/2007 14:30
mikecs83
It's nice to see some recognition for video game writing. I would hope they just nominate this year's games. BioShock should be an easy win. Then maybe Eternal Sonata.

****

Michael C. Sherrin
http://www.prodigeek.com/
Cheeburga's Avatar - Comment posted on 10/03/2007 14:35
Cheeburga
Bioshock.
king3vbo's Avatar - Comment posted on 10/03/2007 14:42
king3vbo
Bioshock for "A MAN CHOOSES, A SLAVE OBEYS!!!"

awesome screencap by the way
Upgrayedd's Avatar - Comment posted on 10/03/2007 14:46
Upgrayedd
Sam & Max (episodic). Good cultural analysis and satire.
twesterm's Avatar - Comment posted on 10/03/2007 14:56
twesterm
@AgentMoo

Really? I thought thought the writing in that game was incredible (and the whole level that shot was taken from was awesome). Super Paper Mario definitely deserves something for it's spectacular writing.
Brad Rice's Avatar - Comment posted on 10/03/2007 15:13
Brad Rice
It's only those in the past year.
uglymofo's Avatar - Comment posted on 10/03/2007 15:25
uglymofo
Dynasty Warriors, and any of the related games (Gundam, etc...). Those weave such rich, nuanced tales it's remarkable. After that, it's Earth Defense Force. Epic wins in writing.
chuckles's Avatar - Comment posted on 10/03/2007 15:26
chuckles
Awesome, I hope this goes along way towards shutting up Ebert and anyone else who thinks video games aren't art.
Bioshock is the obvious front runner, but I'm curious about what they'll do with games like Mass Effect where you get to ultimately decide your own storyline. Shouldn't those writers get credit for creating multiple story lines?
Holyetheline's Avatar - Comment posted on 10/03/2007 15:28
Holyetheline
That's excellent. I'm glad people are recognizing the effort put into making a great videogame story.
Fading Star's Avatar - Comment posted on 10/03/2007 16:01
Fading Star
This is good news. Video game writing could use some recognition. The Paper Mario series is clever and well-written. They definitely put a lot of work into the writing.
Bob Muir's Avatar - Comment posted on 10/03/2007 16:58
Bob Muir
Wow, quite a good idea. Here's hoping this leads to less generic script ideas than "tough marine fights monsters in space with lots of guns."
JonDarkwood's Avatar - Comment posted on 10/03/2007 17:30
JonDarkwood
Zero Wing
Raidensolid's Avatar - Comment posted on 10/03/2007 21:10
Raidensolid
Since I didn't actually read the article, I just want to make a very important point. Go play FFTACTICS or MGS2:Substinence. and Read the stories in there. I beleive Tactics offeres an entire overview of the Lion war, and MGS2 offers the entire ShadowMoses incident (which was MGS1) to be read.
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