Usually, weekends at Dtoid are extremely slow, but we were so chock-full of stories over the past couple of days that I held off on posting this video. I only just now remembered it was in my inbox. I don't see how I could forget -- about 50 or so people tipped it in.
GoldenEye 007 on the N64 doesn't quite hold up nowadays. Or does it? With a hi-res texture mod, it could pass off as... an N64 game. Okay, so it would still look dated, but who wouldn't want to play a live-action GoldenEye? Or you could always just hold a controller while watching the movie and pretend.
Tony Ponce (aka megaStryke) is a culturally confused, Canadian-born Puerto Rican who grew up in Japan and South Florida ... yet can only speak English. He specializes in writing features and maintaining an immaculate goatee. Likes: Any and all things related to Mega Man, Contra, Castlevania, 2D, PB&J sandwiches, applesauce, and candy corn.
Meet the rest of the team
The most impressive thing is the death animations of the bad guys, they match the ones in the game. Including the one where you shoot the guy, he stands straight up, THEN falls down!
Quite good, the death animations were a nice touch. However, the hyper-sensitive, GoldenEye-adoring nerd in me is begging to point out that the Infinite Ammo with no reloads cheat is from Perfect Dark (GE only had Infinite Ammo with reloading). Also, in over a decade playing this game, I have never failed an objective because Natalya got stuck on scenery. Boris running outside the fecking level, yes, but no NPC ever got stuck on scenery for me. So yeah, I'm sad enough to care about these things, but then it is my all-time favourite game.
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>fires arrow
>Lydia steps in front of it
>...
>GOD
>DAMN
It's not real-life Goldeneye. It's entitled real-life Goldeneye 64.