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World premiere first look at Deep Silver's Nail'd photo

If there's one thing we probably have enough of by now, it's the MX/ATV genre of racers. Is there really room for another off-road racing game? There is with Nail'd, as this game is doing what the others haven't: make physics its b*tch.

Nail'd is an arcade-style racer with the extreme meter turned up to 11. You have only one priority in Nail'd, and that's to get to the finish line as fast as possible.

Follow on after the break for Destructoid's exclusive world premiere first look at Nail'd.

Nail'd (Xbox 360, PlayStation 3)
Developer: Techland
Publisher: Deep Silver
To be released: 2010

Nail'd wants to be the fastest off-road racer ever made. Quads and bikes will race side by side as they dash through the extremely vertically-focused tracks. The tracks are as crazy as the amount of speed and air you'll be reaching, and there are a ton of different paths you can take through the levels. So many paths, in fact, that there is no mini-map displayed -- it would just look like a big plate of unhelpful spaghetti. Each of the tracks is a straight shot, not a circuit, so there is no lapping. While there is no mini-map, you will see a bar on the left of the screen that indicates how much further you need to go to reach the end.

There are a ton of huge jumps, obstacles and distractions scattered throughout every course. I was only shown one track that was loosely based on Yosemite National Park, and there was more crazy shit going on than I could count on both of my hands. There were rock slides, giant buzz saws moving about, and a jump that saw you sailing through a wind turbine. In one section, a 747 jet lands in front of you. There was even a segment that had the player racing on top of a moving train for several seconds. Some of these obstacles are meant to slow you down, while a lot of the other things going on are just there to make you lose focus. Yes, Techland -- the developers who previously worked on Call of Juarez: Bound in Blood -- put things in the game to purposely fuck with you.

Visually, the game was looking beautiful for being in a pre-alpha state. There was a ton of detail to the environment, everything in the background was rendered in real time and mud was getting splashed all over the place. Techland is making use of their Chrome Engine, and it's kind of funny seeing that engine going from a Wild West setting to an extreme off-roading game.

Again, this game is all about speed, and you will have a boost meter that needs filling up to help you get through the courses as fast as possible. Doing simple tricks such as popping wheelies and going through rings of fire will help fill your boost meter. Players that find themselves sucking too hard will be given extra boost to help them catch up, too.

The main focus of Nail'd is speed, so you won't have to worry about modding your rides for the best performance possible. You will have some control over your riders' and vehicles' looks; these customization features are unlocked by accomplishing specific goals in the single-player and multiplayer.

The game will feature a time attack mode, career, online/offline multiplayer and a mode that will let you design your own parameters. Up to twelve players will be able to race together online (local multiplayer numbers have yet to be determined). Other features will include a replay mode and worldwide leaderboards. You also get to see your stats in the loading screens -- a nice touch, considering loading screens for racing games tend to be filled with nonsense.

Really, I think the best way to describe Nail'd is that it's Tony Hawk's Pro Skater meets Burnout meets a hurricane. Nail'd is about blazing through absurd courses while physics just accepts that it's more of a suggestion than a reality here.

I have high hopes for Nail'd, and I'm looking forward to some actual hands-on time at E3 in a couple of months.

LAUNCH GALLERY (10 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo









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Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy. Likes Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo Meet the rest of the team



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30 comments | showing # 1 to 30
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Marley's Avatar - Comment posted on 04/21/2010 12:43
Marley
This looks promising. I'd love to have a great game in this genre, i really don't have anything right now.
mix's Avatar - Comment posted on 04/21/2010 12:47
mix
I toally want to get Nail'd *snicker*

Looks nice, Pure comes to mind with the screen shots of this game and that is a good thing IMO.
Dale North's Avatar - Comment posted on 04/21/2010 12:48
Dale North
visually impressive!
munkee's Avatar - Comment posted on 04/21/2010 13:15
munkee
the screens look like 'pure'
Ninjasnake's Avatar - Comment posted on 04/21/2010 13:17
Ninjasnake
I need AIR!!!
Badical's Avatar - Comment posted on 04/21/2010 13:52
Badical
Interesting... Reminds me of PURE, which was great fun but didn't sell well at all. From what I understand, Disney/BlackRock ditched the franchise and went on to develop SplitSecond. Will this meet the same fate?
TimmiT9's Avatar - Comment posted on 04/21/2010 14:19
TimmiT9
If this game is really like how you describe it, I'm definitely interested. There can never be enough crazy arcade racers.
vApathyv's Avatar - Comment posted on 04/21/2010 14:30
vApathyv
This looks like it might have the ability to fill the gaping void in my life where SSX should be. There's been a total lack of the "OMG WOAH" style of extreme racing games that SSX made a name for itself with lately, and this definitely looks like it fits the bill.


...Though, if we get an announcement about a new SSX game, I'm sorry. This game will be dead to me.
JQM78's Avatar - Comment posted on 04/21/2010 14:54
JQM78
meh.......there must be some kind of market for these types of games out there though, since it seems like they sure make alot of this genre.
VampireChrist's Avatar - Comment posted on 04/21/2010 17:05
VampireChrist
needs more sand and bro hoes
Twin65050's Avatar - Comment posted on 04/21/2010 18:52
Twin65050
Looks sick. I like these type of games but I never actually buy them.
Skribble's Avatar - Comment posted on 04/21/2010 20:33
Skribble
I really just want a game like this, or Motorostorm, with the ability to have weapons. Oil slicks, smoke screens, wooden bats, rockets, etc.

Give me a modern day Rock'N'Roll Racing dammit.
Endstiem's Avatar - Comment posted on 04/21/2010 20:48
Endstiem
Pure was frigging awesome. Hopefully this is decent.
Nerull's Avatar - Comment posted on 04/21/2010 21:51
Nerull
..Why can't we just have another Road Rash game.. Whats so wrong with that ? Tell me why with all the online play we have now, how a combat-motorcycle racing game could ever fail. *sigh*
Jamie McGinn's Avatar - Comment posted on 04/21/2010 22:13
Jamie McGinn
Seems interesting, I'll keep an eye out for this one
Jesse Cortez's Avatar - Comment posted on 04/21/2010 22:36
Jesse Cortez
Not a fan of racing games myself, but it looks pretty...
Kreyg D's Avatar - Comment posted on 04/21/2010 22:40
Kreyg D
From the looks of those screen shots, it seems like it's going to be a beautiful looking game.

"Tony Hawk's Pro Skater meets Burnout meets a hurricane" was I think what really sold me. I loved both those games so this sounds like it should be a lot of fun

"Nail'd" published by "Deep Silver"

Idk if it's me, I can't help but pick up on a sexual innuendo.
Kyle MacGregor's Avatar - Comment posted on 04/22/2010 13:03
Kyle MacGregor
Maybe it will do as well as Cursed Mountain.
danielwilkins's Avatar - Comment posted on 02/17/2011 21:54
danielwilkins
Thanks so much for this! This is exactly what I was looking for
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johnroman's Avatar - Comment posted on 03/01/2011 01:34
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johnroman's Avatar - Comment posted on 03/01/2011 01:35
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jennypear's Avatar - Comment posted on 03/09/2011 04:43
jennypear
I am glad to see that people are actually writing about this issue in such a smart way, showing us all different sides to it.website design | Logo Designer
lornawright's Avatar - Comment posted on 04/26/2011 04:04
lornawright
There are a ton of huge jumps, obstacles and distractions scattered throughout every course. It was just like the stuff at rice cooker reviews in fact. I was only shown one track that was loosely based on Yosemite National Park, and there was more crazy stuff going on than I could count on both of my hands.
royalking's Avatar - Comment posted on 04/27/2011 00:32
royalking
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Gourmet Gift Basket's Avatar - Comment posted on 04/27/2011 00:50
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Angel88's Avatar - Comment posted on 05/03/2011 10:54
Angel88
Looks like an interesting game....

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Saly's Avatar - Comment posted on 05/20/2011 10:44
Saly
Such a nice picture? I want to play this game
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khaiylle's Avatar - Comment posted on 11/19/2011 22:27
khaiylle
I'm currently playing Deep Silver's Nail'd and it gives me the same concept on <a href="http://www.megavideoholic.com/the-walking-dead-season-2-episode-7-pretty-much-dead-already/">The Walking Dead Season 2 Episode 7</a> they are using the same controls and graphics is good as well.
khaiylle's Avatar - Comment posted on 11/19/2011 22:32
khaiylle
yes also I want to include that for those who want to Watch The Walking dead Season 2 Episode 7 don't hesitate to click the link and it will give you the AMC's best
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