I've tried before and it was really good, but I didn't feel like delving into it after the trial was over. Although, I hear it's not anywhere near as fun nowadays with quests gone and most players being too high a level.
Hell, I can't even stop playing the console ones.
BTW, "utility" does not exist in WoW. There's tanks, DPS, and healers. Nothing even resembling actually utility is present. I wish there was, but there isn't. Probably because they feel that people need to see big numbers doing something or they won't be satisfied.
I'd definitely play a vanilla server, or maybe BC servers but without Arena and its gear. An ultimate MMO, I think, would be a mashup between WoW and DAoC. The variety and depth of WoW's PvE and character customization (pre-Panda's talent neutering) combined with DAoC's three-faction differentiation and grand scale RvR. Mix the realms, similarly to WoW's continents placing opposing forces in adjoining zones, and keep the battle grounds for lower levels, then have a split end game of full-out war or raiding (but keep itemization low so raiders don't do more than 50% more damage than others, and never make 'pvp-specific gear with stupid amounts of stamina).
Try harder.
@Article
Sounds like a good time, overall. I quit right after Lich King came out, and I have no regrets, but that monk class almost makes me want to start up again.
Good on Blizzard for putting this out. However, I feel like it's the Swan Song here, and I don't mean to sound like the "WoW is dead" crowd.
This feels like the most awesome ending to a great MMO, even if the leaked schedule promises more, and it's this bit that almost got me back.
I wish Blizzard the best of luck, but I think, after this, it's probably time to move on.
Well technically the final sendoff, if this is the last expo, is a raid wherein you attack Orgrimmar and kill Garrosh Hellscream. (Siege of Orgrimmar)
I know, and I hope it happens soon. I wish I had the staying power for this game, because I had a lot of fun, and a lot of friends still playing. I would like to see my humble Hunter, or my kick-ass Shaman through it, but I just don't have the interest anymore.
That said, I'll get to see it on YouTube, and I get to imagine my character doing it.
Best of luck, everyone still playing! I miss it, but not enough to join you.
This system has initiated a bug where if anyone talks in general chat, it shows up any where from 2-5 times in general chat, making it appear as if the person is spamming, when they aren't. But after 50 blankets of just a handful of comments being made over the system, you want to tear your hair out in the most complete fashion.
Then theres the fact that this system allows people from other realms zone into your realm as if its their home realm, in something I can only equate to the phasing system we've seen since Wrath.
THIS PART OF THIS SYSTEM IS TERRIBLE. And yeah, I meant that all in caps like that.. I can't stress how rediculously frustrating it is to have people from YOUR OWN server take your kills, but then to notice that the person is really from another server? Whoa the blood gets a boiling.
Since This cross realm business means your also basically passing into another time zone from your home server it leaves players from servers ahead of your time zone to take advantage of their own, and exploit it in yours. For this reason Blizzard has had to shut down the fishing tournaments (held Sundays, linked to an achievement), because people on a different cross server were fishing the fish and then phasing in and out to a zone where the tourney hadn't started yet, to turn in the fish (or at least thats how I understood it).. But its also leading to huge problems when looking for rare spawns, for achievement hunters and just plain hunters as a class, because it'll put you on a completely different server from the timers you were once keeping an eye on, for that spawn you wanted.
Also, on a personal level, its also causing classes with aura-like buffs, like my Elemental shaman, to constantly go into a frame rate dropping (before anyone asks my FPS is usually around 120, and I rarely ever have internet lag) stutter-fest because I maybe passing into an array of different servers, over the course of mere seconds, just passing from one subzone to another, within a larger zone (like Stranglethorn, for instance). And I've found, for me, the route of this issue is in the fact that every time I pass into a new server/realm, my aura buffs feel the need to reapply, and basically spam the system..
So, yeah, this Cross realm system should have been mentioned in passing, at the least, to all players, new or returning, cause its a bit of a mess at the moment, and Blizzard doesn't seem to know how to fix it just yet (so I'm not expecting it to change any time soon).
Any way, the main body of what I was going to say. Its long, I'm sorry, but if feel its warranted given the massive, long running, subject matter.:
For all the bitching I did all along, I ended up coming back to see how it was.. Games a big part of my life for on-going personal reasons so I decided, "why not?"
And Panda's.. Because (again) for all the bitching I did about what Metzen and crew said in the past about them "never being in the game; they aren't cannon; they were more of a prolonged easter egg; They were an in-joke out of love for Samwise" (Good luck finding where any of this is said however -- The internet might be a place where we can find information as fast as we want/can find it, but that information is FAR from eternal), They are pretty cool, even I hate to admit that a little.
"Yes, they may not be as cool as Blood Elves or some other flashy-looking race, but they're unique in their own way from a gameplay standpoint (even if it's physically impossible to create a thin panda)."
ehhh... They're cool man.. Blood Elves really do seem to be the flashiest of the races, cause lets face it, Draenei lose that flash pretty quickly.. Everyone else, specially since the they haven't updated the character models for really any of the races aren't really "flashy" at all.
The worgan and maybe the goblins ride a line because they're still amongst the newest (well, newer) but the Goblins are really Gnomes who seek to blow shit up, and Worgan are just human furries (love the race, but the analogy is apt). Worgan suffer a lot by having to use the old human models for their unshifted form, and pretty much forces players to stick to being a wolf all the time. They also suffer from having said human forms look, linked to how their wolf form does; you can make a cool looking wolf-man/woman but when you look at their human form, they look like ass. All of this leading to the idea of "whats the point of shape shifting again?"
Only reason Bloodelves (to me) stay flashy is because they have so much damn style (even if it comes off as more metro then hetero). And their whole story ends up better then even the longer running races in the game -even today. That whole fall and redemption thing REALLY carries them, and does so FAR better then it ever has the orcs.
Also, I agree with Achromatis - Panda's weren't really a staple, at least not the one they should have ended up being. Well loved by fans? Yeah, but Blizzard did a lot to distance themselves from the race aside from a few in-jokes about them(the April Fools one year, the kids that used to talk while fishing in Stormwind before Cata, the real money Monk pet), for some reason..
"Be warned, though, the race itself most likely won't sell you in terms of lore if you aren't already invested in them. "
And this kinda proves my above point in many ways. If Blizzard was so invested in them, then why isn't their lore more prevalent, even as a legend or Myth? Can't be JUST because the Chinese supposedly had so many issues with the race...
And the lore itself is there, and sure its scant, but if you dig a little you can see they outlined plenty after WC3 and then did even more for the table top RPG..
"The only really cool thing about the Wandering Isle is that you have the option to join Horde or Alliance around level 12 right before you leave, a first for a WoW race."
Be warned, I believe its lvl12 if you over leveled, which you'll probably do without thinking.. I believe you can actually take on choosing as soon as 10, as long as the story is in a place where you can -Or at least that's what they've told us all along.
"They have really cool abilities that are both useful and unique looking, like the spinning crane kick, which takes its cue from Ryu and Ken's "Tatsumaki Senpuu Kyaku,"
That racial stun you mentioned, for female Panda's at least, looks like a Shoryuken (Dragon Punch), and isn't limited to being a Monk, since its racial.
"The new talent system (which actually went live in August) makes things much, much easier, but it also negates some of the hybrid freedoms from the old system. "
I agree fully with the hybrid freedoms part, it just feels like in making picking talents way more flexible, they took away the fexibility in actually using some roles for some things (particularly for the more utility heavy classes)
What I don't quite agree with is how it
"Here, you still have the option to switch to another spec, but the talent tree is much slimmer, and you can only pick one option, period. Whereas before you could straddle a tanking and utility tree to bolster your build, now you can only pick the tanking role or the utility role then deal with the abilities the game gives you."
But you don't explain why they did this or why it could be a good thing overall. Having the ability to straddle 2 lines made it horrific for them to balance the game in all aspects. Taking this ability out and having us hard focus on what will be good for our roles.. And you can still, say as a tank, take a talent that might be more suited for Healing if your a hybrid class that can Tank or Heal, and provide at least some (albeit maybe unnecessary) extra utility.
" It's a more streamlined approach, which has positives, of course, but it may cause a strain on leveling enjoyment as you don't get a reward for every level-up."
I also find it as strain having to relearn EVERYTHING, as a returning player. Some of the changes initially feel pretty drastic, no matter how good it is after you learn it. Can't say I didn't panic a little when I didn't know what I should even be pressing any more, with some of my characters.
Also a note to returning Shaman, in the same context of what I just said, Totems are.. Rough right now..
They've made the use of totems highly situational, which is a pretty hard change to get used it when your coming from 7 years of "drop all these buffs" experience.
I personally don't like it, as a wow-long Shaman, and its not for the reason you maybe thinking, the "oh, because you're not important any more for X buff". Frankly, I've never cared about that (its the player, not the buff he brings). Its very much because I feel the totems themselves, right now, frankly suck and have very little use in PVE. They've pretty much sucked our utility out on PVE. We can either stun or root for a VERY limited time with a wind or earth totem (respectively), and seem to be purely for PVP as far as I can tell at the moment. We can still grounding totem to soak a spell (or reflect it, I believe is a talent), but unless they've made it so this is important in more group encounters, I don't see where this is useful outside of -again- PVP.. And even if these do turn out to be important in PVE, it means a lot more buttons to juggle.
Other then those we're dropping fire totems with cooldowns/shorter durations (making tacking these a little more hectic then I like) and MAYBE throwing a healing based water totem (which is really the only water totems we even get unless we're resto) every once in while for additional healing -although this has mostly seem unnecessary as I have yet to see a situation a main healer couldn't heal through.
Honestly, I wouldn't be surprised at all if, one day, they phased them out completely, the way this change has effect them.
As an Elemental Shaman, a dps role just about always known for its utility BEFORE its dps, you've got no more totem buffs to offer, though some talent buffs have been made as passive auraish things (which doesn't actually come off as very spectacular, given there's still other classes and specs that can overwrite you.). Not butt-hurt in the least, but phasing out the Ele Shaman's utility really hurt that spec a lot, from my point of view.
" In the short term, I don't think Mists of Pandaria will be the catalyst for the collapse of WoW. If you've been itching to return to Azeroth, now would be a good time. Hell, it's always a good time."
No, Mists definitely isn't going to be the collapse from what I've seen so far. If something was going to do that, it would have been the beginning of Cataclysm.
And no, not any time is a good time.. The beginning of Cataclysm was a pretty bad time to be in the game.. I can't really tell you how much I hated the beginning of that expansion (Was much better at the ass end when I came back, however)
"What I don\'t quite agree with is how it"
Disregard this part of what I had just posted. Amongst everything else I said in a few other places. So I would have been just rehashing what I had said again, in that part.. Just forgot to backspace it away.
I haven't played WoW in years and while I had fun with it, my time has passed. Happy to see Kung Fu Panda is in WoW now and thats a pretty awesome thing but I don't think I'll pick this up.
Point is- WoW really has him and his wife in it's grips. Glad i'm a console player who hates gaming with a keyboard.
Raiding was bull shut though, to me it ducked all the fun out of the game. Somehow always finding myself in some kind of communist guild, getting butcher at for being #4 in dps instead of #1 out of fucking 25. Raid leaders guild fucking kicking our tanks for gracing a joke in the middle of a raid.
I'm pretty sure I was suppose to have more fun in a guild raid rather than the pugs.
What had me coming back to WoW was the pvp. It was fun, it could be a challenge.
I wish they would make a stand alone pvp portion of WoW, known nd of like a moba but on a larger scale. Wintergreen type maps, Arathi Basin and Warsong Gulch, and some good old arena. I really enjoyed the pvp in WoW, but it wasn't with the $15 a month alone.
That aside (it's still just a matter of time, after all), it's a Pandaria is beautiful and the content is enjoyable. It'll make you want a beer every 5 minutes though.
I wouldnt have time for it anyway as I pay many other games and cant focus on 1 game to play for years and years at a time. But if I were new to Wow and someone was trying to get me into it, the second they mention Panda warriors or whatever they are in this game, I'd be like "haha yea ok nevermind"
1)Cross Realm Zones, they're great in theory but in actuality many quest spawns get broken/screwed up by the phasing, which when the quest progression is linear halts you flat.
2) they need to fix their login system/server capacity. My server Illidan has had a 3-4 hour que during the "prime time" from about 3:00pm EST through 2:00am EST. It broke a little earlier tonight w/ the weekend ending but it'll be back for most of that span tomorrow...
The problem goes away a few weeks after launch as people get bored and stop logging in, and while I can deal with a 15 min wait during the first week or two of an expansion/patch, 3+ hours to log in is unacceptable in a subscription based game.
Everything else though has been quite fun once you actually get into the game.
I've played WoW off and on since March of 2006. I'm sure I will eventually try out MoP. I love my Spriest and Resto Druid (and my other toons) too much not to play it. And I'm not necessarily saying that Guild Wars 2 is better than WoW. But I am saying that GW2 is free...errrr...doesn't have a subscription fee. That might not be a big deal to some. But it is a HUGE deal to me. It means that I can play at my own pace and not feel pressured to constantly play so that I get my worth out of my $15 subscription fee.
Between GW2, BL2, my huge backlog of games, and my busy Ph.D. student life, I'm good for now. But I will give in eventually, I'm sure...

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